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efficace
KVRer
 
15 posts since 3 Mar, 2004

Postby efficace; Thu Apr 20, 2017 2:31 am Old school audio processor program

My memory is a little fuzzy, but does anyone 'member this program that you could apply different simple effects to your audio, and I don't think you could hear the results until you exported the file? I 'member using it around the time period of Bram Bros. Tuna fish and Tuareg programs. If any old timer knows what I'm talkng about, please let me know. Thanks.
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BertKoor
KVRAF
 
10056 posts since 8 Mar, 2005, from Utrecht, Holland

Postby BertKoor; Thu Apr 20, 2017 5:27 am Re: Old school audio processor program

Maybe that was CoolEdit Pro? That became Adobe Audition...
Or Audacity? That has some very basic effects as well.
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fmr
KVRAF
 
6241 posts since 16 Mar, 2003, from Porto - Portugal

Postby fmr; Thu Apr 20, 2017 5:35 am Re: Old school audio processor program

efficace wrote:My memory is a little fuzzy, but does anyone 'member this program that you could apply different simple effects to your audio, and I don't think you could hear the results until you exported the file? I 'member using it around the time period of Bram Bros. Tuna fish and Tuareg programs. If any old timer knows what I'm talkng about, please let me know. Thanks.

A program like what you describe would have to be really primitive. I remember that Alchemy and Sound Designer (launched somewhere around 1984/1985), already allowed to perform some DSP tasks (destructively) and the effects were immediately audible after rendering the file, without having to export anything. You could save the file and make the changes permanent, or you could revert (the changes were performed in a temporary file creted every time we opened the audio file to be edited).
Fernando (FMR)
feralsystems
KVRist
 
45 posts since 7 Nov, 2012, from Philadelphia

Postby feralsystems; Thu Apr 20, 2017 5:44 am Re: Old school audio processor program

Was it HOG? That is one of the few that I remember from years ago.

http://www.softpedia.com/get/Multimedia ... /HOG.shtml

Although, it was more about performing spectral processes as opposed to simple edits.
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annode
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6005 posts since 28 Mar, 2003, from Location: Location

Postby annode; Thu Apr 20, 2017 5:48 am Re: Old school audio processor program

Last edited by annode on Thu Apr 20, 2017 6:21 am, edited 3 times in total.
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fmr
KVRAF
 
6241 posts since 16 Mar, 2003, from Porto - Portugal

Postby fmr; Thu Apr 20, 2017 5:56 am Re: Old school audio processor program

Could it be SoundHack, by Tom Erbe?
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Xenakios
KVRian
 
986 posts since 9 Sep, 2005, from Oulu, Finland

Postby Xenakios; Thu Apr 20, 2017 6:01 am Re: Old school audio processor program

SoX? http://sox.sourceforge.net/

Composer's Desktop Project? (Probably not though, as it was payware in the not so distant past...) http://www.unstablesound.net/cdp.html
efficace
KVRer
 
15 posts since 3 Mar, 2004

Postby efficace; Thu Apr 20, 2017 3:45 pm Re: Old school audio processor program

Thanks for all suggestions. I went through all of them, and I think it was a program that was a processing environment for CDP.
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annode
KVRAF
 
6005 posts since 28 Mar, 2003, from Location: Location

Postby annode; Fri Apr 21, 2017 7:47 am Re: Old school audio processor program

efficace wrote:Thanks for all suggestions. I went through all of them, and I think it was a program that was a processing environment for CDP.

Just dloaded CDP to check it out. Is it worth the trouble?
EDIT- I am very interested in sound design/manipulation for my own use.
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efficace
KVRer
 
15 posts since 3 Mar, 2004

Postby efficace; Fri Apr 21, 2017 9:41 am Re: Old school audio processor program

If you're just looking for different effects, I don't believe it's worth it, with everything out nowadays. But I'm personally trying out different ways to work, not necessarily a better or easier way.
jabe
KVRian
 
1419 posts since 8 Oct, 2008, from UK

Postby jabe; Fri Apr 21, 2017 8:01 pm Re: Old school audio processor program

Anyone used Digital Soup?
[W7-32, T5/6/7/8, Gina16][W10-64, T5/6/7/8, 32&64, Spike], everything underused.
cron
KVRAF
 
2843 posts since 27 Dec, 2002, from North East England

Postby cron; Fri Apr 21, 2017 8:27 pm Re: Old school audio processor program

annode wrote:
efficace wrote:Thanks for all suggestions. I went through all of them, and I think it was a program that was a processing environment for CDP.

Just dloaded CDP to check it out. Is it worth the trouble?
EDIT- I am very interested in sound design/manipulation for my own use.


User for 10+ years here and I absolutely adore it, despite its many flaws. You might like to check this thread out. http://www.kvraudio.com/forum/viewtopic ... 6&t=446446
cron
KVRAF
 
2843 posts since 27 Dec, 2002, from North East England

Postby cron; Fri Apr 21, 2017 8:30 pm Re: Old school audio processor program

Efficace: Was it perhaps ProcessPack? HOG was my first guess as feralsystems suggested, but ProcessPack is semi-affiliated with CDP and you mentioned it perhaps being a CDP-like environment.

Second guess would be Cecilia which is a frontend for CSound processes that was available around the time too.
efficace
KVRer
 
15 posts since 3 Mar, 2004

Postby efficace; Fri Apr 21, 2017 9:18 pm Re: Old school audio processor program

I had never heard of Cecilia before, but I'm gonna look into it.
It's kind-of crazy thinking back on how I used to get sounds versus now.

This is a BT vid I came across googling Cecilia

https://youtu.be/vAOBnBjvXmA
cron
KVRAF
 
2843 posts since 27 Dec, 2002, from North East England

Postby cron; Sat Apr 22, 2017 7:05 am Re: Old school audio processor program

efficace wrote:I had never heard of Cecilia before, but I'm gonna look into it.
It's kind-of crazy thinking back on how I used to get sounds versus now.

This is a BT vid I came across googling Cecilia

https://youtu.be/vAOBnBjvXmA


Ah, he's using CDP there. Fuunily enough, distort interpolate is one of my favourite processes! You can get all sorts of stuff out of that process. I like adding DC offset to knock the wave off centre before applying it, and it ends up sounding more like a granular process that morphs between grains.

Interesting that he's gone the command line/terminal route instead of using the Sound Loom GUI frontend. I know Sound Loom is regarded as a bit of a nightmare, but I didn't realise people preferred the terminal! Fortunately for me, we PC users have the SoundShaper frontend which is a lot of more straightforward and easy to use (but still extremely annoying in its own special way).

Cecilia is pretty easy to use too. No CSound knowledge required. You just pick a module and you get a bunch of breakpoint envelopes for the values/automation that you can tweak before hitting 'go'. I believe the latest versions of Cecilia (from v5 onward?) have ditched CSound altogether, moved to Python, and become a purely self contained environment rather than a front end for something else. I think the development team is completely different too and they've just resurrected the name. It's still worth digging out old versions of Cecilia though, as they work identically and have a few processes that the new version doesn't. All versions of Cecilia have been a bit crashy for me with certain modules mind. I used to love Cecilia for granular work before Xenakios came along and knocked it out of the park with his Hourglass granular processor (ultra-recommended!).

CDP:
Main site: http://www.composersdesktop.com/
Download: http://www.unstablesound.net/cdp.html
Soundshaper front end (recommended for PC users - Check out the manual which gives a great overview of CDP processes): http://www.ensemble-software.net/sshaper.html
Sound Loom front end (good luck Mac users - you may prefer the terminal): http://www.trevorwishart.co.uk/slfull.html

Cecilia
Cecilia 5 (try digging out circa v2 versions too): http://ajaxsoundstudio.com/software/cecilia/

Hourglass by Xenakios
Download (seriously, just get it right now): https://xenakios.wordpress.com/downloads/
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