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KVRAF
 
19376 posts since 13 Feb, 2003, from Vancouver, Canada
 

Postby bduffy; Fri May 27, 2011 10:47 am

Oh man. Another purchase is coming on...

That's really cool that it will have interaction of channel inserts...is this different than the "other" console emulators (not that it matters that much)?
Image
KVRian
 
1373 posts since 24 Nov, 2008, from Seattle, WA
 

Postby lightsfadelow; Fri May 27, 2011 11:45 am

Sounds like nobody knows how much these extra features will matter, but they sure sound interesting.

I like the fact that both buss and channel have saturation control (I wish I had a trim on the Satson buss) and the ability to group enable/disable (although I also would like to be able to switch console modes from tube to solid state as a group).

The ducking seems like an interesting shortcut instead of hooking up a sidechain.
KVRAF
 
3300 posts since 15 Jul, 2004, from Italy
 

Postby quintosardo; Sat Jun 18, 2011 1:05 am

This is a small teaser about the buss compressor.

The multitrack drums and bass mix has the following effects:

- STRIPbus on Bassdrum, snare, hihat, panoramics, bass
- stripBUS on master bus

This is the sequence you can hear in the demo:

- dry tracks
- console in
- bus comp in
- low and hi freqs "protection mode" in (on the comp's gui: lo-side and hi-side 100%)
- side "protection mode" in (on the gui: M-S 30% from full)

- "protection modes" off (lo freqs, hi freqs to 0% and M-S to full)
- bus comp off
- console off

Sorry for the noisy hihat track.

StripBus - Console and Bus Compressor test

The game here isn't adding some distortion to the mix. It is getting more dynamics and separation, "mixing" the sounds, making things "bigger".

The bus comp settings are a bit too high because I wanted to show why the last three knobs are there.

The bus comp is in 4x oversampling.
Electronics and music: www.sknote.it
Recording in Italy: www.skstudio.it
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KVRAF
 
9721 posts since 11 Aug, 2008, from Alto Icon

Postby Aloysius; Sat Jun 18, 2011 1:12 am

The game here isn't adding some distortion to the mix.


Excellent!!! :D
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KVRAF
 
19376 posts since 13 Feb, 2003, from Vancouver, Canada
 

Postby bduffy; Sat Jun 18, 2011 4:03 am

quintosardo wrote:This is a small teaser about the buss compressor.

The multitrack drums and bass mix has the following effects:

- STRIPbus on Bassdrum, snare, hihat, panoramics, bass
- stripBUS on master bus

This is the sequence you can hear in the demo:

- dry tracks
- console in
- bus comp in
- low and hi freqs "protection mode" in (on the comp's gui: lo-side and hi-side 100%)
- side "protection mode" in (on the gui: M-S 30% from full)

- "protection modes" off (lo freqs, hi freqs to 0% and M-S to full)
- bus comp off
- console off

Sorry for the noisy hihat track.

StripBus - Console and Bus Compressor test

The game here isn't adding some distortion to the mix. It is getting more dynamics and separation, "mixing" the sounds, making things "bigger".

The bus comp settings are a bit too high because I wanted to show why the last three knobs are there.

The bus comp is in 4x oversampling.

Wow, that's some sweet compression happening!

Is it just me, or do the hats seem to echo a bit when the console first kicks in?

And what's the CPU like at 4x oversampling?
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KVRist
 
104 posts since 13 Sep, 2007, from Austria

Postby GeorgK; Sat Jun 18, 2011 4:17 am

@ bduffy
Good ears. No, it not just you.
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KVRAF
 
9721 posts since 11 Aug, 2008, from Alto Icon

Postby Aloysius; Sat Jun 18, 2011 4:18 am

quintosardo wrote:
Sorry for the noisy hihat track.
KVRAF
 
3300 posts since 15 Jul, 2004, from Italy
 

Postby quintosardo; Sat Jun 18, 2011 1:21 pm

The tracks are the original ones, when the console brings out the high frequencies the room from the panoramics gives a bit of echo to the direct mic on the hh :)
Electronics and music: www.sknote.it
Recording in Italy: www.skstudio.it
User avatar
KVRAF
 
19376 posts since 13 Feb, 2003, from Vancouver, Canada
 

Postby bduffy; Mon Jun 20, 2011 2:58 pm

quintosardo wrote:The tracks are the original ones, when the console brings out the high frequencies the room from the panoramics gives a bit of echo to the direct mic on the hh :)

Cool. I know you mentioned "noisy" hats, but wasn't sure if that's what you meant. The demo sounds really nice, as always! :D
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KVRAF
 
3300 posts since 15 Jul, 2004, from Italy
 

Postby quintosardo; Tue Jun 21, 2011 7:47 am

Some extreme compression on the drumkit. The bass is not effected.
Bassdrum, snare, hihat, panoramics are sent to a group and an instance of teh bus compressor is inserted in the group.
About 16dB level reduction.

StripBus drumkit extreme compression

:D
Electronics and music: www.sknote.it
Recording in Italy: www.skstudio.it
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KVRAF
 
9721 posts since 11 Aug, 2008, from Alto Icon

Postby Aloysius; Tue Jun 21, 2011 7:51 am

Don't know if it's just me but SKnote audio examples always take ages to load and play. Kinda puts me off waiting around to listen to them.
KVRian
 
841 posts since 1 May, 2010

Postby xamido; Tue Jun 21, 2011 7:59 am

Aloysius wrote:Don't know if it's just me but SKnote audio examples always take ages to load and play. Kinda puts me off waiting around to listen to them.


It's all of us. Since the demo is always wav. :oops:
GAS
KVRAF
 
3300 posts since 15 Jul, 2004, from Italy
 

Postby quintosardo; Tue Jun 21, 2011 8:00 am

That's because of wav format.

mp3 samples for such things like compression, emulation, reverbs, don't make sense for me ;)
Electronics and music: www.sknote.it
Recording in Italy: www.skstudio.it
KVRian
 
1373 posts since 24 Nov, 2008, from Seattle, WA
 

Postby lightsfadelow; Tue Jun 21, 2011 8:10 am

Kind of rough to fault someone for offering high quality audio example.
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KVRAF
 
9721 posts since 11 Aug, 2008, from Alto Icon

Postby Aloysius; Tue Jun 21, 2011 8:10 am

Thanks. Just thought I'd mention it in case you didn't know.

Cheers (by the way) for mailing Verbtone & Necklace earlier. Looking forward to using these later on tonight.

i'll be a bit more patient with the DEMO WAVs now that I know they are high quality and worth waiting for.

:)
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