bx_console E 4K console emulation
- KVRAF
- Topic Starter
- 5948 posts since 8 Jul, 2009
https://www.plugin-alliance.com/en/prod ... ole_e.html
OVERVIEW
Turn your DAW into a classic, high-end mixing console! bx_console E is a stunning 72-channel emulation (yes, that´s 72 different channels!) of the world-famous British E Series mixing console, introduced in 1979. Heard on countless hit records by marquee artists including Beyoncé, Kendrick Lamar, Metallica, Sting and Genesis, the E Series is the preferred console of celebrated mix engineers Chris Lord Alge, Bob Clearmountain and innumerable others. Now, thanks to Brainworx’s revolutionary Tolerance Modeling Technology, the E Series console’s three-dimensional analog sound has been reproduced with startling realism in the digital realm.
But there’s more. Brainworx’s owner — accomplished producer/engineer Dirk Ulrich — and his award-winning development team turbocharged the classic hit-making console with a boatload of powerful mods and new features, including some from the later-released G Series British console. Rather than simply model an EQ and compressor, Dirk and the Brainworx team created the sound, feel and workflow of an ideal hybrid large-format console, incorporating all the missing features he’s longed for when working on traditional British consoles.
You can now have that ideal multichannel console in your laptop.
OVERVIEW
Turn your DAW into a classic, high-end mixing console! bx_console E is a stunning 72-channel emulation (yes, that´s 72 different channels!) of the world-famous British E Series mixing console, introduced in 1979. Heard on countless hit records by marquee artists including Beyoncé, Kendrick Lamar, Metallica, Sting and Genesis, the E Series is the preferred console of celebrated mix engineers Chris Lord Alge, Bob Clearmountain and innumerable others. Now, thanks to Brainworx’s revolutionary Tolerance Modeling Technology, the E Series console’s three-dimensional analog sound has been reproduced with startling realism in the digital realm.
But there’s more. Brainworx’s owner — accomplished producer/engineer Dirk Ulrich — and his award-winning development team turbocharged the classic hit-making console with a boatload of powerful mods and new features, including some from the later-released G Series British console. Rather than simply model an EQ and compressor, Dirk and the Brainworx team created the sound, feel and workflow of an ideal hybrid large-format console, incorporating all the missing features he’s longed for when working on traditional British consoles.
You can now have that ideal multichannel console in your laptop.
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Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
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- Banned
- 453 posts since 30 Mar, 2016
It WAS high-end in the seventies. Now it's low-end, and your DAW mixer is high-end.
Noise and distortion = 'analog'. Like we didn't have enough of this shit already!
Noise and distortion = 'analog'. Like we didn't have enough of this shit already!
Last edited by sfxsound3 on Tue Jul 25, 2017 5:10 am, edited 1 time in total.
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- KVRian
- 1086 posts since 17 Jun, 2012
Well I know that comparison is going to come sooner or later so I'll jump the gun. I wonder how this will compare to the authentic sound of Nebula
Most of the algorithmic eqs miss both the sense of "air" and "depth" of the real deal or Acustica Nebula for that matter.
Anyhow, I'm excited to see how this turns out. I love Waves stuff but the SSL channel strip and bus eq is a bit dated. The channel compressor imo is the best part about that but the eq is a bit flat sounding when compared to the real thing. Waves has really upped its game though with recent offerings.
Most of the algorithmic eqs miss both the sense of "air" and "depth" of the real deal or Acustica Nebula for that matter.
Anyhow, I'm excited to see how this turns out. I love Waves stuff but the SSL channel strip and bus eq is a bit dated. The channel compressor imo is the best part about that but the eq is a bit flat sounding when compared to the real thing. Waves has really upped its game though with recent offerings.
- KVRAF
- Topic Starter
- 5948 posts since 8 Jul, 2009
Except that, as an aggregate, human's like the sound of noise and distortion.sfxsound3 wrote:It WAS high-end in the seventies. Now it's low-end, and your DAW mixer is high-end.
Noise and distortion = 'analog'. Like we didn't have enough of this shit already!
#NONFR Check out my music at Bandcamp Free Streaming!
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
- KVRAF
- Topic Starter
- 5948 posts since 8 Jul, 2009
Here's some tracks for comparison. EQ gains set to 0, and DYN are bypassed. I carefully matched the loudness across them within +/-0.2dB LUFS. I also used the random TMT on bx_consoleE. Download is avaialble in the "More..." menu.
DRY -15.5dB LUFS
https://soundcloud.com/musicofplexus/grind-dry/s-mZAlQ
Waves SSL E -15.4dB LUFS
https://soundcloud.com/musicofplexus/gr ... sl/s-VovjG
Waves SSL E + NLS Spike (Drive 4.0) -15.5dB LUFS
https://soundcloud.com/musicofplexus/gr ... ls/s-G7tIZ
bx_console E -15.5dB LUFS
https://soundcloud.com/musicofplexus/gr ... -e/s-cK7N8
AlexB 4KC (Clean G on tracks, Clean M on mix buss) -15.3dB LUFS
https://soundcloud.com/musicofplexus/gr ... kc/s-d2O7z
These are other mixes through some different AlexB consoles. Note the loudness is more than the above.
AlexB MFC -15.3dB LUFS
https://soundcloud.com/musicofplexus/grind-mfc/s-41hT5
AlexB R88 -15.5dB LUFS
https://soundcloud.com/musicofplexus/gr ... 88/s-RQRhv
Nebula 4 AlexB 4KC 4K emulation using a different test track for extended listening comparison:
BYPASSED
https://soundcloud.com/musicofplexus/al ... ed/s-0CVq1
UNBYPASSED
https://soundcloud.com/musicofplexus/al ... st/s-Ans8s
DRY -15.5dB LUFS
https://soundcloud.com/musicofplexus/grind-dry/s-mZAlQ
Waves SSL E -15.4dB LUFS
https://soundcloud.com/musicofplexus/gr ... sl/s-VovjG
Waves SSL E + NLS Spike (Drive 4.0) -15.5dB LUFS
https://soundcloud.com/musicofplexus/gr ... ls/s-G7tIZ
bx_console E -15.5dB LUFS
https://soundcloud.com/musicofplexus/gr ... -e/s-cK7N8
AlexB 4KC (Clean G on tracks, Clean M on mix buss) -15.3dB LUFS
https://soundcloud.com/musicofplexus/gr ... kc/s-d2O7z
These are other mixes through some different AlexB consoles. Note the loudness is more than the above.
AlexB MFC -15.3dB LUFS
https://soundcloud.com/musicofplexus/grind-mfc/s-41hT5
AlexB R88 -15.5dB LUFS
https://soundcloud.com/musicofplexus/gr ... 88/s-RQRhv
Nebula 4 AlexB 4KC 4K emulation using a different test track for extended listening comparison:
BYPASSED
https://soundcloud.com/musicofplexus/al ... ed/s-0CVq1
UNBYPASSED
https://soundcloud.com/musicofplexus/al ... st/s-Ans8s
Last edited by plexuss on Fri Jul 28, 2017 11:04 pm, edited 6 times in total.
#NONFR Check out my music at Bandcamp Free Streaming!
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
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- Banned
- 5357 posts since 7 May, 2015
This is new.
Well, I gave away my best voucher recently and don't have anything in the way of "new for you" or whatever.
I know this, I've been impressed by many PA things, the bx console is NOT one of them. Never have I tried a more boring/placid plug that has been so well received. Must be the matrix "f**king with me"
Well, I gave away my best voucher recently and don't have anything in the way of "new for you" or whatever.
I know this, I've been impressed by many PA things, the bx console is NOT one of them. Never have I tried a more boring/placid plug that has been so well received. Must be the matrix "f**king with me"
- KVRAF
- Topic Starter
- 5948 posts since 8 Jul, 2009
I use bx_console on every track of every project, unless I feel a Nebula console works better. Just goes to show you the subjective nature of audio.incubus wrote:This is new.
Well, I gave away my best voucher recently and don't have anything in the way of "new for you" or whatever.
I know this, I've been impressed by many PA things, the bx console is NOT one of them. Never have I tried a more boring/placid plug that has been so well received. Must be the matrix "f**king with me"
Maybe PA will officially release console E for Aug with a new coupon.
#NONFR Check out my music at Bandcamp Free Streaming!
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
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- KVRist
- 137 posts since 22 May, 2017
I don't know very much about DSP programming, but from what I understand the brittle high-end sound that characterized digital equalizers of old is a result of the floating point precision of the DSP itself. Not necessary the mere fact that it is digital. The higher the floating point, the more high end data the DSP can manage accurately. Higher frequencies literally carry larger numerical information and require higher precision, so they more heavily burden the floating point of the DSP. With today's plugins, this is less of a concern as I understand it. But, I have to state again that I do not know much about DSP programming, and I'm reiterating an explanation that was given to me. Take it with a grain of salt. But, I personally don't buy the idea that most digital EQs lack "air" or "depth". Those statements are vague, and don't seem coherent to me at all.AC222 wrote:Most of the algorithmic eqs miss both the sense of "air" and "depth" of the real deal or Acustica Nebula for that matter.
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simon.a.billington simon.a.billington https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=341278
- KVRAF
- 2375 posts since 12 Nov, 2014
Nice!!
Brittle highends were a result of computations being done at lower sample rates, like 44.1. In the days of oversampling this shouldn't be the case. Brainworx has been known for its oversampling so it shouldn't be an issue.
Also be away that data compression tends to crunch the highs before anything else. Be wary of this when listening to or watching online videos.
Brittle highends were a result of computations being done at lower sample rates, like 44.1. In the days of oversampling this shouldn't be the case. Brainworx has been known for its oversampling so it shouldn't be an issue.
Also be away that data compression tends to crunch the highs before anything else. Be wary of this when listening to or watching online videos.
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- KVRian
- 986 posts since 8 Mar, 2009
I've recently been into outboard for the past about 2 years and i can attest to the "depth"not so much the air(more so i don't care about the air ).even just running things through devices not driven will produce a sense of depth that you can't really draw comparisons with in plugins (excuse the hyperbole,but there is nothing like it in native,algorithmic plugin land.can't speak for UAD)it goes beyond some kind of nice sounding EQ curve and oversampled non-linearities too.to sum it up,it sounds "organic"where as plugins don't.almost like there is some kind of characterful constantly shifting early reflections running behind the signal which makes it sound thicker than what you put in(Nebula actually does this up to a point in its "TIMED"kernels mode with really long kernel lengths).it doesn't even need to be high quality either,as i have heard a similar quality on really,truly dogshit guitar pedals,just with a much murkier,Lo-Fi soundBRBWaffles wrote:I don't know very much about DSP programming, but from what I understand the brittle high-end sound that characterized digital equalizers of old is a result of the floating point precision of the DSP itself. Not necessary the mere fact that it is digital. The higher the floating point, the more high end data the DSP can manage accurately. Higher frequencies literally carry larger numerical information and require higher precision, so they more heavily burden the floating point of the DSP. With today's plugins, this is less of a concern as I understand it. But, I have to state again that I do not know much about DSP programming, and I'm reiterating an explanation that was given to me. Take it with a grain of salt. But, I personally don't buy the idea that most digital EQs lack "air" or "depth". Those statements are vague, and don't seem coherent to me at all.AC222 wrote:Most of the algorithmic eqs miss both the sense of "air" and "depth" of the real deal or Acustica Nebula for that matter.
I'm honestly not convinced that the answers are simply just better oversampling and more accurate models.we've had like i guess a bit of a golden age of plugin development these past 3-4 years with faster more efficient and readily available CPU's,and although things are some of the way there in my personal opinion,i think there's a few more miles on the trek yet before they reach their destination
Don't get me wrong.i love plugins,just not for this stuff
I
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simon.a.billington simon.a.billington https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=341278
- KVRAF
- 2375 posts since 12 Nov, 2014
At least until then, the average audience won't be able to tell the difference
- KVRAF
- 4432 posts since 15 Nov, 2006 from Hell
it's actually the other way around - lower frequencies require higher precision, because there's less difference between the sample values.BRBWaffles wrote:I don't know very much about DSP programming, but from what I understand the brittle high-end sound that characterized digital equalizers of old is a result of the floating point precision of the DSP itself. Not necessary the mere fact that it is digital. The higher the floating point, the more high end data the DSP can manage accurately. Higher frequencies literally carry larger numerical information and require higher precision, so they more heavily burden the floating point of the DSP. With today's plugins, this is less of a concern as I understand it. But, I have to state again that I do not know much about DSP programming, and I'm reiterating an explanation that was given to me. Take it with a grain of salt. But, I personally don't buy the idea that most digital EQs lack "air" or "depth". Those statements are vague, and don't seem coherent to me at all.AC222 wrote:Most of the algorithmic eqs miss both the sense of "air" and "depth" of the real deal or Acustica Nebula for that matter.
the "brittle" sound of early digital EQ's is mostly due to cramping, aliasing and generally imperfect implementations.
I don't know what to write here that won't be censored, as I can only speak in profanity.
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- KVRist
- 441 posts since 7 Mar, 2011 from Pleasanton, CA
Dirk has said as much; trials will not expire before it goes on sale, and it should go on sale in early August. I also expect there will be new vouchers for those who get them.plexuss wrote:I use bx_console on every track of every project, unless I feel a Nebula console works better. Just goes to show you the subjective nature of audio.incubus wrote:This is new.
Well, I gave away my best voucher recently and don't have anything in the way of "new for you" or whatever.
I know this, I've been impressed by many PA things, the bx console is NOT one of them. Never have I tried a more boring/placid plug that has been so well received. Must be the matrix "f**king with me"
Maybe PA will officially release console E for Aug with a new coupon.
I personally hope that there will be additional discounts for those who already own bx_console, but I've not heard any such assurance yet.
Seasoned IT vet, Mac user, and lover of music. Always learning.