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KVR Forum » ConcreteFX
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v2.5 Manual Missing Oversampling!
michaelmoye
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PostPosted: Mon May 09, 2011 7:18 pm reply with quote
The 'Advanced' - 'Global' section of the manual is missing the setting for Oversampling.

Can anyone give a description of this please?
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Concretefx
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PostPosted: Mon May 09, 2011 10:36 pm reply with quote
V2.5 , err I'm a bit confused about which plugin are you talking about ?
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michaelmoye
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PostPosted: Mon May 09, 2011 11:09 pm reply with quote
oops... sorry!
= Kubik
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Concretefx
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PostPosted: Tue May 10, 2011 12:11 am reply with quote
Thanks for the clarification.

Oversampling is when you run the oscillators at a higher rate then the normal sample rate. 2x means they are run at twice the rate, and so on.

This is a good thing because it removes some of the noise (aliasing as it's know) in high pitched sound, which is created by the limits imposed by the sample rate.

So, using over-sampling to create higher sample rates reduces this noise because the noised imposed by the sample rate limit, are now much high in frequency.

This is only a very short explanation, there is a lot more information out there about anti-aliasing, nyquist frequency etc.

So in a nutshell, higher aliasing means better sounding sounds but uses more CPU.

Hopefully this has helped.

Cheers

Jon
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kmonkey
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PostPosted: Tue May 10, 2011 12:17 am reply with quote
Concretefx wrote:

So in a nutshell, higher aliasing means better sounding sounds but uses more CPU.



No it is exactly opposite. Higher sampling rate means less aliasing thus better sound. Aliasing is noise. You don't want it.

Higher aliasing = bad sound,worse sound (so developers use oversampling to avoid it)
Less aliasing = better sound (so..better sound)
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Concretefx
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PostPosted: Tue May 10, 2011 12:27 am reply with quote
Err yes that is what I meant, (it's only 9.25 here in the morning Smile )
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