Re: Request for LinnStrument-optimized sounds for Surge XT
Posted: Fri Sep 02, 2022 1:53 pm
Hello!
Patch curator from Surge Synth Team here.
I would say any deeper information about how the patch should be played, or what X/Y/Z are doing, please put this in the Comment field when saving the patch. This stuff is not supposed to be in the patch filename, or any form of subfoldering IMO. This is why we have the Comment field - this comment is displayed as a popup when you hover for a bit over the patch browser. It supports multiline entry so feel free to post more elaborate descriptions.
Feel free to use imaginative names for patches. So instead of "Organ, Hammond, Z=vol, Y=drawbars, pedal=Leslie", it would be much better to do something like "Chunky Organ" or whatever other adjective fits. Then move all the controller descriptions to the comment field - this is so that you don't get these weird descriptors like Z=vol tripping up patch searching by text etc.
I will jump in a bit later to add more tips and suggestions for patch creation, have to deal with some work stuff right now. But this is something I just wanted to quickly share for now.
Patch curator from Surge Synth Team here.
I would say any deeper information about how the patch should be played, or what X/Y/Z are doing, please put this in the Comment field when saving the patch. This stuff is not supposed to be in the patch filename, or any form of subfoldering IMO. This is why we have the Comment field - this comment is displayed as a popup when you hover for a bit over the patch browser. It supports multiline entry so feel free to post more elaborate descriptions.
Feel free to use imaginative names for patches. So instead of "Organ, Hammond, Z=vol, Y=drawbars, pedal=Leslie", it would be much better to do something like "Chunky Organ" or whatever other adjective fits. Then move all the controller descriptions to the comment field - this is so that you don't get these weird descriptors like Z=vol tripping up patch searching by text etc.
I will jump in a bit later to add more tips and suggestions for patch creation, have to deal with some work stuff right now. But this is something I just wanted to quickly share for now.