Latest News: NUSofting updates daHornet (incl. Universal Binary)
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Please use this for any question or comment or feature request about EVE 2, thanks.
Windows VSTi EVE 2 version history EVE 2 is Vista 32 + 64 ready! Posted: 19 Apr 2007 09:28 : for those on Windows a new version of EVE 2 is ready, please download EVE_2_4_Win_build.zip at login.dashsignature.com - fixed compatibility with some PC systems missing the MSVCR80.dll registration - added [-] [+] buttons for quick presets scrolling, the buttons are located on the "e" of eve logo, just click there EVE_2.00.10.zip is ready for download, this is the 2.1. release canditate for Windows. Please test it and report bugs if any, many thanks EVE 2 it has of course the same ID of EVE 1.x, so I've uploaded another DLL for EVE 2 with different ID, please get it at login.dashsignature.com in case you need it. EVE_2_xxID.zip 2.00.05 release 3 Multi-Outs version for Windows added 2.00.05 release 3: some pop-ups removed, optimization, ECHO feedback range restored 2.00.01 release 3: patch for wild ECHO feedback 2.00.00 release 3: first pubblic release *** You may check your EVE 2 version in the About box, if you want to update it please enter http://login.dashsignature.com/ with your Dash ticket for EVE 2, thanks Last edited by liqih on Wed Nov 28, 2007 7:30 am; edited 2 times in total |
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| ^ | Joined: 19 Sep 2001 Member: #1130 | ||
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liqih wrote: updated, please download again EVE_2_FULL.zip to get the 2.00.01 release 3, this should fix the too much Echo feedback issue,
please note the new bugs report thread also thanks Hey Liqih, I think when you fixed the feedback, maybe you went a bit too far- now in the latest build I can't get it pushed to places I was going before- there is very little difference between 50% feedback and 75-80% feedback. ---- ... |
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| ^ | Joined: 02 Apr 2002 Member: #2369 Location: desolation row | ||
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I'm wondering if the .dll has selective amnesia...? In FL6, it clearly comes up in the list of VSTis under its own name.
In ACID Pro 6, I have three EVEs (hmm, wasn't that a movie?) which can't be distinguished without opening them from the VST list...Could be an ACID bug, of course... Manyguitar (which uses the DASHSignature engine) had a similar problem, which is being fixed. /funxi ---- Every Potemkin village needs its idiot savant |
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| ^ | Joined: 19 Aug 2005 Member: #78609 Location: Where Sheep May Safely Graze & They're Using A Chicken 2 Measure It | ||
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pw wrote: liqih wrote: updated, please download again EVE_2_FULL.zip to get the 2.00.01 release 3, this should fix the too much Echo feedback issue,
please note the new bugs report thread also thanks Hey Liqih, I think when you fixed the feedback, maybe you went a bit too far- now in the latest build I can't get it pushed to places I was going before- there is very little difference between 50% feedback and 75-80% feedback. thanks pw, it was too safe maybe BTW you can rise the feedabck with Refections control as well |
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| ^ | Joined: 19 Sep 2001 Member: #1130 | ||
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funkychickendance wrote: I'm wondering if the .dll has selective amnesia...? In FL6, it clearly comes up in the list of VSTis under its own name.
In ACID Pro 6, I have three EVEs (hmm, wasn't that a movie?) which can't be distinguished without opening them from the VST list...Could be an ACID bug, of course... Manyguitar (which uses the DASHSignature engine) had a similar problem, which is being fixed. /funxi if you have EVE 2, EVE 1.8 and EVE Multiout installed ACID may think it's the same plugin, you may workaround keeping in the VSTPlugIns folder the one you use or try placing each one in a different folder |
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| ^ | Joined: 19 Sep 2001 Member: #1130 | ||
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liqih wrote: funkychickendance wrote: I'm wondering if the .dll has selective amnesia...? In FL6, it clearly comes up in the list of VSTis under its own name.
In ACID Pro 6, I have three EVEs (hmm, wasn't that a movie?) which can't be distinguished without opening them from the VST list...Could be an ACID bug, of course... Manyguitar (which uses the DASHSignature engine) had a similar problem, which is being fixed. /funxi if you have EVE 2, EVE 1.8 and EVE Multiout installed ACID may think it's the same plugin, you may workaround keeping in the VSTPlugIns folder the one you use or try placing each one in a different folder Uh huh, you nailed it. Well, maybe I'll hafta park 1.8 and multi somewhere else. Can't see me using them much, anyway. Thanks. /funxi ---- Every Potemkin village needs its idiot savant |
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| ^ | Joined: 19 Aug 2005 Member: #78609 Location: Where Sheep May Safely Graze & They're Using A Chicken 2 Measure It | ||
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I'm not totally clear based on the last post.
Will Eve replace 1.8, can we keep both? I have a bunch of unfinished stuff and Eve and Eve One are in just about everything. I'm kind of hesitant to upgrade if it means I'll have to muck around with the Eve patch settings. Based on the couple of E2 demos I tried it seemed to actually enhance the sounds. Still I'd like to hear from someone who's made the transition. Thanks |
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| ^ | Joined: 03 Dec 2002 Member: #4852 | ||
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Hi Luigi,
I want to share EVE data folder and Wusikstation Data Soundsets folder. Please, how do I configure my system to do this? |
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| ^ | Joined: 22 Jan 2005 Member: #55617 Location: Andorra | ||
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mahtazz wrote: Hi Luigi,
I want to share EVE data folder and Wusikstation Data Soundsets folder. Please, how do I configure my system to do this? Hi Mahtazz I can answer this one (quoting from the manual): 'Please note that EVE 2 will load WusikSND SoundSets, but not presets for Wusikstation (FXP, FXB, BNK or WusikPRST) due to the different synthesis architecture. Also, WusikSND files will have to be installed in a subfolder of the 'EVE Data' folder to be read by EVE 2.' The reason for this is cross platform compatability- no 'Wusikstation Data' folder in the MAC. So, any WusikSND files you want to use in EVE must be duplicated in the EVE Data folder. ---- ... |
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| ^ | Joined: 02 Apr 2002 Member: #2369 Location: desolation row | ||
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pw wrote: mahtazz wrote: Hi Luigi,
I want to share EVE data folder and Wusikstation Data Soundsets folder. Please, how do I configure my system to do this? Hi Mahtazz I can answer this one (quoting from the manual): 'Please note that EVE 2 will load WusikSND SoundSets, but not presets for Wusikstation (FXP, FXB, BNK or WusikPRST) due to the different synthesis architecture. Also, WusikSND files will have to be installed in a subfolder of the 'EVE Data' folder to be read by EVE 2.' The reason for this is cross platform compatability- no 'Wusikstation Data' folder in the MAC. So, any WusikSND files you want to use in EVE must be duplicated in the EVE Data folder. Thank you, Paul. I'll duplicate Soundsets. |
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| ^ | Joined: 22 Jan 2005 Member: #55617 Location: Andorra | ||
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mahtazz wrote: pw wrote: mahtazz wrote: Hi Luigi,
I want to share EVE data folder and Wusikstation Data Soundsets folder. Please, how do I configure my system to do this? Hi Mahtazz I can answer this one (quoting from the manual): 'Please note that EVE 2 will load WusikSND SoundSets, but not presets for Wusikstation (FXP, FXB, BNK or WusikPRST) due to the different synthesis architecture. Also, WusikSND files will have to be installed in a subfolder of the 'EVE Data' folder to be read by EVE 2.' The reason for this is cross platform compatability- no 'Wusikstation Data' folder in the MAC. So, any WusikSND files you want to use in EVE must be duplicated in the EVE Data folder. Thank you, Paul. I'll duplicate Soundsets. yes, I'll see that duplicating soundSets may looks like a waste, but it's the safer way to compatibility, since the Wusik Station files may change location without our knowledge, <grin> |
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| ^ | Joined: 19 Sep 2001 Member: #1130 | ||
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I miss nothing but a step sequenzer in EVE2 ---- be warmhearted and spend some money for animal welfare organisations. --------------------- electronic pop click here |
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| ^ | Joined: 03 Nov 2002 Member: #4440 | ||
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MRT wrote: I'm not totally clear based on the last post.
Will Eve replace 1.8, can we keep both? I have a bunch of unfinished stuff and Eve and Eve One are in just about everything. I'm kind of hesitant to upgrade if it means I'll have to muck around with the Eve patch settings. Based on the couple of E2 demos I tried it seemed to actually enhance the sounds. Still I'd like to hear from someone who's made the transition. Thanks if your VST host doesn't complain about sharing the plugin ID you can keep both. When you load a 1.8 patch in EVE 2 you may need to adjust these setting: LFOs rate (set lower) LP CutOff (set lower) maybe FXs too |
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| ^ | Joined: 19 Sep 2001 Member: #1130 | ||
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Loving EVE 2!
I have two questions so far: - Is there a way to Save As and Rename Banks and Presets through the interface? - Is there a way to import WAV's, or convert them to DASHsnd format? Forgive me if these are basic questions, I'm very new to EVE! |
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| ^ | Joined: 17 Mar 2004 Member: #17441 Location: New York, N.Y. | ||
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jplanet wrote: Loving EVE 2!
- Is there a way to Save As and Rename Banks and Presets through the interface? - Is there a way to import WAV's, or convert them to DASHsnd format? about your second question, there is the manytone mapper (free if you own any manytone products, otherwise will be payware on its own soon, apparently) for doing wav to DASHSnd. About your first question: the short answer is no, there is no direct way through the interface. If you want to just create fxp or fxb, you need to use your host's capabilties for this. If you want to create an EVE bnk file, this is how to do it (from the manual)- "If you want to create your own presets in the internal '.bnk' format, first save them using the standard VST '.fxb' format. Then, load this bank in EVE 2 and save it as the 'User-Default' bank. Now, in the location of your 'EVE_2_FULL.dll there is also an EVE_2_FULL.bnk file. Rename this as you wish and move it to your 'EVE Banks' folder which is located in your 'EVE Data' folder. That's it!" ---- ... |
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| ^ | Joined: 02 Apr 2002 Member: #2369 Location: desolation row |
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