| Author | Topic: what happened to 'broken drum machine'? More MP3s | ||
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wanted to try it out but it's not on the nusofting site. anyone know where i can dl it?
here's the link on kvr: http://www.kvraudio.com/get/2830.html |
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| ^ | Joined: 08 Nov 2007 Member: #165259 | ||
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luxcyon wrote: wanted to try it out but it's not on the nusofting site. anyone know where i can dl it?
here's the link on kvr: http://www.kvraudio.com/get/2830.html It hasn't been released yet, but it is coming. |
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| ^ | Joined: 02 Apr 2002 Member: #2369 Location: desolation row | ||
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pw wrote: luxcyon wrote: wanted to try it out but it's not on the nusofting site. anyone know where i can dl it?
here's the link on kvr: http://www.kvraudio.com/get/2830.html It hasn't been released yet, but it is coming. oh ok. thanks |
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| ^ | Joined: 08 Nov 2007 Member: #165259 | ||
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yes, and thanks for asking, Broken Drum Machine is currently in the production lab. |
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| ^ | Joined: 19 Sep 2001 Member: #1130 | ||
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would you like some.....help breaking things? |
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| ^ | Joined: 15 Apr 2003 Member: #6777 Location: -on the outside looking in | ||
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ouroboros wrote: would you like some.....help
breaking things? LOL, good one, you may break some presets later, <grin> |
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| ^ | Joined: 19 Sep 2001 Member: #1130 | ||
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BTW now I'm building a perfectly working drum machine, and later I will really "but virtually" break it, should be fun, but hard too,
suggestions about what to break in it? |
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| ^ | Joined: 19 Sep 2001 Member: #1130 | ||
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liqih wrote: BTW now I'm building a perfectly working drum machine, and later I will really "but virtually" break it, should be fun, but hard too,
suggestions about what to break in it? How about everything but switchable like it had been circuit bent? |
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| ^ | Joined: 29 Mar 2002 Member: #2326 Location: 51°53'N 02°15'W | ||
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| ^ | Joined: 15 Apr 2003 Member: #6777 Location: -on the outside looking in | ||
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azrael wrote: liqih wrote: BTW now I'm building a perfectly working drum machine, and later I will really "but virtually" break it, should be fun, but hard too,
suggestions about what to break in it? How about everything but switchable like it had been circuit bent? maybe my question should have been: How to break it? |
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| ^ | Joined: 19 Sep 2001 Member: #1130 | ||
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What about 2 modes?
- Analog mode: This would emulate broken stuff as if the drum machine was hardware and phisically damaged i.e. bad contacts, burnt electronic components, circuit bents, that kind of stuff. - Digital mode: This would actually introduce errors in the code i.e. switching variables, resetting values at random intervals, "bad" code, etc The second mode might be easier to implement but lots of fun to (mis)use Just an idea... |
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| ^ | Joined: 05 Jan 2006 Member: #93384 Location: Dalt Vila | ||
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yes Juanjo, actually so far I was thinking on the line of a mixed beaviour, both bad contacts and code errors,
thanks for the input |
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| ^ | Joined: 19 Sep 2001 Member: #1130 | ||
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liqih wrote: azrael wrote: liqih wrote: BTW now I'm building a perfectly working drum machine, and later I will really "but virtually" break it, should be fun, but hard too,
suggestions about what to break in it? How about everything but switchable like it had been circuit bent? maybe my question should have been: How to break it? Sorry that was perhaps too broad an answer Apart from Juanjo's excellent ideas and the random oscs you've previously mentioned, off the top of my head and again I don't know how workable these are: Corruption of MIDI data, wrong notes etc Truncated sounds Pitch drift Varying ADSR Crackles If there is a built in sequencer, have it skip steps or play in the wrong order where you set which step it can malfunction at. Slow downs and speed ups that balance so pattern length is always the same |
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| ^ | Joined: 29 Mar 2002 Member: #2326 Location: 51°53'N 02°15'W | ||
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good, so I big question is:
should BDM have a sequencer or not?? making a nice sequencer is already some work, but making a "cleverly broken" one it's surely an hard task, <grin> of course I have some ideas to run thru, but I'd love to hear your opinion if BDM should be a pure generator or a beat box with patterns thanks |
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| ^ | Joined: 19 Sep 2001 Member: #1130 | ||
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More:
- UI errors i.e. gui controls (buttons, sliders) not always responding to mouse clicks and movements (as if they were loose), random midi/automation misfirings, etc. This would add a layer of unpredictability to the actual handling of the instrument (of course it could be optional). |
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| ^ | Joined: 05 Jan 2006 Member: #93384 Location: Dalt Vila |
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