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How to use the SDK with Code::Block ?

OfWhat
KVRer
 
2 posts since 1 Jul, 2009

Postby OfWhat; Wed Jul 01, 2009 8:50 am How to use the SDK with Code::Block ?

Hi,

I used to code in C++ some years ago, and I want to jump in the VST programming. But it's been a while, and I have absolutely no idea how I can make Code::Block with MinGW use the headers from the Steinberg SDK. I de-zipped a the four zip files in c:\VST (VSTGui, VSTModuleArchitecture,AsioSDK,vst_sdk), but I can't go further... I would really enjoy some help here !!

Thank you, and sorry for my bad english :roll:
grymmjack
KVRAF
 
8888 posts since 6 Apr, 2003

Postby grymmjack; Mon Jul 06, 2009 6:39 pm

did you setup your CBP with the include paths pointing to the SDK and etc already? need those.
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Christian Schüler
KVRist
 
245 posts since 23 Nov, 2004, from Hamburg, Germany

Postby Christian Schüler; Tue Jul 07, 2009 10:43 am

If you're on MinGW, have you had a look at wx-DevC++?

http://wxdsgn.sourceforge.net/
BobSlot
KVRer
 
8 posts since 10 Jul, 2009

Postby BobSlot; Fri Jul 10, 2009 5:41 am

You can also import the sample MS visual c++ project in code::blocks. Just click the file/import project/MS visual c++ project.
That is how I did it.
OfWhat
KVRer
 
2 posts since 1 Jul, 2009

Postby OfWhat; Fri Jul 10, 2009 5:56 am

Thank you everyone !! I didn't have the time to try all this, but thank you for the help !!
grymmjack
KVRAF
 
8888 posts since 6 Apr, 2003

Postby grymmjack; Fri Jul 10, 2009 5:58 am

bobslot; did that work? i use codeblocks for work (linux platform) but win32 i've not tried yet. are you able to convert the project and compile the gain exmaple?
BobSlot
KVRer
 
8 posts since 10 Jul, 2009

Postby BobSlot; Fri Jul 10, 2009 6:59 am

grymmjack wrote:bobslot; did that work? i use codeblocks for work (linux platform) but win32 i've not tried yet. are you able to convert the project and compile the gain exmaple?


Yes. I did it from an tutorial, but I do not remember where it was from.
I also forgot to say that you must change one more settings in code::blocks. After you imported the example project you must add "-def ..\win\vstplug.def" (without the ") in project/build options/linker settings/other linker options. It had something todo with exporting the correct main function so older hosts would see the new VSTPluginMain.

Edit: I use VST 2.4 SDK. In VST 3 it might be different. But I hope it helps someone.
v3ktr0n
KVRer
 
2 posts since 16 Jan, 2006, from east coast USA

Postby v3ktr0n; Thu Nov 12, 2009 7:08 pm

i had a question ...

i recently downloaded the VST sdk 2.3 & 2.4(R2)
i want to use one of those with some kind of C++ environment preferably with dev C++ 4.992, codeblocks 8.02 or any other freeware environment like that. i seriously want to start building some VST synths because i have a few good ideas that i think might really work. and i noticed you guys havn't posted
any replies or thoughts since july of this year, .... hmmm
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antto
KVRAF
 
2413 posts since 4 Sep, 2006, from 127.0.0.1

Postby antto; Thu Nov 12, 2009 8:34 pm

BobSlot wrote:
grymmjack wrote:bobslot; did that work? i use codeblocks for work (linux platform) but win32 i've not tried yet. are you able to convert the project and compile the gain exmaple?


Yes. I did it from an tutorial, but I do not remember where it was from.
I also forgot to say that you must change one more settings in code::blocks. After you imported the example project you must add "-def ..\win\vstplug.def" (without the ") in project/build options/linker settings/other linker options. It had something todo with exporting the correct main function so older hosts would see the new VSTPluginMain.
...


yep, i haven't messed with VST SDK, but i had to figure this -def option for a mIRC DLL, which also relies on specific exported functions
It doesn't matter how it sounds..
..as long as it has BASS and it's LOUD!

irc.freenode.net >>> #kvr
bmoviehorror
KVRist
 
70 posts since 19 Feb, 2009, from Nottingham, UK

Postby bmoviehorror; Sat Nov 21, 2009 11:49 am

Build again in code::blocks . . .

1) Make new EMPTY project and call it "again" - you can save this anywhere on your system

2) Assuming you have put the sdk at c:\vstsdk2.4, then right click on the project you have just created, select build options, got to the 'search directories' tab and add c:\vstsdk2.4 to the list.

3) Right click on the project and select add files. Add the following:
C:\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp
C:\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp
C:\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp
C:\vstsdk2.4\public.sdk\samples\vst2.x\again\source\again.cpp
C:\vstsdk2.4\public.sdk\samples\vst2.x\again\source\again.h

4) Right click on the project, select 'Properties', navigate to the 'Build targets' tab and select 'Dynamic library' from the 'Type' drop down list.

5) Right click the project, select 'Build options' go to the linker settings tab and under 'Other linker options' add the following:
-def C:\vstsdk2.4\public.sdk\samples\vst2.x\win\vstplug.def

6) Build the project.
AntiPro
KVRist
 
86 posts since 11 May, 2003

Postby AntiPro; Mon Dec 07, 2009 7:33 pm

Visual C++ 2008 Express Edition is totally free and allows development of commercial applications. I'd say it's the best IDE/compiler on Windows with distance. The VST SDK examples should build out of the box with it (and if not, it should be easy to get them to build).
Karel Bassez
Software Engineer
Vienna Symphonic Library GmbH

Moderator: Moderators (Main)

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