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Author Topic: SFZ: Not enough memory to load...
fladd
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PostPosted: Wed Feb 04, 2009 8:04 am reply with quote
Hi there,

sometimes when loading projects, I get a "Not enough memory to load soundfont" message. The thing is, the soundfont is 72MB, and my memory (RAM) is 3GB (of which are 2.3 free). So, what kind of memory are we talking about here?

Regards,
fladd
^ Joined: 27 Oct 2004  Member: #46000  
SWTrex
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PostPosted: Wed Feb 04, 2009 8:53 am reply with quote
Good question - I get this sometimes, too.
----
"Sometimes I think of Abraham...
How one star he saw had been lit for me"
^ Joined: 19 Mar 2004  Member: #17667  Location: indiana
hyoshira
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PostPosted: Sun Apr 12, 2009 4:48 pm reply with quote
SWTrex wrote:
Good question - I get this sometimes, too.


SWTrex wrote:
sometimes when loading projects, I get a "Not enough memory to load soundfont" message. The thing is, the soundfont is 72MB, and my memory (RAM) is 3GB (of which are 2.3 free). So, what kind of memory are we talking about here?

Regards,
fladd.


i guess no one knows the question, i try to load sound fonts that are 308 kb small and i get the same promt message. i try to load these fonts with sound font z.
^ Joined: 07 Jun 2008  Member: #182369  
muLperi
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PostPosted: Thu May 21, 2009 11:20 pm reply with quote
same error here
----
www.mulperi.net
^ Joined: 13 Mar 2008  Member: #175968  Location: Finland
flugel45
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PostPosted: Thu May 21, 2009 11:41 pm reply with quote
I used to get this when I used sfz+. Assuming it's the same issue, the problem is that the app expects the file memory size to be contiguous. Since your memory (where the SF resides) is fragmented, you need a ram defrag utility.

There used to be a freebie called Fast Defrag2 that worked simply and efficiently... runs for a few seconds, and no more error messages. (I haven't needed to use this in a awhile -- and don't even know if FD2 is still available, but I'd imagine any ram defragger will do).

JD
^ Joined: 08 Jun 2002  Member: #2992  Location: Los Angeles, CA
fladd
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PostPosted: Sat Jun 13, 2009 10:36 am reply with quote
Is there a fix for this now?
The OS should do defragmenting by itself, shouldn't it?

fladd
^ Joined: 27 Oct 2004  Member: #46000  
flugel45
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PostPosted: Sat Jun 13, 2009 10:43 am reply with quote
fladd wrote:
Is there a fix for this now?
The OS should do defragmenting by itself, shouldn't it?

fladd


No, neither HD nor ram defrags itself.

Did you try the suggestion I posted above?
^ Joined: 08 Jun 2002  Member: #2992  Location: Los Angeles, CA
fladd
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PostPosted: Sun Jun 14, 2009 7:47 am reply with quote
Couldn't fine a software for this. Fast Defrag 2 is only for up to 2GB of RAM.

fladd
^ Joined: 27 Oct 2004  Member: #46000  
pljones
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PostPosted: Sun Jun 14, 2009 8:56 am reply with quote
It should still run and give SFZ the contiguous memory it needs.

However, if this is a persistent problem, that's probably not the issue. A 72MB soundfont should load fine most of the time, unless you've been opening and closing lots of applications at random.

Can you load any soundfonts into SFZ?
----
"...But how do you play with people, for people. Playing fast around the drums is one thing. But to play with people for others, to listen to, that's something else. That's a whole other world." -- Tony Williams
^ Joined: 08 Feb 2003  Member: #5825  Location: London, UK
experimentalscene
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PostPosted: Wed Aug 19, 2009 9:16 pm reply with quote
I can't get SFZ to load any SoundFont at all with sfz197 and DarkWave Studio 2.9.3 (my host). SFZ used to always work in DarkWave, I mean *always*. And now it won't load any soundfont, and the ones I'm trying to load are less than a megabyte in size.
^ Joined: 19 Aug 2009  Member: #213693  Location: Australia
experimentalscene
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PostPosted: Wed Aug 19, 2009 10:00 pm reply with quote
OK, I set the mode of SFZ to PR32 and it works fine. So does PR16 and DFD. Something is broken with SFZ in SF32 and SF16 modes.
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Daniel Werner
ExperimentalScene
^ Joined: 19 Aug 2009  Member: #213693  Location: Australia
pljones
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PostPosted: Wed Aug 19, 2009 10:37 pm reply with quote
Weird. Have you tried a RAM defragger - just to eliminate that possibility, really?
----
"...But how do you play with people, for people. Playing fast around the drums is one thing. But to play with people for others, to listen to, that's something else. That's a whole other world." -- Tony Williams
^ Joined: 08 Feb 2003  Member: #5825  Location: London, UK
Klemperer
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PostPosted: Wed Aug 19, 2009 11:05 pm reply with quote
Quite accidentally I can add to the "ram defrag" method. I had no clue this really had something to do with it - but after I bought "tune up utilities 2008" which has a ram defrag the sfz+ problem did not occur again. Now I probably know why Smile.
^ Joined: 24 Nov 2003  Member: #10565  Location: Heidelberg&Hamburg
UltraJv
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PostPosted: Wed Aug 19, 2009 11:11 pm reply with quote
Sounds as though SFZ isnt aware of the RAM aboove 2GB. Its a common problem with some plugs. Most people just click past the error message, its a red herring. The only fix is through an update to SFZ if one is available. Ram defrag isnt the answer.
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^ Joined: 30 Dec 2004  Member: #53160  Location: London uk
experimentalscene
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PostPosted: Wed Aug 19, 2009 11:24 pm reply with quote
Why would "RANDOM ACCESS MEMORY" need to be defragmented? Seriously do you get the idea of RAM, it can be accessed in any order, not like a disk drive which has a seek time.

As for memory access above 2GB, the OS hides that from any 32-bit process which cannot handle more than 2GB. It is just a bug in sfz and sfz+ which Cakewalk do not seem to care about.

Try the DFD (Direct From Disk) mode if you are getting errors with 72MB soundfonts.
^ Joined: 19 Aug 2009  Member: #213693  Location: Australia
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