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I have pasted this into a thread here after it came to my email as I think this is a better place to discuss and other can benefit and even join in.
Hi Benedict, For me, this has the potential to be a most valuable compositional tool. My current method is to set one or more instances in energyXT feeding notes to ambient patches in everything from Absynth to Zebra. I have obtained some wonderful evolving soundscapes this way. However, these happen mostly by accident, based on fooling with the 'Feed me a Pad'. Despite a lot of cut-and-try and reading the manual, I can't seem understand how Seq28-116 works or how to program it to do what I want it to do. So let me ask a few questions. When Line1>Line2 is active, Line1 sync is 8 and Line2 sync is 4, does this mean that Line2 cycles through its series of 8 notes twice for each time Line1 cycles through it's 8 notes once? In other words, two Line2 notes play during each single Line1 note? If not, then what? Using the above example, if the hold time slider of Line1 is maximum x100 and hold time slider of Line2 is maximum x25, does this mean that each note of Line1 will sound for its full length and move to the next one in almost a legato manner? Again, using the above example, if a note from Line1 is the equivalent of a whole note, does this imply that 2 notes from Line2 will be the equivalent of eighth notes occurring on beats one and three of the Line1's whole note? Does hold time vary the sync periods in either Line or the timing between the two? In the documentation it states; " 1>2 - when On this cascades the pitches from Line 1 into Line 2. This means that the pitches output by Line 2 are in the form: Input Note +/- Line 1 Note +/- Line 1 Offset +/- Line 2 Note" Does this mean that the pitches of Line2 are based on, or an offset from those of Line1 in tone or in time? I sense that endless powerful transformations are possible, once I understand the basic function of each control and how they interact. I think this instrument would attract a much wider following if people understood what it can do and how it does it. If this discussion ends up being helpful for me, we could move the outcome to the forum on KVR to help others with the same questions. Finally, a big thanks to you for this plug-in. I think it can become what I've been looking for for years. Best regards to you, Ralph |
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| ^ | Joined: 04 Mar 2004 Member: #15452 Location: Brisbane Australia | ||
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Thanks for the question
Seq is a bit of a complex one but you are right that he can do a lot when you get your head around him. Sadly it is too early in the morning as yet for me to be able to comprehend logic puzles but I will refresh myself on Seq and formulate some answers later in the day. |
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| ^ | Joined: 04 Mar 2004 Member: #15452 Location: Brisbane Australia | ||
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I've been waiting for a detailed examination of this product, 'cause I've been too lazy to figure it out on my own Of course I could just "RTFM" . . . but that would almost be like breaking the sacred bond of Manhood--never ask for directions, never RTM! So, I'll be watching this thread with interest |
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| ^ | Joined: 26 Nov 2004 Member: #49398 Location: Frederick, MD | ||
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Pattern 1
Ok I'll start at the beginning... Seq 28-116 is a pattern player. It takes incoming notes and then breaks them up and replays them with rythems and pitches imposed. All imposed pitches are related to the notes input. Wack Seq 29-116 between a MIDI track and an instrument (you may need something like Chainer or Energy XT to do this). Press some notes and you should have patterns play. Brilliant. Choose an empty Preset and work with me. Click some notes in the 1st grid and hear how the pattern changes. Just below you can change the Octave ot the Note above. Set the velocity of the notes with the knobs. That is a simple 8 note pattern. Change the Sync to higher and lower values to see how they affect note timing. These use standard note divisions expressed in bars or beat divisions. Then alter the Note Duration with the Hold Time slider. Hold time is completely independant of note timing sync above so you can have say a 1/16 pattern that holds the note with each note being held for about a minute - gets messy but opens up options later. There is another tower of notes just to the right of the note sync/hold options. This sets the overall tuning offset for the first pattern. Choose different octaves to see how this affects played notes. This is the easy bit sorted |
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| ^ | Joined: 04 Mar 2004 Member: #15452 Location: Brisbane Australia | ||
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Pattern 2
On it's own pattern 2 operates just like pattern 1. Firstly make sure that Pattern 2 has a Delay of 0 or you'll struggle. Switch off P1 and have play with P2 and see how they are the same. Next turn P1 on again and see how the two patterns play at once. Now let's offset the two pattern in time. Set both patterns to 1/8 and delay P2 by 1 (sixteenth). You will hear a 1/16 pattern with notes alternating between P1 and P2: P1 - P2 - P1 - P2 - P1 - P2... This gives you a 16 step pattern - by interleaving the notes. Playing two patterns together like this can easily give you a kind of Bach contrapunctal feel. Set the delay to 5 and notice how the notes in P2 run on after you release the key. To stop this turn off the Run On switch If you set note sync on P2 to 1/16 whilst having P1 stay at 1/8 then P2 wil play 2 notes for every one on P1. Odd sync values will create polyrythms. Try it. wait for the next episode... |
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| ^ | Joined: 04 Mar 2004 Member: #15452 Location: Brisbane Australia | ||
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Cascading Pattern 1 into Pattern 2
This is where Seq can really get interesting. Make sure that you have P1 and P2 playing at 1/8 and no delay on P2. Set some pitches in P1 but set all the pitches in P2 to low C. So P1 jumps around and P2 is static. Turn On the P1>P2 switch. It will sound like P2 has disappeared. Now change the pitches in P2 to match P1 and hear how you now have a different pattern. What has happened is that the pitches from P1 are added to the P2 pitches so, If note 1 in P1 is C (or no change from input) and note 1 in P2 is E (or input + 4 semitones) then the resulting note in P2 will be E If note 1 in P1 is E (or input + 4 semitones) and note 1 in P2 is F (or input + 5 semitones) then the resulting note in P2 will be A (or input + 9 semitones). Now if you create different note patterns for both P1 and P2 and delay P2 you will have a complex pattern melody. Changing note sync will bring more interesting results as the patterns play around each other. The results of feeding P1 into P2 can seem a bit random but they can form the basis of Berlin School pieces or be twisted to do new things like... |
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| ^ | Joined: 04 Mar 2004 Member: #15452 Location: Brisbane Australia | ||
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Evolving Auto Soundscapes/Pads
Most Arps or Pattern Players are great for creating basslines or middle of the mix patters but few are any good for soundscapes. Not so for Seq as it can help you to go all moody and flowing with the right set up. Dial up a nice floaty pad on say Cluster (in SSP II - start with #3 Host A) and set sync in both Seq 28-116 patterns to fairly long values and note hold to really long values by choosing a relatively high multiplication value - pad notes generally want to be held for long time to let them evolve. Rather than playing all the notes in a chord at once spread the note triggers out over a few beats and then hold the keys down. You will now have a moody and evolving melodic pattern that is all algorythmic and evolving at the same time. This can create dischords and seem to be random till you have fully understood the two pattern and their interaction but it gives you a really great start to getting interesting textures going. |
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| ^ | Joined: 04 Mar 2004 Member: #15452 Location: Brisbane Australia | ||
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Seq 28-116 as a standard Arpeggiator
While Seq is really a patttern player he can also do a nice job with proper arpeggiation if you handle things right. Seeing as you have Cluster open choose patch #62 Art Arp and turn off P2 on Seq. Set all the notes in P1 to C and the sync to 1/16. Make sure Hold is short so held notes dont get out of control Set the Octaves of P1 notes to: 0, 1, 2, 3, 4, 3, 2, 1 Play one note low on the keboard and hear how it creates a standard up/down arp. Now set the sync to 1/8 and play two notes with 1/16 space between them - hold the notes and you will hear a two note u/down arp. Set the sync to 1/4 and play 4 notes with 1/16 space between each note. This is a 1/16 speed arp with note allocation coming from the order that the notes are played in. Using a sequencer to feed notes will give you tight timing. Playing notes with looser timing will create swing or polyrythms depending on how loose you go. Feed your synth to a Delay like Time in SSP I and you will forever be in love with electronic music. |
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| ^ | Joined: 04 Mar 2004 Member: #15452 Location: Brisbane Australia | ||
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Wow, I know what I'm doing today.
Playing with Seq 28-116. Thanks for the infos! |
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| ^ | Joined: 15 Jun 2005 Member: #72113 Location: Haltom City, TX | ||
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Benedict wrote: Feed your synth to a Delay like Time in SSP I and you will forever be in love with electronic music.
Word Time has made it into one of the tunes I'm working on at the moment ... |
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| ^ | Joined: 27 Jul 2005 Member: #76240 Location: the wilds of wanny | ||
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I don't think that I have replied to myself so much. Thanks for joining in , the conversation was beginning to feel one sided |
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| ^ | Joined: 04 Mar 2004 Member: #15452 Location: Brisbane Australia | ||
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Nice little tutorials there...would be great to include in the manual...I didn't follow directions, though, so I'll have to re-read this when I have SEQ open.
FYI for any Cubase users, to get this plug working, add it as an instrument, not an FX. Assign one MIDI channel to SEQ with MIDI IN coming from your MIDI controller. Add a synth to another MIDI channel but assign its MIDI IN as coming from SEQ. If you highlight both MIDI channels and play the MIDI controller you'll hear SEQ working fine. |
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| ^ | Joined: 26 Nov 2004 Member: #49398 Location: Frederick, MD | ||
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Benedict wrote: Dial up a nice floaty pad on say Cluster (in SSP II - start with #3 Host A) and set sync in both Seq 28-116 patterns to fairly long values and note hold to really long values by choosing a relatively high multiplication value - pad notes generally want to be held for long time to let them evolve.
Rather than playing all the notes in a chord at once spread the note triggers out over a few beats and then hold the keys down. You will now have a moody and evolving melodic pattern that is all algorythmic and evolving at the same time. This can create dischords and seem to be random till you have fully understood the two pattern and their interaction but it gives you a really great start to getting interesting textures going. Been doing this a lot lately, what a great suggestion. |
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| ^ | Joined: 15 Jun 2005 Member: #72113 Location: Haltom City, TX | ||
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This is great stuff. While reading this thread, I was wondering if there are EnergyXT presets for using Seq 28-116 with the various techniques you have listed here. Or better yet, presets using combinations of SynthStudio Pack I and II.
This would allow new users to start making music more quickly using the two Packs with a much smaller learning curve. |
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| ^ | Joined: 05 Jan 2003 Member: #5281 | ||
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I have been thinking a bit about creating some E-XT self contained preset thingees for SSP stuff and in time that may happen. Your mentioning it sugessts that it may be useful.
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| ^ | Joined: 04 Mar 2004 Member: #15452 Location: Brisbane Australia |
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