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Tappistry
KVRian
 
580 posts since 2 Aug, 2017, from San Diego, CA

Postby Tappistry; Tue Apr 24, 2018 2:41 pm Re: Audio Damage released ADverb2

mcbpete wrote:How does this and EOS compare to the Valhalla equivalent - Is there much in it (especially with Sean having a hand in EOS)?

EOS has it's own character when compared to the Valhalla stuff. I think it's complimentary to have in the arsenal with the rest of the Valhalla range.
virtualpt
KVRist
 
110 posts since 25 Feb, 2016

Postby virtualpt; Tue Apr 24, 2018 3:19 pm Re: Audio Damage released ADverb2

I love the GUI! I am tempted by this due to the simplicity of it.
Funkybot's Evil Twin
KVRAF
 
5312 posts since 15 Aug, 2006

Postby Funkybot's Evil Twin; Tue Apr 24, 2018 4:42 pm Re: Audio Damage released ADverb2

Tappistry wrote:
mcbpete wrote:How does this and EOS compare to the Valhalla equivalent - Is there much in it (especially with Sean having a hand in EOS)?

EOS has it's own character when compared to the Valhalla stuff. I think it's complimentary to have in the arsenal with the rest of the Valhalla range.


Totally agree. The SuperHall algorithm is pretty cool and the plates are interesting.

ADVerb never got much use here, but there are times when Eos is just what the doctor ordered. Particularly on synths.
Neon Breath
KVRAF
 
2756 posts since 15 Sep, 2010

Postby Neon Breath; Wed Apr 25, 2018 1:23 pm Re: Audio Damage released ADverb2

And remember since we can't demo to see and try, all the latest updates Audio Damage plugins get are mostly cosmetic with resizeble UI and very few added features, if any. Soundwise at the core of the sound engine is the same.
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