any tips on how to avoid Aliasing in bazille?
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- KVRAF
- Topic Starter
- 8414 posts since 4 Jul, 2012 from Alesia
I've noticed that it seems to like to alias like a bastard sometimes even on HQ mode.
Anyway to avoid this?
Load up this patch from the patch library hit the C3 key and listen on headphones.
https://dl.dropboxusercontent.com/u/108 ... 20Lead.h2p
At first I thought maybe it was some kind of rising effect in the original patch but i unplugged the cables to the LFO and turns out it's actually coming from Bazilles oscillators.
Anyway to avoid this?
Load up this patch from the patch library hit the C3 key and listen on headphones.
https://dl.dropboxusercontent.com/u/108 ... 20Lead.h2p
At first I thought maybe it was some kind of rising effect in the original patch but i unplugged the cables to the LFO and turns out it's actually coming from Bazilles oscillators.
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
PD and FM is in its nature aliasing...
- KVRAF
- 5223 posts since 20 Jul, 2010
You could try oversampling the synth once you've created a part for it. Failing that... don't play anything above middle C
Super obvious suggestions but those are the only options I can think of
Super obvious suggestions but those are the only options I can think of
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!
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- KVRAF
- 3817 posts since 8 Mar, 2006
one tip would be to use/modulate the PD parameter to "filter" out the wave when modulating stuff like fractal resonance.
when one goes up, the other goes down...
when one goes up, the other goes down...
- KVRAF
- 12355 posts since 7 May, 2006 from Southern California
Almost all of the patches I've made for my own projects, have some part of the signal path running through the sample and hold with an audio rate trigger source, so that I can introduce MOAR ALIASING!!!
f**k band-limiting and interpolation. I'm like a synth-nerd-archeologist, always looking for more artifacts!
f**k band-limiting and interpolation. I'm like a synth-nerd-archeologist, always looking for more artifacts!
- KVRian
- 1465 posts since 25 Sep, 2011
Would an *ultra* high quality mode (for the fortunate of us which have CPU power to spare in 2017), help to aleviate the inherent aliasing? HQ mode doesn't help much in some circumstances.
Don't know if it's related, but I wish the mapping generators as waveform shapes (tapmap) were cleaner. For example, a triangle or a sine always show some unwanted harmonics. Any tips on anythng that helps, or just live with it?
Don't know if it's related, but I wish the mapping generators as waveform shapes (tapmap) were cleaner. For example, a triangle or a sine always show some unwanted harmonics. Any tips on anythng that helps, or just live with it?
Last edited by Yorrrrrr on Wed Aug 16, 2017 10:08 pm, edited 1 time in total.
- KVRist
- 488 posts since 6 Jan, 2015 from Earth
Just route the oscillator output threw a lag generator with an equal attack and release time (about the value of 0.75)...Yorrrrrr wrote:
Don't know if it's related, but I wish the mapping generators as waveform shapes (tapmap) were cleaner. For example, a triangle or a sine always show some unwanted harmonics. Any tips on anythng that helps, or just live with it?
Everyone knows more than I do...
- u-he
- 28063 posts since 8 Aug, 2002 from Berlin
I am contemplating the Ultra option. For Bazille, this is the only possible option since everything that aliases, it aliases for a reason.Yorrrrrr wrote:Would an *ultra* high quality mode (for the fortunate of us which have CPU power to spare in 2017), help to aleviate the inherent aliasing? HQ mode doesn't help much in some circumstances.
Don't know if it's related, but I wish the mapping generators as waveform shapes (tapmap) were cleaner. For example, a triangle or a sine always show some unwanted harmonics. Any tips on anythng that helps, or just live with it?
- KVRian
- 1465 posts since 25 Sep, 2011
Yes! Please do it Urs. There's no reason not to, as it will be an option. Top CPUs are pretty powerful right now, and it seems they will get even better with the fierce battle between Intel and AMD.Urs wrote:I am contemplating the Ultra option. For Bazille, this is the only possible option since everything that aliases, it aliases for a reason.
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Obsolete413194 Obsolete413194 https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=413194
- Banned
- 87 posts since 5 Feb, 2018
I am sorry for awaking 4 yo thread, but does anything change so far?V0RT3X wrote: ↑Fri Sep 12, 2014 4:51 pm I've noticed that it seems to like to alias like a bastard sometimes even on HQ mode.
Anyway to avoid this?
Load up this patch from the patch library hit the C3 key and listen on headphones.
https://dl.dropboxusercontent.com/u/108 ... 20Lead.h2p
At first I thought maybe it was some kind of rising effect in the original patch but i unplugged the cables to the LFO and turns out it's actually coming from Bazilles oscillators.
Beside using Mapgenerator in standard (not HQ) mod I am not able to get aliasing even when I want to.
F. e. in FM8 if you have 5 ratio modulator on regular carrier, tones from B3 got aliasing but Bazille does not.
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- KVRist
- 385 posts since 16 Mar, 2015
I'm still hoping for this Ultra mode as well, as Bazille is my only synth where aliasing stands out to me.Urs wrote:I am contemplating the Ultra option. For Bazille, this is the only possible option since everything that aliases, it aliases for a reason.
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- KVRist
- 385 posts since 16 Mar, 2015
Aside from higher overall CPU usage there are some other drawbacks to running your project at a high sample rate. It's not a solution for me personally.
- KVRAF
- 25421 posts since 3 Feb, 2005 from in the wilds
It's not my favorite solution... but Bazille (and Zebra) both benefit from it sonically and Bazille is my favorite synth (software or hardware) so I do it.omiroad wrote: ↑Sun Aug 18, 2019 7:48 pm Aside from higher overall CPU usage there are some other drawbacks to running your project at a high sample rate. It's not a solution for me personally.