sqigls wrote:Breeze 2 really is a stunning piece of work bro.
You should be one proud man (two proud men?). I've pretty much abandoned 5 other verbs for this, I can't load them, I just wanna listen to the Breeze. I'd love to hear your take on the more 'vintage' vibes too, plate and spring. I mean, you've totally nailed the future, will we ever hear you through the way back machine?
Also looking forward to a new GUI for Aether... it feels phenomenally cramped after a few weeks with Breeze 2.
Thanks again, awesome stuff!!
Two person team, yes. Denis Malygin and myself. Plus some minor additional help from a contractor whom we have been trying to integrate into our development for a few years now, but mostly he has been working on other products for us that we hope to release one day. "Who did what" credits are in the manual.
Re "plate" the "hyper-plate" modes in Breeze 2 are prob about as close as we will come to doing a plate physical model. I don't claim it to be an exact physical model. It is not. That was not the goal. The goal was to make something that sounds really great and has similar psycho-acoustic properties to real plates such a extreme density, instant density buildup, dispersion, and huge decay times for bass if desired. I actually read the marketing lit for some physical plates a while back and interestingly it specifically says they were trying to minimize dispersion (that zip/zap/chirp/lazer sound some plates have), but this is sort of a characteristic sound of most real plates, so we include it and in fact probably greatly exaggerate it if you use huge sizes etc. It can be a cool effect. I suppose I could look some at spring and try something similar, but my approach would be more or less the same: extract the interesting properties from the system in question and then freely apply them in a more liberal and creative way using our current ultra-modern tech. Other companies do more exact physical models like SoundToys recent LittlePlate.
in reality though, I think physical plates and physical spring were simply the technologies of those days, and they used them to attempt to create interesting space with the best technologies they had at the time. Today we have many more methods to choose from including tons of various DSP methods.
Last edited by Andrew Souter on Thu Feb 22, 2018 9:53 am, edited 1 time in total.