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First was VRoom there. |
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| ^ | Joined: 26 Apr 2007 Member: #148905 | ||
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Igro wrote: here is a small example of ValhallaRoom vs RP-Verb(first VRoom):
http://www.box.com/s/7bce10c4cd1b7e8207c6 The difference is so little. I preferred the bolder sound of the RP-Verb. Shiny metallic crystals. ---- Musique Eurotronique |
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| ^ | Joined: 26 Oct 2009 Member: #218304 | ||
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izonin wrote: Igro wrote: here is a small example of ValhallaRoom vs RP-Verb(first VRoom):
http://www.box.com/s/7bce10c4cd1b7e8207c6 The difference is so little. I preferred the bolder sound of the RP-Verb. Shiny metallic crystals. I noticed that it's all depend of input. I agree with others, that in previous sample VRoom was better. But I tried kick as well, where PP-Verb uses Cave algorithm with Multy 3 type against VRoom first Large Room algorithm: http://www.box.com/s/0d8e7290b5bfef39b716 The dry kick is here: http://www.box.com/s/7e3caf23c6627b833937 The First one is RP, second is VRoom and with this sample RP sounded better to me. That means it's better to have a few reverbs and use them respectively. |
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| ^ | Joined: 26 Apr 2007 Member: #148905 | ||
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files already removed?? the first ones i mean, i didn't get to hear ---- Please call me Theo. |
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| ^ | Joined: 04 Sep 2001 Member: #1049 Location: Melbourne Australia | ||
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i dunno which is which above (i click before reading further when i see a link)
but i preferred number two in this case... oh ok i see that was V room. Interesting. ---- Please call me Theo. |
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| ^ | Joined: 04 Sep 2001 Member: #1049 Location: Melbourne Australia | ||
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Spitfire31 wrote: zerocrossing wrote: I also kind of liked Redline reverb... but they're gone right? WRONG! 112dB is up and running and just released a fab compressor, Big Blue Compressor.
http://112db.com/redline/reverb/ /Joachim Oh, well color me corrected then! I thought I'd heard they went under... ---- Zerocrossing Media http://www.zerocrossing.net 4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~ |
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| ^ | Joined: 26 Jun 2006 Member: #111565 Location: San Francisco Bay Area | ||
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Spitfire31 wrote: zerocrossing wrote: I also kind of liked Redline reverb... but they're gone right? WRONG! 112dB is up and running and just released a fab compressor, Big Blue Compressor.
http://112db.com/redline/reverb/ /Joachim Yeah, they are coming back. I think their priority they said was getting the redline verb up to x64. Then the others should fall inline......anyways, it's good that they will be back in the mix (pun intended!) |
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| ^ | Joined: 20 Dec 2005 Member: #91716 | ||
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hibidy wrote: Spitfire31 wrote: zerocrossing wrote: I also kind of liked Redline reverb... but they're gone right? WRONG! 112dB is up and running and just released a fab compressor, Big Blue Compressor.
http://112db.com/redline/reverb/ /Joachim Yeah, they are coming back. I think their priority they said was getting the redline verb up to x64. Then the others should fall inline......anyways, it's good that they will be back in the mix (pun intended!) Still, at 3 times the price of VahallaRoom it would be hard to justify considering I already have a nice software reverb. Also, isn't Eventide releasing native versions of Eventide Space soon? I'm really interested in that. BLACKHOLE! ---- Zerocrossing Media http://www.zerocrossing.net 4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~ |
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| ^ | Joined: 26 Jun 2006 Member: #111565 Location: San Francisco Bay Area | ||
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Well, I'm not buying it, just saying they are back. Sure there will be some nice "vs" threads coming soon though VR covers me from nearly every aspect. I goes on, does what it's supposed to, is relatively easy to use and doesn't put any significant burden on this computer. I always recommend it these days because as picky as someone can get with verbs it covers all the needed bases and does it with class. Oh, and it's a bargain. |
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| ^ | Joined: 20 Dec 2005 Member: #91716 | ||
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@eventide: I don't care if it's all dongly. |
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| ^ | Joined: 20 Dec 2005 Member: #91716 | ||
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hey not to be mean or anything, but redline is an "ok" verb but firmly in the "standard" camp, and is in no way worth it's asking price.. It's just an average reverb that seems to be fairly easy to get incredibly metallic, and the metallic ttwang is hard to dial out. ---- Please call me Theo. |
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| ^ | Joined: 04 Sep 2001 Member: #1049 Location: Melbourne Australia | ||
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Why would that be mean? Because he's deceased? I don't have much respect for anyone that would take it that way, an honest opinion is an honest opinion.
MOST verbs sound "metallicky" to me to be honest. NONE are quite as smooth as I'd like. |
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| ^ | Joined: 20 Dec 2005 Member: #91716 | ||
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xh3rv wrote: Igro wrote: here is a small example of ValhallaRoom vs RP-Verb(first VRoom):
http://www.box.com/s/7bce10c4cd1b7e8207c6 The difference is so little. I have some beliefs here ... In the comparison I think VRoom is exceptionally lively in the way the spectrum evolves as it tails off, and this encodes the impression of a very rich, detailed space relative to RP-Verb. There are really good musical AND technical reasons for having a diffuse, none-ringing tail. In music you easily end up with broken chords if the note of a particularly prominent instrument hits the reverb and rings too clearly with it's tone, creating additional harmonics or in worst cases inharmonics to the base tone. It will make a chord progression sound out of tune and distorted. Technically you can end up with stuff piling up on the same ringing frequency which forces you to use sharp EQ notches to get rid of this or minimize the effect. It's worth remembering this: As far as I know, no major release since.. well.. ever has had a pure "reverb send" without any further processing. The reverb send was at the very least EQd a bit to fit within the mix. This is what I think a lot of people today just don't realize and simply slap on a reverb and leave it at that. I've had to tell a few clients during mastering that they should definitely EQ the reverb, especially the non-wanted frequencies. Also, if you send a dominant instrument into the reverb, it might be smart to notch out some of the fundamental frequency of the instrument from the reverb tail, thus giving the original instrument a bit more space to breath and not end up muddying the mix (unless that is the intended purpose). Finally, use de-essers! That's how you get those ultra smooth vocal reverbs and non-spitty drum reverbs. Very heavily de-ess the SEND signal before it hits the reverb. It's not uncommon to do -20dB of de-essing before hitting the reverb. I've planned for quite some time to do a tutorial video on these various techniques but alas I'm a bit short on time at the moment. Cheers! bManic ---- "He who asks is a fool for five minutes, he who does not ask remains a fool forever" |
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| ^ | Joined: 03 Feb 2003 Member: #5744 Location: Finland, Espoo | ||
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hibidy wrote: Why would that be mean? Because he's deceased? I don't have much respect for anyone that would take it that way, an honest opinion is an honest opinion.
MOST verbs sound "metallicky" to me to be honest. NONE are quite as smooth as I'd like. Because most reverbs ARE metallic on some source material. It's a matter of choosing the correct reverb, then the correct processing of the SEND signal BEFORE the reverb and finally some processing after the reverb. Simply slapping on a reverb is non-heard off.. at least I've never ever seen a serious mix where the reverb wasn't tweaked in some way (sometimes on the very reverb unit itself). Cheers! bManic ---- "He who asks is a fool for five minutes, he who does not ask remains a fool forever" |
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| ^ | Joined: 03 Feb 2003 Member: #5744 Location: Finland, Espoo | ||
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Igro wrote: I noticed that it's all depend of input. I agree with others, that in previous sample VRoom was better. But I tried kick as well, where PP-Verb uses Cave algorithm with Multy 3 type against VRoom first Large Room algorithm: http://www.box.com/s/0d8e7290b5bfef39b716 The dry kick is here: http://www.box.com/s/7e3caf23c6627b833937 The First one is RP, second is VRoom and with this sample RP sounded better to me. That means it's better to have a few reverbs and use them respectively. Nice examples. In the first one I hear a -rather smooth- cyclic/ mod on the tail, and its amplitude is decaying gently with the reverb, but it doesnt alter the original timbral "quality" of the Drum. On the second one there's a kind of harmonic wich becomes proeminent and in some higher freqs than the fondamental of original sound ( well a BD doesnt exactly have a fundamental, but you see the picture ). There also a kind of quick shimmering osscillation shortly after the impact, very disturbing. I would not use that in a mix except for a special Fx. All in all I prefered one. At least it makes the kind of job I mostly want a reverb to do : Add space, not harmonics or emphasised freqs. When EQuing a reverb its quite rare to boost some freqs, usually you'll want to remove some. Note : Doesnt mean I prefer reverb unit A to B. Just that in these examples I really prefer A. LtZ ---- www.lelotusbleu.fr Soundbanks for Vsti 5000+ Instruments for 23 Vstis, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there [Xils-Lab Team] |
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| ^ | Joined: 19 Feb 2004 Member: #12754 Location: Paris |
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