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KVR Forum » DSP and Plug-in Development
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README - For non-programmers with great ideas
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VitaminD
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PostPosted: Wed Feb 01, 2012 10:24 am reply with quote
Right. If I can create a VST prototype, I can keep going and finish the product. Shrug
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antto
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PostPosted: Wed Feb 01, 2012 10:24 am reply with quote
as aciddose said, that's the 90% part ;]
otherwise it may NOT work
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aciddose
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PostPosted: Wed Feb 01, 2012 10:26 am reply with quote
yes, then do so Smile

there is a huge market of synth-edit plugins for sale.

if you just wanted to have the programmer do all the design and implementation you're going to have to settle for something like 99% of the profits to the programmer, assuming they would even want to touch the idea.

as i said if you can think of existing things to assemble to create your plugin, you don't need a prototype. if you can however, why not use sync-modular and quickly assemble these parts to test them? it takes very little effort and costs you nothing.
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elijahlucian
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PostPosted: Wed Feb 01, 2012 10:29 am reply with quote
my idea is not an idea for a synth. or an effect. it is an arpeggiator.

how exactly do i do that in sync-modular?

not to mention that the guy's website is not even working...

I am a graphic designer, so I can develop GUI / website / videos and all marketing to go into this plugin

I will pay up front if the programmer does not want to "split profits" at the end... however I feel most programmers are like musicians in that sense: they want to own their own work.
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VitaminD
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PostPosted: Wed Feb 01, 2012 10:33 am reply with quote
That is telling the songwriter who came up with the idea, sorry you get 1% because you only came up with the song. The performer is getting 99%.

If the song writer (idea maker) could play the instruments (code audio software), they would just write the song, play the instruments and collect 100%.
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aciddose
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PostPosted: Wed Feb 01, 2012 10:35 am reply with quote
i can also charge a rate of something like $60-120 per hour depending on what the demands are. we could also agree upon a contract value with a non-refundable down-payment in advance something like 15%.

i've written complete arpeggiators from scratch.

my guess for cost would be about 10k for this project. i wouldn't accept it unless for-hire because i don't see the product being profitable. not including graphical work - you'll also need to hire an artist or do it yourself.

negotiable if you want to license pre-existing libraries.

your idea must be nuclear if you expect it to compete with the free arps already available.
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elijahlucian
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PostPosted: Wed Feb 01, 2012 10:37 am reply with quote
can i see these arpeggiators you've developed?
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aciddose
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PostPosted: Wed Feb 01, 2012 10:41 am reply with quote
no. i wrote the arpeggiator for vanguard2 which was a significant extension of the features included in nexus2. it had extra capability that was not finished because the project was cancelled.

i also have several limited-feature arps implemented in various places that wouldn't interest you as all you could see would be the source, not a complete plugin.

i have an arp i plan to include in my commercial effects package which is currently WIP unreleased. yours would probably be a derivative from the existing code at first which i why i estimated only 10k, not 30k or more.

see my webpage link in sig and the effects section for a very old alpha implementation.

if you want to discuss more, let's go into private and we can post back here about how the idea works out - as an example to would-be idea people to learn from.
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elijahlucian
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PostPosted: Wed Feb 01, 2012 10:50 am reply with quote
sure. well i checked that alpha. and it's just a u/d arpeggiator.. not even close to what I'm talking about.

Also I couldnt get it to send midi out to anything in sonar.

nexus 2's arp is also not the same direction that I wanted to go.

in fact. there is not a single piece of software out there that does what I want in this case.

it's ok I will keep looking around to see if I can find somebody with a portfolio they can show me Smile

thanks anyways. in the meantime I will just try something in synthedit and see if i can get close to a prototype.
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