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i'm not sure why anyone would pay for basic vst effects in 2010, but i thought i'd be enterprising and charge for a bundle of them just in case any one of them seems to have appealing features the full suite includes 7 effects, 6 listed here and one surprise bonus, as an homage to crackerjack, sugary breakfast cereals and other crassly commercial products utilising such glib marketing tactics (but not those tasteful german chocolate eggs). these effects were developed for different reasons, as discussed below, and happened to be what engaged my sensibility.
mod filter hardly my work.. chris kerry's ASM biquad implementation. i've used this plugin for years, thought i'd put a gui on it and include it.
modulation delay some people say this is kinda cool.. i wanted a hifi, ~gourmet modulating delay. this includes hermite interpolation and 2x oversampling options (which aren't light on cpu). apart from flanging and chorusing, this facilitates cross-channel feedback which may be fairly unique in low-end effects. if you like noise and experimental textures you'll probably like this one. delay can be driven into self-oscillation and used as a flexible tone generator.
multiq robert bristow-johnson peak and shelf filters with a 2x oversampling option. other people do free multiband eqs (such as rs-met, sans the oversampling) that use less cpu, so the only appeal here is possibly aesthetic. unless you're a narrow Q fan.
static delay after a request to combine filtered stereo delay and pingpong delays in one plugin i made this. what is good about it is the cross delay function, which smoothly blends from stereo delays to pingpong (pending you set the input balance accordingly). hermite interpolation, biquad filters, designed for fixed time delays.
for those of you with bright monitor settings who can't see the other version of the gui..
xoxos phaser a phaser.. maybe well-featured but considering the wide selection of free phasers, several of which offer better cpu performance, it's really just a pretty face. cpu options range from competitive to the aptly labeled OMG (exact modulation, filter coeffs and 2x oversampling, for a good chunk of your cpu).
xoxos reverb this is a lowspec algorithmic reverb (allpass ring) intended for intermediate usage.. when better quality than some of the other low cpu free models is desired but Ambience VST is cpu overkill.. the optimised model is mono in, stereo out. a stereo mode is available but the mono mode (uses about 1.6% of my 1.6g processor, 1/5th of ambience) is the sweet spot. like most widely parameterised algorithmic reverbs, it can be made to sound quite good or quite bad due to the response to different frequency content, so if you're looking for a low-cpu reverb, try the presets, and read the documentation to get the best use out of it the additional vst is a cheap, low-fi knockoff of a currently popular effect. the pack is at an introductory price of $10, each demo version is restricted by a few 'frozen' parameters (presets retain variable settings). http://www.xoxos.net/vst/DEMOeffects2010.zip http://www.xoxos.net *edit* these vst use the synthedit sdk and (with one exception) were developed with borland fclt c++ Last edited by xoxos on Sat Oct 23, 2010 10:11 am; edited 1 time in total |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid | ||
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Hi, Xoxos, glad to see them getting out Everyone, be sure to check the modulated delay, it's great ! |
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| ^ | Joined: 28 Apr 2004 Member: #22903 Location: france | ||
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Oh my---they do look good---I'm downloading the demo's ---- Barry The man who survived mustard gas and pepper spray is now a seasoned veteran http://www.ambientonline.org/ |
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| ^ | Joined: 23 Jun 2010 Member: #234424 Location: north of London ON | ||
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congratulations xoxos ! these are wonderful |
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| ^ | Joined: 05 Feb 2009 Member: #200141 | ||
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Are these c++, SM or SE? |
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| ^ | Joined: 15 Feb 2007 Member: #140348 Location: ...in the butt | ||
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pattonfreak1 wrote: Are these c++, SM or SE?
Why do you care? If the plugins works for you. If not, i'm sure xoxos can fix that. |
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| ^ | Joined: 30 Sep 2004 Member: #42752 | ||
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Ronumo wrote: pattonfreak1 wrote: Are these c++, SM or SE?
Why do you care? If the plugins works for you. If not, i'm sure xoxos can fix that. Can't ask what language plugs are coded in anymore? |
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| ^ | Joined: 15 Feb 2007 Member: #140348 Location: ...in the butt | ||
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These look better than most of the "basic" plugins that come with all the DAW's ive used. Damn these should be included in some of them. |
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| ^ | Joined: 06 May 2010 Member: #231311 Location: Sacramento, CA | ||
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pattonfreak1 wrote: Can't ask what language plugs are coded in anymore? Yes, but you can't draw a proper conclusion of the answer anyway. For example is Synthedit build of c++ prefabs and SynthMaker code can even be assembler optimized witch is a higher level than c++, but it can on the other side also be cpu hungry prefabs connected together in a hurry. It's up to the individual developer how well the plugins are coded, not the language. |
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| ^ | Joined: 30 Sep 2004 Member: #42752 | ||
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Ronumo wrote: pattonfreak1 wrote: Can't ask what language plugs are coded in anymore? Yes, but you can't draw a proper conclusion of the answer anyway. For example is Synthedit build of c++ prefabs and SynthMaker code can even be assembler optimized witch is a higher level than c++, but it can on the other side also be cpu hungry prefabs connected together in a hurry. It's up to the individual developer how well the plugins are coded, not the language. Hence the reason I asked in the 1st place... |
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| ^ | Joined: 15 Feb 2007 Member: #140348 Location: ...in the butt | ||
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Ronumo wrote: pattonfreak1 wrote: Are these c++, SM or SE?
Why do you care? If the plugins works for you. If not, i'm sure xoxos can fix that. It's a valid question. Almost all SE and SM plug-ins I've tried in Tracktion 3 cause problems. Not as much the case with C++ plug-ins. ---- Yes! |
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| ^ | Joined: 04 May 2007 Member: #149798 Location: Mars Colony | ||
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A.M. Gold wrote: It's a valid question. Almost all SE and SM plug-ins I've tried in Tracktion 3 cause problems. Not as much the case with C++ plug-ins.
Sure, but i'm pretty sure i can render a plugin in SM that runs fine in Traction and it's also possible to make a plugin in c++ theres not. Also SM and SE platforms gets updated. I'm just saying you can't draw a conclusion on this alone. Better is to try the demo's and see how it suits you instead. |
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| ^ | Joined: 30 Sep 2004 Member: #42752 | ||
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If XOXOS made it then its probably top notch stuff. No need to question the methods. |
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| ^ | Joined: 06 May 2010 Member: #231311 Location: Sacramento, CA | ||
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Well I have no idea what it is about SE and SM Tracktion doesn't like. The problem may apply to all of the plug-ins, regardless of which modules were used. It may be out of the control of anyone other than the platform and DAW developers. ---- Yes! |
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| ^ | Joined: 04 May 2007 Member: #149798 Location: Mars Colony | ||
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why has this become about whether someone has the right to ask a question? Why does anyone have to justify their question? I dont get it, if you don't like the question then don't read the answer ---- I never learned anything from being right Hink 2012 RIP Reason L. and Ian B |
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| ^ | Joined: 05 Sep 2003 Member: #8838 Location: New England U.S.A. |
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