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Oh man. Another purchase is coming on...
That's really cool that it will have interaction of channel inserts...is this different than the "other" console emulators (not that it matters that much)? ---- ![]() |
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| ^ | Joined: 13 Feb 2003 Member: #5913 Location: Vancouver, Canada | ||
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Sounds like nobody knows how much these extra features will matter, but they sure sound interesting.
I like the fact that both buss and channel have saturation control (I wish I had a trim on the Satson buss) and the ability to group enable/disable (although I also would like to be able to switch console modes from tube to solid state as a group). The ducking seems like an interesting shortcut instead of hooking up a sidechain. |
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| ^ | Joined: 24 Nov 2008 Member: #194374 Location: Seattle, WA | ||
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This is a small teaser about the buss compressor.
The multitrack drums and bass mix has the following effects: - STRIPbus on Bassdrum, snare, hihat, panoramics, bass - stripBUS on master bus This is the sequence you can hear in the demo: - dry tracks - console in - bus comp in - low and hi freqs "protection mode" in (on the comp's gui: lo-side and hi-side 100%) - side "protection mode" in (on the gui: M-S 30% from full) - "protection modes" off (lo freqs, hi freqs to 0% and M-S to full) - bus comp off - console off Sorry for the noisy hihat track. StripBus - Console and Bus Compressor test The game here isn't adding some distortion to the mix. It is getting more dynamics and separation, "mixing" the sounds, making things "bigger". The bus comp settings are a bit too high because I wanted to show why the last three knobs are there. The bus comp is in 4x oversampling. |
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| ^ | Joined: 15 Jul 2004 Member: #33271 Location: Italy | ||
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Quote: The game here isn't adding some distortion to the mix.
Excellent!!! |
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| ^ | Joined: 11 Aug 2008 Member: #186852 Location: Dark Side of the Moonies | ||
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quintosardo wrote: This is a small teaser about the buss compressor.
The multitrack drums and bass mix has the following effects: - STRIPbus on Bassdrum, snare, hihat, panoramics, bass - stripBUS on master bus This is the sequence you can hear in the demo: - dry tracks - console in - bus comp in - low and hi freqs "protection mode" in (on the comp's gui: lo-side and hi-side 100%) - side "protection mode" in (on the gui: M-S 30% from full) - "protection modes" off (lo freqs, hi freqs to 0% and M-S to full) - bus comp off - console off Sorry for the noisy hihat track. StripBus - Console and Bus Compressor test The game here isn't adding some distortion to the mix. It is getting more dynamics and separation, "mixing" the sounds, making things "bigger". The bus comp settings are a bit too high because I wanted to show why the last three knobs are there. The bus comp is in 4x oversampling. Wow, that's some sweet compression happening! Is it just me, or do the hats seem to echo a bit when the console first kicks in? And what's the CPU like at 4x oversampling? ---- ![]() |
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| ^ | Joined: 13 Feb 2003 Member: #5913 Location: Vancouver, Canada | ||
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@ bduffy
Good ears. No, it not just you. |
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| ^ | Joined: 13 Sep 2007 Member: #159946 Location: Austria | ||
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quintosardo wrote: Sorry for the noisy hihat track. |
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| ^ | Joined: 11 Aug 2008 Member: #186852 Location: Dark Side of the Moonies | ||
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The tracks are the original ones, when the console brings out the high frequencies the room from the panoramics gives a bit of echo to the direct mic on the hh |
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| ^ | Joined: 15 Jul 2004 Member: #33271 Location: Italy | ||
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quintosardo wrote: The tracks are the original ones, when the console brings out the high frequencies the room from the panoramics gives a bit of echo to the direct mic on the hh
Cool. I know you mentioned "noisy" hats, but wasn't sure if that's what you meant. The demo sounds really nice, as always! ---- ![]() |
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| ^ | Joined: 13 Feb 2003 Member: #5913 Location: Vancouver, Canada | ||
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Some extreme compression on the drumkit. The bass is not effected.
Bassdrum, snare, hihat, panoramics are sent to a group and an instance of teh bus compressor is inserted in the group. About 16dB level reduction. StripBus drumkit extreme compression |
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| ^ | Joined: 15 Jul 2004 Member: #33271 Location: Italy | ||
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Don't know if it's just me but SKnote audio examples always take ages to load and play. Kinda puts me off waiting around to listen to them. |
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| ^ | Joined: 11 Aug 2008 Member: #186852 Location: Dark Side of the Moonies | ||
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Aloysius wrote: Don't know if it's just me but SKnote audio examples always take ages to load and play. Kinda puts me off waiting around to listen to them.
It's all of us. Since the demo is always wav. ---- GAS |
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| ^ | Joined: 01 May 2010 Member: #230948 | ||
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That's because of wav format.
mp3 samples for such things like compression, emulation, reverbs, don't make sense for me |
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| ^ | Joined: 15 Jul 2004 Member: #33271 Location: Italy | ||
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Kind of rough to fault someone for offering high quality audio example. |
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| ^ | Joined: 24 Nov 2008 Member: #194374 Location: Seattle, WA | ||
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Thanks. Just thought I'd mention it in case you didn't know.
Cheers (by the way) for mailing Verbtone & Necklace earlier. Looking forward to using these later on tonight. i'll be a bit more patient with the DEMO WAVs now that I know they are high quality and worth waiting for. |
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| ^ | Joined: 11 Aug 2008 Member: #186852 Location: Dark Side of the Moonies |
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