Fathom Synth Development Thread
- KVRAF
- 4534 posts since 17 Jun, 2013 from very close to Paris, France
Once it is done... beware... it will be important for the users of some DAWS to delete the cache of their DAW, otherwise the old name would keep on appearing.FathomSynth wrote:Zxant: I will change the internal VST name to “Fathom” for the next release, so no one else has to use a synth called “Synthesizer”.
Build your life everyday as if you would live for a thousand years. Marvel at the Life everyday as if you would die tomorrow.
I'm now severely diseased since September 2018.
I'm now severely diseased since September 2018.
- KVRAF
- 5564 posts since 13 Jan, 2005 from the bottom of my heart
Awesome! Thank you again!FathomSynth wrote:OK, people, I need to go code. I'll be back late tonight.
Whoever wants music instead of noise, joy instead of pleasure, soul instead of gold, creative work instead of business, passion instead of foolery, finds no home in this trivial world of ours.
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- KVRist
- 41 posts since 8 Dec, 2004
Thanks for your reply. Here's the entry I see in 'reaper-vstplugins.ini' for Fathom:zxant wrote:Here (Windows 7, 32-bit) in Reaper both 'Fathoms' (Mono & Pro) are in the list as "VSTi: Synthesizer (Seaweed Audio)"WoodMan wrote:
It is not showing up as "Synthesizer (Seaweed Audio)" in Reaper 5 either (also tried Version 1.02 of Fathom).
I tried the 32 bit version in EnergyXT, and while it shows up here (as Fathom), I get a 'Failed to open FathomMono32' message and then EnergyXT crashes.
Did you check 'reaper-vstplugins.ini' to see if it was scanned properly?
Code: Select all
FathomMono.dll=00492E9C6ABCD201
- Banned
- 10732 posts since 17 Nov, 2015
Thank you.FathomSynth wrote:That is an excellent question and a lot of people here are probably wondering that.
May 1 - Try Free Mono
June 1 - Buy Pro
Yes you are correct we are still fixing some basic stuff and our beta testers are stomping on it hourly.
So when to try?
Next week by May 1 I will have the Wave Table Morph feature in.
At that time, running the free mono version for a few minutes
will give you a pretty good idea where this is all headed.
But if you want to wait until Fathom deserves to be on your primary Synth tracks,
it will be approx June 1.
This will be enough time to clear all the basic user issues
and the addition of some critical features like an Arpeggiator.
Also by that time I will have the wave point modulation done
in a way that no other synth will have.
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- KVRian
- 1134 posts since 22 Aug, 2004 from Edge City, the Low Country
WoodMan wrote:Thanks for your reply. Here's the entry I see in 'reaper-vstplugins.ini' for Fathom:zxant wrote:Here (Windows 7, 32-bit) in Reaper both 'Fathoms' (Mono & Pro) are in the list as "VSTi: Synthesizer (Seaweed Audio)"WoodMan wrote:
It is not showing up as "Synthesizer (Seaweed Audio)" in Reaper 5 either (also tried Version 1.02 of Fathom).
I tried the 32 bit version in EnergyXT, and while it shows up here (as Fathom), I get a 'Failed to open FathomMono32' message and then EnergyXT crashes.
Did you check 'reaper-vstplugins.ini' to see if it was scanned properly?
It is unlike the other entries, in that it lacks a plug-in ID field and a description field. I tried adding some made-up fields manually which resulted in the plugin showing up in the VST list (not the VSTi list), but I could not load it.Code: Select all
FathomMono.dll=00492E9C6ABCD201
That means that Reaper failed to scan it succesfully.
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- KVRAF
- Topic Starter
- 1579 posts since 25 Mar, 2017
Looks like there's no way around it, I will have to get Reaper and debug it.
Send me all the different example codes from one of your VST's that Reaper loads.
I know where to set those codes for my VST, but I need to know the right format.
I hope Reaper is not like Pro Tools where I have to get a developer license from them to create a VST with a code that they accept.
Send me all the different example codes from one of your VST's that Reaper loads.
I know where to set those codes for my VST, but I need to know the right format.
I hope Reaper is not like Pro Tools where I have to get a developer license from them to create a VST with a code that they accept.
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- KVRAF
- 5691 posts since 24 May, 2004 from []1
>>MG: If you are still having trouble with the purchase link, let me know and I will buy it myself and verify.
Link in purchased order email is still dead for me, but in my case now it doesn't matter following your instruction to Murnau.
>>Murnau: The versino 1.0.2 update is on the members page, password, kvrpro
It might only be a problem if I needed to re-download resource files/folders for some reason.
Forgot to say that arpeggiator system concept sounds fantastic.
Link in purchased order email is still dead for me, but in my case now it doesn't matter following your instruction to Murnau.
>>Murnau: The versino 1.0.2 update is on the members page, password, kvrpro
It might only be a problem if I needed to re-download resource files/folders for some reason.
Forgot to say that arpeggiator system concept sounds fantastic.
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- KVRAF
- Topic Starter
- 1579 posts since 25 Mar, 2017
Hmm, I better try it myself. I will buy it and test the whole process.
Please tell me, you purchased Pro Win 32 or Win 64,
also did you do Visa or Paypal?
I only ask because I want to make sure to choose the same selections you did when the link went dead.
Then I can simply re-upload the link, should fix it.
Please tell me, you purchased Pro Win 32 or Win 64,
also did you do Visa or Paypal?
I only ask because I want to make sure to choose the same selections you did when the link went dead.
Then I can simply re-upload the link, should fix it.
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- KVRAF
- 5691 posts since 24 May, 2004 from []1
bought pro 64 using PayPal
Is it possibe for you to append version number to dll filename without foreseeable consequences?
Is it possibe for you to append version number to dll filename without foreseeable consequences?
Last edited by Musical Gym on Mon Apr 24, 2017 11:17 pm, edited 1 time in total.
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- KVRist
- 45 posts since 24 Apr, 2016
I would like to start coding like you. And want to design a synth. How do I start?
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- KVRAF
- Topic Starter
- 1579 posts since 25 Mar, 2017
Yes, but it should already be like that, the file name should be "Fathom_64_102.zip".
I will try it myself.
I will try it myself.
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- KVRAF
- Topic Starter
- 1579 posts since 25 Mar, 2017
btayloragent: KVR members tend to be experts on DSP and how to implement stuff, so search for articles here.
Also, if want to start from the beginning, the world's guru on developing plugins from scratch is "Will Pirkle".
He's got a PHd in DSP and I think he teaches down in Florida somewhere.
Try this: http://www.willpirkle.com/
His books got me started.
Fathom is not built on Rack AFX, but I've used it and it is a great program
for testing audio algorithms and it does a lot of the work for you.
Some people have built some commercially released plugins on it.
Also, if want to start from the beginning, the world's guru on developing plugins from scratch is "Will Pirkle".
He's got a PHd in DSP and I think he teaches down in Florida somewhere.
Try this: http://www.willpirkle.com/
His books got me started.
Fathom is not built on Rack AFX, but I've used it and it is a great program
for testing audio algorithms and it does a lot of the work for you.
Some people have built some commercially released plugins on it.
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- KVRAF
- 5691 posts since 24 May, 2004 from []1
I was referring to the dll name.FathomSynth wrote:Yes, but it should already be like that, the file name should be "Fathom_64_102.zip".
I will try it myself.
Say if it was named Fathom_64_102.dll, user would know right away what version he/she had and whether it was up to date.
Edit: I guess it isn't necessary since version is shown in Properties of DLL.
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- KVRist
- 41 posts since 8 Dec, 2004
Here are a couple of list entries for plugs that do load:FathomSynth wrote:Looks like there's no way around it, I will have to get Reaper and debug it.
Send me all the different example codes from one of your VST's that Reaper loads.
I know where to set those codes for my VST, but I need to know the right format.
I hope Reaper is not like Pro Tools where I have to get a developer license from them to create a VST with a code that they accept.
Code: Select all
reacomp.dll=00B246B8ED46D201,1919247213,ReaComp (Cockos)
reasamplomatic.dll=00D40C9EED46D201,1920167789,ReaSamplOmatic5000 (Cockos)!!!VSTi
TyrellN6_x64_.dll=000F8E3D0B45CE01,1952017974,TyrellN6 (u-he)!!!VSTi
z3ta_.dll=00EB0E344375C701,2050192481,z3ta+ (rgc:audio software)!!!VSTi
Thanks for looking into this.