In Alchemy 2, Dune 2, and Spire, the ARP is a bit different than the MSEGs / Steppers as the latter are configurable via drawing with tools. The ARPs also can be modulation Sources or Targets in each. Hive's is more a hybrid, sort of like Logic's MFX Arpeggiator. However, it's not based on precision like Serum's incorporation of the LFO Tool or Dune 2's MSEGs.pdxindy wrote:The step sequencer can function as a modulator.musiclover55547 wrote:One nice addition for Hive's V2 could be an MSEG implementation. The process is not all that complicated, thus it should not add to the CPU load. They could do it one of two ways, unless Uhe creates a unique and efficient workflow:
1 - As in Serum, have each and every LFO fully configurable with the ability to load LFO libraries, i.e. each LFO is essentially an MSEG for all intents and purposes;
2 - As in Dune 2 & Alchemy 2 (as well as Spire's Steppers,) include one additional parameter with its own screen real-estate on top of the existing LFOs. This choice could interfere with Hive's One-Screen approach, though not necessarily. There would be more modulation Sources & Targets if this route were to be taken.
MSEGs are great for Stepping as well as Filter Modulation, to name just two advantages of such functionality.
Ironically, Serum does not have a formal Arpeggiator.