Why bouncing/rendering? Just record out the audio coming from SpecOps into another audio track, that's it. Case close.ChamomileShark wrote:this isn't a Spec Ops question, probably more a Cubase one..
I've got Spec Ops to freeze some audio - I'm then sweeping through using the TopMost FX and tidying up with the filters.
How can I record this? Render in Place produces silence and exporting doesn't seem to work either.
Anyone got any ideas?
Unfiltered Audio SpecOps: Available Now
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- KVRAF
- 4213 posts since 15 Sep, 2010
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- KVRian
- Topic Starter
- 1352 posts since 6 Jul, 2004
Yep! This will be fixed.ChamomileShark wrote:ok, so just to be clear, is this something you will do in a future update? It would be really useful for me.thelizard wrote:When doing a Render in Place or an Export, the bins are reset. I should put a "if Freeze is active, don't do this" call, which is what we do in Sandman Pro.ChamomileShark wrote:this isn't a Spec Ops question, probably more a Cubase one..
I've got Spec Ops to freeze some audio - I'm then sweeping through using the TopMost FX and tidying up with the filters.
How can I record this? Render in Place produces silence and exporting doesn't seem to work either.
Anyone got any ideas?
If you're in Ableton, I would set up a Resample track and record the audio live and in real-time. If your DAW can't record to one track from another track, you should run a bit of audio first and automate the Freeze button to catch the spectral frame that you want.
Michael, Developer at Unfiltered Audio:
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
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- KVRian
- Topic Starter
- 1352 posts since 6 Jul, 2004
Which issues, the latency reporting issues?mt3 wrote:Can you elaborate on the issues with modifying the number of bins while the DAW transport is running?
Each host treats real-time latency changes differently. In Logic, for instance, the new latency is only reported if you restart playback. So, if you change the number of bins mid-track, that track will be knocked out of alignment. In Cubase/Nuendo, there's an audio drop-out when the latency changes. I think REAPER has a discontinuity pop. At least one host has a funny delay-slew effect.
This is also why Window Size is not automatable. Most of the hosts fail here. In Cubase, for instance, playback would freeze when automating the Window Size. The reason would be that the Window Size would change, and the timeline would jump back a few samples while compensating. It would then read the old Window Size automation value and get caught in a logic loop.
A good workaround would be to have two instances of SpecOps on the track, one with each Window Size setting that you want. You would then fade one out and fade the other in when wanting to change between the active Window Size.
Michael, Developer at Unfiltered Audio:
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
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- Banned
- 453 posts since 30 Mar, 2016
Use a recorder? Voxengo Recorder is freeware.ChamomileShark wrote:How can I record this? Render in Place produces silence and exporting doesn't seem to work either.
http://www.voxengo.com/product/recorder/
- KVRAF
- 9569 posts since 16 Dec, 2002
95?Jedinhopy wrote:SpecOps does not work on: Microsoft Windows XP.
Amazon: why not use an alternative
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- KVRian
- Topic Starter
- 1352 posts since 6 Jul, 2004
On the product page, the system requirements listed are Windows 7+. If you purchased it and are unable to use it, you could request a refund from https://www.plugin-alliance.com/en/sales.htmlJedinhopy wrote:I am serious.VariKusBrainZ wrote:95?Jedinhopy wrote:SpecOps does not work on: Microsoft Windows XP.
We had to remove support for XP, Vista, and OSX 10.6 + 10.7. We needed to switch to C++11 to support the ROLI Blocks and to add a lot of important optimizations to our code. Switching to C++11 also gave us a cleaner codebase for quicker bug identification.
Michael, Developer at Unfiltered Audio:
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
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- KVRer
- 5 posts since 12 Oct, 2014
Awesome plugin, I've been looking for something like this for ages since little edian lost support. Sadly though I purchased it from the UA website but never got a confirmation email to activate it. Using the 14day trial and plugin alliance support is SLOW. I posted about this in a different thread but thought this one is a bit busier.
Anyway love this product, can't wait to have my license sorted and use it in some of my work.
Anyway love this product, can't wait to have my license sorted and use it in some of my work.
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- KVRian
- Topic Starter
- 1352 posts since 6 Jul, 2004
Responded on the other thread, but I'll repost here for visibility:seayan wrote:Awesome plugin, I've been looking for something like this for ages since little edian lost support. Sadly though I purchased it from the UA website but never got a confirmation email to activate it. Using the 14day trial and plugin alliance support is SLOW. I posted about this in a different thread but thought this one is a bit busier.
Anyway love this product, can't wait to have my license sorted and use it in some of my work.
PA isn't involved with our website. Send me a PM with the e-mail address that you used to purchase it and I'll get your activation code re-sent to you right away. I'm wondering if it got spam filtered. Sorry about that!
Michael, Developer at Unfiltered Audio:
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16122 posts since 12 Oct, 2008 from Here and there
There is a bug in the release version which wasn't present in the last Beta version, dialing in the Contrast module produces immediate overloads which kill the output, the meters go into the red and stay like that until the plugin is removed and re-inserted. That's on Mac OS 10.12.6 using Logic 10.3.2 on a Mac Pro 12-core (the latest ashtray model).
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- KVRian
- Topic Starter
- 1352 posts since 6 Jul, 2004
Hi Simon,Sampleconstruct wrote:There is a bug in the release version which wasn't present in the last Beta version, dialing in the Contrast module produces immediate overloads which kill the output, the meters go into the red and stay like that until the plugin is removed and re-inserted. That's on Mac OS 10.12.6 using Logic 10.3.2 on a Mac Pro 12-core (the latest ashtray model).
Can you e-mail me a copy of the preset where this is occurring? We've had trouble on-and-off with the Contrast effect causing NaN outputs. We thought we had finally squashed it, but it sounds like you found another instance. Typically, the bug occurs with its interaction with other effects.
Michael, Developer at Unfiltered Audio:
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16122 posts since 12 Oct, 2008 from Here and there
I wasn't using a preset, just selecting the contrast module and then tweaking the parameters, it always occurs here so it should be reproducible on your end.thelizard wrote:Hi Simon,Sampleconstruct wrote:There is a bug in the release version which wasn't present in the last Beta version, dialing in the Contrast module produces immediate overloads which kill the output, the meters go into the red and stay like that until the plugin is removed and re-inserted. That's on Mac OS 10.12.6 using Logic 10.3.2 on a Mac Pro 12-core (the latest ashtray model).
Can you e-mail me a copy of the preset where this is occurring? We've had trouble on-and-off with the Contrast effect causing NaN outputs. We thought we had finally squashed it, but it sounds like you found another instance. Typically, the bug occurs with its interaction with other effects.
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- KVRian
- Topic Starter
- 1352 posts since 6 Jul, 2004
Can anyone else reproduce the bug? I can't reproduce it here.Sampleconstruct wrote:I wasn't using a preset, just selecting the contrast module and then tweaking the parameters, it always occurs here so it should be reproducible on your end.thelizard wrote:Hi Simon,Sampleconstruct wrote:There is a bug in the release version which wasn't present in the last Beta version, dialing in the Contrast module produces immediate overloads which kill the output, the meters go into the red and stay like that until the plugin is removed and re-inserted. That's on Mac OS 10.12.6 using Logic 10.3.2 on a Mac Pro 12-core (the latest ashtray model).
Can you e-mail me a copy of the preset where this is occurring? We've had trouble on-and-off with the Contrast effect causing NaN outputs. We thought we had finally squashed it, but it sounds like you found another instance. Typically, the bug occurs with its interaction with other effects.
Did you install the release version through the PA Installation Manager or through the installers on the product page? If you installed it through PAIM, I'm wondering if there's a weird installation bug occurring because of your beta status.
Michael, Developer at Unfiltered Audio:
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16122 posts since 12 Oct, 2008 from Here and there
I installed the release version before testing and it clearly says version 1.0.0 in the credits/about page. I just downloaded it from my user account.thelizard wrote:Can anyone else reproduce the bug? I can't reproduce it here.Sampleconstruct wrote:I wasn't using a preset, just selecting the contrast module and then tweaking the parameters, it always occurs here so it should be reproducible on your end.thelizard wrote:Hi Simon,Sampleconstruct wrote:There is a bug in the release version which wasn't present in the last Beta version, dialing in the Contrast module produces immediate overloads which kill the output, the meters go into the red and stay like that until the plugin is removed and re-inserted. That's on Mac OS 10.12.6 using Logic 10.3.2 on a Mac Pro 12-core (the latest ashtray model).
Can you e-mail me a copy of the preset where this is occurring? We've had trouble on-and-off with the Contrast effect causing NaN outputs. We thought we had finally squashed it, but it sounds like you found another instance. Typically, the bug occurs with its interaction with other effects.
Did you install the release version through the PA Installation Manager or through the installers on the product page? If you installed it through PAIM, I'm wondering if there's a weird installation bug occurring because of your beta status.
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Here is a first video, processing some sampled guitar textures from one of my Falcon libraries with SpecOps creating a patch from scratch, later in the video selecting some other presets I made for SpecOps during the Beta-testing-phase.
https://www.youtube.com/watch?v=Yz4cXVJ3jn4