Dada machines - awesome tools / toys
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- KVRist
- Topic Starter
- 354 posts since 13 Jul, 2003 from Berlin
A couple of people here in Berlin started to build these a while ago and they're now starting a kickstarter campaign to go into production.
I've seen these machines in action a couple of month ago. It's wonderful stuff and I'm sure there are many people here who like these sort of tinkertools.
Other than knowing one of the guys there I have no involvement in this project (I wish I did, then I didn't have to wait for my set to arrive...)
https://www.kickstarter.com/projects/14 ... r-everyone
PS: Please check shipping locations. I don't think they ship worldwide.
Best
Hans
I've seen these machines in action a couple of month ago. It's wonderful stuff and I'm sure there are many people here who like these sort of tinkertools.
Other than knowing one of the guys there I have no involvement in this project (I wish I did, then I didn't have to wait for my set to arrive...)
https://www.kickstarter.com/projects/14 ... r-everyone
PS: Please check shipping locations. I don't think they ship worldwide.
Best
Hans
- KVRAF
- 3187 posts since 31 Dec, 2004 from People's Republic of Minnesota
Just to play devil's advocate, if a machine is playing and hitting the same spot, you're not really getting a human performance out of it. So wouldn't it make better sense just to multisample the instrument and sequence them that way? Or is there something I'm missing?
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- KVRist
- Topic Starter
- 354 posts since 13 Jul, 2003 from Berlin
You can turn all kinds of objects into instruments or create your own and trigger them with a sequencer.
I find it incredibly inspiring and fun.
I find it incredibly inspiring and fun.
- KVRAF
- 1585 posts since 22 Oct, 2004 from Schmocation
Yes, you're missing something: the entire point.masterhiggins wrote:Just to play devil's advocate, if a machine is playing and hitting the same spot, you're not really getting a human performance out of it. So wouldn't it make better sense just to multisample the instrument and sequence them that way? Or is there something I'm missing?
Engaging with physical objects and moving air in a space.
- Beware the Quoth
- 33175 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Yes. The response of a physical object to being struck is not set by that impact, it is modified by that impact; an object which is already resonating when struck behaves differently from the case where it is struck 'cold'. The behaviour becomes cumulatively more complex as it is struck further.masterhiggins wrote:Just to play devil's advocate, if a machine is playing and hitting the same spot, you're not really getting a human performance out of it. So wouldn't it make better sense just to multisample the instrument and sequence them that way? Or is there something I'm missing?
The environment the struck object is contained in will also affect its behaviour.
Samples cannot completely reflect these real-world interactions and that complexity.
my other modular synth is a bugbrand
- KVRAF
- 7748 posts since 13 Jan, 2003 from Darkest Kent, UK
That looks awesome, so many possibilities. And blurb'ed by people from Lali Puna and the Notwist... Sold!
As he says in the video, part of it is to get away from screens and to do something 'hands on'. It's not about getting a human performance per se. I guess it's down to your working methods/preferences. You may prefer staying in the box and handling multi-samples, micro-editing your midi to humanise the performance etc. Others prefer a more organic approach, let random events/fluctuations help shape the performance. You'd have to do a lot of sample manipulation to come close to a recording of physical objects being struck like this. Horses for courses.masterhiggins wrote:Just to play devil's advocate, if a machine is playing and hitting the same spot, you're not really getting a human performance out of it. So wouldn't it make better sense just to multisample the instrument and sequence them that way? Or is there something I'm missing?