^ Link
Demo 1: Cheezewhiz
Demo 2: do not want
In the zip file you'll find 280 H2Ps, 35 KSDs, and 35 KPEs. There are 8 H2Ps for each Kore performance corresponding to snapshots A-H in Kore.
About the patches... These are for the people that say Zebra can't do dirty. Each individual patch is like a mini synth with key modifiers mapped to the X/Y pads and also to Kore controllers. Each patch has 8 variations to illustrate the amount of flexibility but I recommend that you explore the X/Y pads yourself.
I am still working on documentation. Basically, the focus is on the performance controls. In Kore I've arranged the controls by how important they are to the sound. Tweak away.
Special thanks goes to aMUSEd for helping me out with mapping Zebra for Kore.
Original Post wrote:I'm conceptualizing new banks for Zebra2, MFM2 and the Uhbiks and I'd like some input. Like my previous efforts, I'm focusing on experimental sounds but this time I'm trying to create sounds that can be used as more than just sound scapes and FX.
So those of you that are interested in that kind of sound, what are you looking for? Most of the sounds that I create can't easily be categorized as "bass", "lead", "pad", etc but I try to make extensive use of the performance modifiers to make the patches as flexible as possible. Would it be a better idea to develop patches that start simple classifiable sounds which can be morphed into something more complex?
One idea I had was to create a bank of patches for MFM2 which depends on a bank of patches for Zebra. I'm still working out the details but I'm experimenting with patches that heavily use the tuned delays.
I've been kinda vague about my plans on purpose (I'm actually pretty deep into sketch mode) because I want to hear your ideas. Keep in mind that I'm not the person to ask if you want a patch from "synth-x" cloned.
Thoughts?
Also, what is the demand for these patches as Kore sounds (X/Ys mapped to Kore controllers and morphing)?