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KnobMan/SkinMan Examples

derkollo
KVRer
 
21 posts since 12 Feb, 2011

Postby derkollo; Sun May 01, 2011 2:47 am

Ok. Thanks to your tips, i was able (at least i hope so) to knock my skin up a notch!
May be a few things can be optimized, but it looks definitly better than before!
Thanks to you guys! ;)

Image
g200kg
KVRist
 
485 posts since 22 May, 2004, from Yokohama, Japan

Postby g200kg; Mon May 16, 2011 5:33 am

hello,
this is not my work. but a japanese knobman-user 'az' publish as free materials.
http://bji.yukihotaru.com/

Image
Image
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duncanparsons
KVRAF
 
8365 posts since 11 Apr, 2003, from now on the flat

Postby duncanparsons; Mon May 16, 2011 6:13 am

those are nice!
Image
derkollo
KVRer
 
21 posts since 12 Feb, 2011

Postby derkollo; Mon May 16, 2011 12:17 pm

Those are really nice!
I'm totaly stunned.
Specially the VU-Meter (the blue one) and the metal switch... and the 303 like knobs...
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Bronto Scorpio
KVRAF
 
5563 posts since 13 Feb, 2006, from Wiesmoor, Germany

Postby Bronto Scorpio; Mon May 16, 2011 12:22 pm

Wow! Really nice! :)

Cheers
Dennis
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WOK
KVRAF
 
2039 posts since 24 Feb, 2004, from Germany

Postby WOK; Sat May 28, 2011 2:41 pm

Image                              (click to enlarge)
 
 
ImageImage
Filch
KVRer
 
19 posts since 1 May, 2007

Postby Filch; Mon May 30, 2011 1:07 am

I've learned quite a lot from everyone here. I wanted to share my first attempt at a knob. I'm building a ctrlr editor/vst for the Blofeld using the Largo UI design. I've attempted to recreate those beautiful metal knobs

Largo UI Example :
Image

I'm close, but not quite there. It's not as shiny or metallic looking as I wanted. I'm happy with it though.


http://dl.dropbox.com/u/4488424/Blofeld%20v1.knob

Image

comments, changes, suggestions welcome
Last edited by Filch on Mon May 30, 2011 1:11 am, edited 1 time in total.
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daz.diamond
KVRian
 
1434 posts since 29 Jan, 2008, from Arboretum Avenue

Postby daz.diamond; Mon May 30, 2011 1:10 am

:tu:
whiteLABEL - now set free : whiteLABEL ||
Filch
KVRer
 
19 posts since 1 May, 2007

Postby Filch; Mon May 30, 2011 1:22 am

I've also made my first attempt at a trying to copy the horizontal sliders from the Largo UI. I can't seem to get it quite right. The red bar doesn't look as curved or as glassy, or rich in redness. I can't quite dial that in.


.knob
http://dl.dropbox.com/u/4488424/Blofeld%20Horz%20Slider.knob

Image[/url]
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WOK
KVRAF
 
2039 posts since 24 Feb, 2004, from Germany

Postby WOK; Mon May 30, 2011 2:13 am

Filch wrote:Image
comments, changes, suggestions welcome

Put something like this as a .bmp into the texture folder and apply the texture to the knob (30% or so).
ImageImage
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WOK
KVRAF
 
2039 posts since 24 Feb, 2004, from Germany

Postby WOK; Mon May 30, 2011 2:18 am

Filch wrote:I've also made my first attempt at a trying to copy the horizontal sliders from the Largo UI. I can't seem to get it quite right. The red bar doesn't look as curved or as glassy, or rich in redness. I can't quite dial that in.

"Lighting - Specular": 0 deg, 20%
or make it darker, copy the object, make the upper copy a little smaller, with lighter color and blur it.
Place a third copy over it, make it bigger, blur it max. and Alpha 40% or so.
ImageImage
mystran
KVRAF
 
4597 posts since 11 Feb, 2006, from Helsinki, Finland

Postby mystran; Mon May 30, 2011 2:22 am

Filch wrote:Image

comments, changes, suggestions welcome


You probably want to add a custom texture to them to make the surface appear less smooth and give it a brushed (or whatever that's called) look. You could try something as simple as noise with a "spin" blur (usual you find what you need from under radial blur).

Also the inner shadow with the outer ring is probably overdone, as it makes it look as if the outer ring is as high as the knob itself.

But yeah, not bad at all. :)
Image <- plugins | forum
Filch
KVRer
 
19 posts since 1 May, 2007

Postby Filch; Tue May 31, 2011 9:33 pm

WOK wrote:Put something like this as a .bmp into the texture folder and apply the texture to the knob (30% or so).



It's very subtle and it works great, thanks!!

I wanted to add the texture to the embossed outside ring, but the textures don't wrap on those apparently.
Filch
KVRer
 
19 posts since 1 May, 2007

Postby Filch; Tue May 31, 2011 9:35 pm

mystran wrote:You probably want to add a custom texture to them to make the surface appear less smooth and give it a brushed (or whatever that's called) look. You could try something as simple as noise with a "spin" blur (usual you find what you need from under radial blur).

Also the inner shadow with the outer ring is probably overdone, as it makes it look as if the outer ring is as high as the knob itself.

But yeah, not bad at all. :)


I reduced the offset of the shadow and it's not as pronounced now. I wanted to make the knob look taller by offsetting the knob shadow more, but since it's just a circle, once it gets too far out it doesn't work anymore.

Any suggestions on how to make a longer shadow to make the knob look taller?
Filch
KVRer
 
19 posts since 1 May, 2007

Postby Filch; Tue May 31, 2011 9:39 pm

WOK wrote:
Filch wrote:I've also made my first attempt at a trying to copy the horizontal sliders from the Largo UI. I can't seem to get it quite right. The red bar doesn't look as curved or as glassy, or rich in redness. I can't quite dial that in.

"Lighting - Specular": 0 deg, 20%
or make it darker, copy the object, make the upper copy a little smaller, with lighter color and blur it.
Place a third copy over it, make it bigger, blur it max. and Alpha 40% or so.


The lighting trick worked well enough for me. I tried the layered trick but I couldn't quite get it to look right. It would get too hard to see the slider ticks beneath. I'll have to try experimenting more with that.

Thanks so much for advice.
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