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ValhallaRoom version 1.1.0 released. New reverb mode (LV-426), 64-bit OSX VST.
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Sampleconstruct
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PostPosted: Thu May 10, 2012 9:00 am reply with quote
Here is a little flute synth (programmed in Zebra) Jam drowned in Valhalla Space (VRoom and ÜberMod):
http://soundcloud.com/sampleconstruct/valhalla-flute-story-f x-jam
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Arglebargle
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PostPosted: Thu May 10, 2012 12:21 pm reply with quote
I have a question - if I want to do the classic gated drum reverb sound in V-Room, what are the best sounding algorithms for this? Or is it all a matter of preference?
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valhallasound
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PostPosted: Thu May 10, 2012 12:44 pm reply with quote
Arglebargle wrote:
I have a question - if I want to do the classic gated drum reverb sound in V-Room, what are the best sounding algorithms for this? Or is it all a matter of preference?


If you are mixing in the Late reverb with the early (i.e. setting DEPTH to more than 0%), I'd recommend using the following algorithms to avoid coloration:

Large Room
Large Chamber
Dark Chamber
Dark Space
Sulaco

The other algorithms might have a bit of ringing when set to very short decay values, or might have strange amplitude behavior at the lowest decay settings.

In general, if you are using the Early section as a gate, you can probably keep DEPTH set to 0%. At this point, you can make your decision based on whether you want a brighter or darker sound, as the Early section in the Dark/Alien algorithms will have less high frequencies. This would probably give you a more "authentic" gated sound. Using Narcissus or Sulaco will give you the lowest CPU in this case.

Here's a good gated reverb starting point:

<ValhallaRoom pluginVersion="1.1.0" presetName="NarcissusDrumGate" mix="1" predelay="0.00319999992" decay="0.00130130129" HighCut="0.530201316" earlyLateMix="0" lateSize="0" lateCross="0" lateModRate="0.0909090936" lateModDepth="0" RTBassMultiply="0.333333343" RTXover="0.0909090936" RTHighMultiply="0.411111116" RTHighXover="0.238255039" earlySize="0.19729729" earlyCross="0" earlyModRate="0.0909090936" earlyModDepth="0.119999997" earlySend="1" diffusion="1" type="0.75"/>

I've set the Late Size to 0.0, and the DECAY to a short setting, in order to add a bit more thickness to the gate when DEPTH is greater than 0%.

Sean Costello
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Arglebargle
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PostPosted: Thu May 10, 2012 1:05 pm reply with quote
Sorry I didn't explain myself better, I was more thinking about getting a massive reverb sound that will be processed by an external gate. I'm just wondering what algorithms and settings will be ideal for a snare drum. I should prolly just go experiment. HiHi
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meldavid
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PostPosted: Sat May 12, 2012 8:17 am reply with quote
Hey I have an idea for Mr Valhalla as a preset.

A tempo-synced reverb that goes wub wub wub on the low end and a leslie on the top end. I have no idea what it will sound like but I would like to hear it.

And what about an effect that simulates being underwater?

If you had a multi-effect rack plug-in instead, similar to the structure you get with keyboard workstations, that had reverbs, chorus, delays, distortion, compressors, etc. totally configurable and flexibly routable... then people can get more creative and experimental with presets.

Use your excellent re-sizeable GUI, using tabs for each different FX block.

You'd then be competing with Guitar Rig though. But if you priced it right, it would be a no-brainer purchase.
Last edited by meldavid on Sun May 13, 2012 11:44 am; edited 1 time in total
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antithesist
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PostPosted: Sun May 13, 2012 3:32 am reply with quote
In the beginning God created the heavens and the earth and WubVerb.
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Krakatau
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PostPosted: Sun May 13, 2012 8:03 am reply with quote
antithesist wrote:
In the beginning God created the heavens and the earth and WubVerb.


yep and i'for one, assume that right before the beginning, God created himself
just because he should begin by something...

Razz
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metalifuxx
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PostPosted: Sun May 13, 2012 7:28 pm reply with quote
As long as it's only wub dub flub sub and does not have any step in it HiHi
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Sampleconstruct
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PostPosted: Sun May 13, 2012 7:44 pm reply with quote
How about a preset that does ching ching at the beginning and then goes swoooooshing downwards to reach a final wobbawobba before fading away with a weoooooshhh....
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hibidy
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PostPosted: Sun May 13, 2012 8:14 pm reply with quote
metalifuxx wrote:
As long as it's only wub dub flub sub and does not have any step in it HiHi


wub wub wub........wubwubwub wub wub wub...........
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mandolarian
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PostPosted: Sun May 13, 2012 10:49 pm reply with quote
Sampleconstruct wrote:
How about a preset that does ching ching at the beginning and then goes swoooooshing downwards to reach a final wobbawobba before fading away with a weoooooshhh....


Sounds like a good start, if you like that ching chingery feel. How does the middle bit go again? Really like the ending, weeeeeeeeeeeeeeoooooooooooooooooooooooooooossssshhhhhh.
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perception: the stuff reality is made of.
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valhallasound
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PostPosted: Mon May 14, 2012 9:10 am reply with quote
Sampleconstruct wrote:
How about a preset that does ching ching at the beginning and then goes swoooooshing downwards to reach a final wobbawobba before fading away with a weoooooshhh....


http://www.youtube.com/watch?v=JXItfg3mmEE

It would be hard to beat the "ching!" at the beginning of this track.

Sean Costello
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valhallasound
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PostPosted: Mon May 14, 2012 9:13 am reply with quote
meldavid wrote:
Hey I have an idea for Mr Valhalla as a preset.

A tempo-synced reverb that goes wub wub wub on the low end and a leslie on the top end. I have no idea what it will sound like but I would like to hear it.

And what about an effect that simulates being underwater?

If you had a multi-effect rack plug-in instead, similar to the structure you get with keyboard workstations, that had reverbs, chorus, delays, distortion, compressors, etc. totally configurable and flexibly routable... then people can get more creative and experimental with presets.

Use your excellent re-sizeable GUI, using tabs for each different FX block.

You'd then be competing with Guitar Rig though. But if you priced it right, it would be a no-brainer purchase.


It works better for me to concentrate on more specialized plugins, as opposed to all-in-one solutions. I'd rather dial in deep on one effect, as opposed to figuring out how to route a bunch of effects.

ValhallaÜberMod is kind of a multi-effect plugin, but in the sense that it is "close enough to the metal" to create all sorts of effects. You can get reverbs, chorus, delays, distortion, flanging, gated reverbs, etc.

Sean Costello
^ Joined: 14 Nov 2006  Member: #128465  Location: Pacific NW
mandolarian
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PostPosted: Mon May 14, 2012 12:41 pm reply with quote
valhallasound wrote:
ValhallaÜberMod is kind of a multi-effect plugin, but in the sense that it is "close enough to the metal" to create all sorts of effects. You can get reverbs, chorus, delays, distortion, flanging, gated reverbs, etc.


Not just multi-effects, but great for multidimensional perceptual panoramas, like recursive reflective insights into the eternal nature of the transient caffeinated self.
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perception: the stuff reality is made of.
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valhallasound
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PostPosted: Tue May 15, 2012 7:47 am reply with quote
mandolarian wrote:
valhallasound wrote:
ValhallaÜberMod is kind of a multi-effect plugin, but in the sense that it is "close enough to the metal" to create all sorts of effects. You can get reverbs, chorus, delays, distortion, flanging, gated reverbs, etc.


Not just multi-effects, but great for multidimensional perceptual panoramas, like recursive reflective insights into the eternal nature of the transient caffeinated self.


I started back on coffee in the last few weeks. Trying to finish up the next plugin. My wife just staged an intervention last night. Back to green tea for me.

Sean Costello
^ Joined: 14 Nov 2006  Member: #128465  Location: Pacific NW
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