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KVR Forum » DSP and Plug-in Development
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KnobMan, the VSTGUI AnimationKnob bitmap generator
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g200kg
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PostPosted: Wed Dec 14, 2011 7:02 am reply with quote
hi,

new approach about KnobMan,
http://www.g200kg.com/en/webknobman/index.html

still just a test and has limitations.
^ Joined: 22 May 2004  Member: #26536  Location: Yokohama, Japan
dover666
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PostPosted: Wed Dec 14, 2011 7:32 am reply with quote
very functional all ready!
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asseca
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PostPosted: Wed Dec 14, 2011 8:32 am reply with quote
Too many limitations, will stay with the "normal" knobman Wink
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thevinn
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PostPosted: Wed Dec 14, 2011 10:39 am reply with quote
I have to ask...how is using "Knobman" preferable to simply drawing the controls using vector paths filled and stroked with transparent / opaque colors and blends, and a rotation matrix applied at draw time?
^ Joined: 30 Nov 2008  Member: #194779  
dover666
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PostPosted: Wed Dec 14, 2011 10:47 am reply with quote
@g200kg

I thought i might ask if you've thought about wavefront object (.obj) and material (.mtl) files?. Its an open human readable fileformat that works by sort of listing the vertices, and curved surfaces, etc, so the host program can then rebuild the 3d model. The material file works in a similar fashion, but applies to the textures and as they are referred to in beloved knobman, effects.
I'm not suggesting that knobman and skinman be able to IMPORT complex .objs and .mtls, that seems senseless, i can imagine implementing the concepts presented in the formats somewhere in the middle, in the sense that i'd be able to export the SHAPE, and the effects for further processing or use in a 3d renderer. I do understand that logically this would mean each layer would be a seperate export, but in the case of external animation programs, this would be necessary anyway. perhaps a batch export, by name with customized renaming feature... but like the "quicklock" post on the other page, just a suggestion, love your software, keep going man, you awesome.

besides that this would open your softwares up to a whole new userbase.



asseca wrote:
Too many limitations, will stay with the "normal" knobman Wink


advantage is that webknobman can be used "on the go" and features of the program can be shown to people in a more instant fashion. I do hope that development on the original continues of course. i can imagine using the web version to alert people to the program, as there are quite a few folks out there that don't use windows, or bootcamp, w/e.
^ Joined: 23 Oct 2005  Member: #85241  Location: vassalboro, maine
matt42
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PostPosted: Wed Dec 14, 2011 11:47 pm reply with quote
thevinn wrote:
I have to ask...how is using "Knobman" preferable to simply drawing the controls using vector paths filled and stroked with transparent / opaque colors and blends, and a rotation matrix applied at draw time?
How about there might be more than a few people who use frameworks which are set up for bitmap strips.
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mystran
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PostPosted: Thu Dec 15, 2011 12:09 am reply with quote
thevinn wrote:
I have to ask...how is using "Knobman" preferable to simply drawing the controls using vector paths filled and stroked with transparent / opaque colors and blends, and a rotation matrix applied at draw time?


The most obvious benefit of bitmaps at runtime are significantly less CPU overhead (it's pretty cheap even with full software alpha blending with lerp between frames) compared to doing a complex multi-layer composition on the fly (which is not realistic in general case without GPU acceleration and fancy pixel shaders; you can do it but you'll have to put a limit on the complexity where as with bitmaps you can use as many layers and blending operations as you want).

Also you can easily post-process the bitmap strips in whatever image editing application (eg apply filters etc). I actually export several different layer compositions from Knobman and then post-process them individually before final blending (even if you wouldn't believe it looking at my boring knobs).

As for why use Knobman to generate the strip, rather than write a custom application that pre-generates the bitmaps... well, it's a non-trivial project to write such an application if you expect any kind of work-flow beyond "tweak the code". Smile
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^ Joined: 11 Feb 2006  Member: #97939  Location: Helsinki, Finland
g200kg
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PostPosted: Sat Dec 17, 2011 8:49 am reply with quote
WebKnobMan is updated to ver 0.7.
Upload space for .knob data, 'KnobGallery' is also available.

new feature of the WebKnobMan:
* Load from local file for MSIE / Safari
* Save as local '.knob' file.
* Load from KnobGallery / Upload to KnobGallery

KnobGallery is a .knob data upload space, cooperating with WebKnobMan.
WebKnobMan can directly upload to KnobGallery or load from KnobGallery.

I hope this helps the .knob data sharing.


http://www.g200kg.com/en/webknobman/index.html
http://www.g200kg.com/en/webknobman/gallery.php Smile
^ Joined: 22 May 2004  Member: #26536  Location: Yokohama, Japan
kuniklo
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PostPosted: Sun Dec 18, 2011 9:08 pm reply with quote
I really like the web version. This is going to save me the trouble of running a virtual machine on my laptop.

Thanks for building this!
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WOK
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PostPosted: Mon Dec 19, 2011 1:21 am reply with quote
g200kg wrote:
WebKnobMan is updated to ver 0.7.
Upload space for .knob data, 'KnobGallery' is also available.

Here with Firefox 8 on an older Dual Core and DSL Internet it's too slow for a fluid work.
It might be interesting for people without Windows, but I prefer the offline program (which is nearly perfect - only some features of Skinman like groups or texture options would be fine. And constant remembering of the export path! )
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g200kg
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PostPosted: Mon Dec 19, 2011 2:20 am reply with quote
the Web version is a complemental tool.
probably heavy users will not satisfied i know Wink

but i think this is meaningful preparations for the future and for the casual try (especially Mac users).

-----------
Test for direct link to the KnobGallery

Gallery page : http://www.g200kg.com/en/webknobman/gallery.php?m=p&p=41
.knob data : http://www.g200kg.com/en/webknobman/get.php?t=bin&n=41
^ Joined: 22 May 2004  Member: #26536  Location: Yokohama, Japan
runray
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PostPosted: Mon Jan 16, 2012 3:05 am reply with quote
Hi! This is a few of my knobs which I developed during my GUI projects. I hope it helps for someone. Have fun! Smile



Download it for free here:
http://radorec.com/-skins/20-free-vst-knobs

Cheers,
Nick
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^ Joined: 16 Oct 2007  Member: #163151  Location: Ukraine
V@dim
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PostPosted: Mon Jan 16, 2012 8:34 am reply with quote
runray wrote:
Hi! This is a few of my knobs which I developed during my GUI projects. I hope it helps for someone. Have fun! Smile



Download it for free here:
http://radorec.com/-skins/20-free-vst-knobs

Cheers,
Nick

Thanks! Very teachfull stuff with layers(shadows and lights)!
^ Joined: 18 Jun 2011  Member: #259027  Location: Ukraine
wehkah
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PostPosted: Mon Jul 30, 2012 10:02 am reply with quote
@ g200kg:

big thanks for the great Knobman tool. I really like it. How i can add a color to the palette?

I've done a simple 4 voice layersampler, all elements like swicthes, knos and sliders are made with Knobman, all other things are done in Gimp.



It's availible for free in the UL here:

http://co.native-instruments.com/index.php?id=userlibrary&ty pe=0&ulbr=1&plview=detail&patchid=12019

thanks again and have a great week!

cheers
T
^ Joined: 08 Oct 2007  Member: #162439  
wehkah
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PostPosted: Mon Jul 30, 2012 10:04 am reply with quote
runray wrote:
Hi! This is a few of my knobs which I developed during my GUI projects. I hope it helps for someone. Have fun! Smile



Download it for free here:
http://radorec.com/-skins/20-free-vst-knobs

Cheers,
Nick



These Knobs looks very nice. Great work! Do you use other tools like Gimp,Pshop or Inkscape for prebuilding the elements?
^ Joined: 08 Oct 2007  Member: #162439  
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