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fanfarecircuit wrote: chicken muffin wrote: hmm. well that's not the way i believe sounds should be designed. i guess we have different opinion of quality. when patches clip that's just pure laziness.
just because a lot of sound designers do it/allow it, doesn't make it any less acceptable accept by those who accept it. i don't. and am very upset when my patches clip cause when i design sounds they never do. and they shouldn't. theres no reason why a person can take 3-4 hours maybe more designing a sound and then not take the time to level the sound properly. pure laziness. i agree with you. dont you feel silly now too? ---- To laymen, software development is something akin to wizardry. Neither time, nor effort are involved. If software is missing features they want, or has bugs, it is solely because someone has been too lazy to wave their magic wand. |
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---- "a confession without need of absolution, without need of redemption" |
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| ^ | Joined: 17 Sep 2006 Member: #120559 Location: Rosehill Cemetery | ||
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whyterabbyt wrote: i guess we can all expect 17 pages of nonsense before user-error is admitted.
lol.....this turn out to be so correct eh? rsp |
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| ^ | Joined: 16 Feb 2005 Member: #58134 Location: Kingston, Jamaica | ||
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It didn't make it to several pages only because Jeremy caught the thread early. The end result was still accurately predicted. ---- "a confession without need of absolution, without need of redemption" |
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| ^ | Joined: 17 Sep 2006 Member: #120559 Location: Rosehill Cemetery | ||
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rofl..this reminds of that scene in Raiders of the Lost Ark where the angry Arab is showing off with his sword.. |
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I'm expecting a cheap copy of Reason to appear in the marketplace any time now... ---- "are we there yet?" |
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jonnyG wrote: I'm expecting a cheap copy of Reason to appear in the marketplace any time now...
you wish! |
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Ok, well there isn't much more to say here. But I'll try to end with some constructive info on clipping.
I'm totally open to criticism if you have problems with my patches. Fanfarecircuit, if you found clipping I'd appreciate if you could email me about it. I literally did spend hours volume-balancing all Combinators in Pantheon I, Pantheon II and Synthetic Kits though - so really it should be pretty even and not clipping. Of course, with some of the polyphonic patches, if you play enough notes at once clipping can occur. Typically I'd balance the polyphonic stuff so you could play at least 5-6 notes cleanly. If you are playing massive 10-note full velocity chords then you may need to turn down the mixer channel. The other caveat is that with complex patches like these, with Combinator rotaries/buttons mapped to multiple destinations, sometimes its possible to find a specific combination of rotary/button settings that can raise the output level quite a bit. Its hard to balance for every possible combination of settings... The flipside of this is that some other developers sets of patches are based on templates and thus very predictable in terms of output level. And finally, many of the patches do have either a Limiter or Compressor to safeguard levels. I don't think that replaces proper volume-balancing though. Furthermore if you use a M-Class Limiter on every patch its a large waste of CPU. |
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| ^ | Joined: 24 Apr 2003 Member: #6871 Location: Canada | ||
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whyterabbyt wrote: dont you feel silly now too? why would i feel silly for saying something positive to someone that was about to be publically humiliated by a mob of jerks? do you feel silly for continually following me around the forum? you don't have anything better to do? is your calling in life really just to be an internet bully? |
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Jeremy_NSL wrote: Fanfarecircuit, if you found clipping I'd appreciate if you could email me about it. no, you misunderstood. i haven't used your product. i was just defending chickenmuffin because i thought his statement was generally reasonable and he was about to get his ass handed to him. chicken muffin wrote: hmm. well that's not the way i believe sounds should be designed. i guess we have different opinion of quality. when patches clip that's just pure laziness.
just because a lot of sound designers do it/allow it, doesn't make it any less acceptable accept by those who accept it. i don't. and am very upset when my patches clip cause when i design sounds they never do. and they shouldn't. theres no reason why a person can take 3-4 hours maybe more designing a sound and then not take the time to level the sound properly. pure laziness. no mention of nucleus soundlab in the comment i agreed with. just his general thought on sound design and finalizing patches. |
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| ^ | Joined: 02 Jul 2006 Member: #112128 | ||
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Hey ok. I understand, its the principle you agree with. I do to! I spend 10+ hours on some patches - so a few minutes making sure they are balanced is just a drop in the bucket fanfarecircuit wrote: no mention of nucleus soundlab in the comment i agreed with. just his general thought on sound design and finalizing patches. |
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| ^ | Joined: 24 Apr 2003 Member: #6871 Location: Canada | ||
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Quote: i was just defending chickenmuffin because i thought his statement was generally reasonable and he was about to get his ass handed to him.
his question was reasonable..his statement was delivered in a socially retarded manner which I believe had a lot to do with the way his ass was subsequently handled. |
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| ^ | Joined: 03 Oct 2005 Member: #83128 | ||
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Chester Desmond wrote: his question was reasonable..his statement was delivered in a socially retarded manner which I believe had a lot to do with the way his ass was subsequently handled. so? i can understand that. i've been guilty of the same thing a few times... anyway, this thread has gotten me interested in the soundcell sale... so no harm done. i guess all publicity IS good publicity. and i think it's great that chickenmuffin is humble enough to admit when he's wrong... that's hardly "socially retarded". Last edited by fanfarecircuit on Thu Feb 04, 2010 9:26 pm; edited 2 times in total |
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| ^ | Joined: 02 Jul 2006 Member: #112128 | ||
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Jeremy_NSL wrote: Ok, well there isn't much more to say here. But I'll try to end with some constructive info on clipping.
polyphonic patches with lots of modulations and controls are a bear to get the levels reasonable on. I think 5note chords should be some sort of an industry standard!I'm totally open to criticism if you have problems with my patches. Fanfarecircuit, if you found clipping I'd appreciate if you could email me about it. I literally did spend hours volume-balancing all Combinators in Pantheon I, Pantheon II and Synthetic Kits though - so really it should be pretty even and not clipping. Of course, with some of the polyphonic patches, if you play enough notes at once clipping can occur. Typically I'd balance the polyphonic stuff so you could play at least 5-6 notes cleanly. If you are playing massive 10-note full velocity chords then you may need to turn down the mixer channel. The other caveat is that with complex patches like these, with Combinator rotaries/buttons mapped to multiple destinations, sometimes its possible to find a specific combination of rotary/button settings that can raise the output level quite a bit. Its hard to balance for every possible combination of settings... The flipside of this is that some other developers sets of patches are based on templates and thus very predictable in terms of output level. And finally, many of the patches do have either a Limiter or Compressor to safeguard levels. I don't think that replaces proper volume-balancing though. Furthermore if you use a M-Class Limiter on every patch its a large waste of CPU. |
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| ^ | Joined: 15 Apr 2003 Member: #6777 Location: -on the outside looking in | ||
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Quote: so? i can understand that. i've been guilty of the same thing a few times...
IKnow.. |
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| ^ | Joined: 03 Oct 2005 Member: #83128 |
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