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!Epoch, for the next 4 years

jowen
KVRist
 
97 posts since 16 Jun, 2009

Postby jowen; Sat Jan 09, 2016 3:52 am !Epoch, for the next 4 years

It makes me think something really big is coming......?

The other thread will be closed at its 4th birthday at the 13.02.2016, so lets start the second epoch here.

It is time to wait!

Like the name " !Epoch " best by the way.
? ? ?
KVRist
 
36 posts since 6 Oct, 2013, from The Red Eye

Postby ? ? ?; Sat Jan 09, 2016 9:42 am Re: !Epoch, for the next 4 years

You like the name "Not Epoch" best??? Sure it may look cool, but as a name.....neh.
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firepile
KVRian
 
807 posts since 19 Aug, 2009

Postby firepile; Sat Jan 09, 2016 5:40 pm Re: !Epoch, for the next 4 years

jowen wrote:It makes me think something really big is coming......?

Yes, maybe in 2020...
mannymang
KVRer
 
5 posts since 10 Mar, 2014

Postby mannymang; Sat Jan 09, 2016 10:48 pm Re: !Epoch, for the next 4 years

The crybully :cry: already closed the other thread. It threw a wittle tantwum. :lol:
colin@loomer
KVRian
 
982 posts since 25 Aug, 2003, from Bournemouth, UK

Postby colin@loomer; Sun Jan 10, 2016 3:21 am Re: !Epoch, for the next 4 years

Honestly, a new thread isn't a bad idea. The previous one is obviously quite long, so I intended to shortly start an 'official' one.
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stanlea
KVRAF
 
4754 posts since 11 Feb, 2005, from Bordeaux France

Postby stanlea; Sun Jan 10, 2016 3:32 am Re: !Epoch, for the next 4 years

I guess there will be a new thread with the real name when it's unveiled.
You can't always get what you waaaant...
colin@loomer
KVRian
 
982 posts since 25 Aug, 2003, from Bournemouth, UK

Postby colin@loomer; Sun Jan 10, 2016 3:34 am Re: !Epoch, for the next 4 years

Indeed. I hope jowen doesn't mind, but I will close this thread at that point just to keep things all in one place.
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aMUSEd
KVRAF
 
24701 posts since 14 Sep, 2002, from In teh net

Postby aMUSEd; Sun Jan 10, 2016 3:36 am Re: !Epoch, for the next 4 years

jowen wrote:Like the name " !Epoch " best by the way.


'Epic' - which is what it became :)
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whyterabbyt
Beware the Quoth
 
23731 posts since 3 Sep, 2001, from R'lyeh Oceanic Amusement Park and Funfair

Postby whyterabbyt; Sun Jan 10, 2016 3:51 am Re: !Epoch, for the next 4 years

As long as it doesnt become Epochryphyal. :lol:
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aMUSEd
KVRAF
 
24701 posts since 14 Sep, 2002, from In teh net

Postby aMUSEd; Sun Jan 10, 2016 10:06 am Re: !Epoch, for the next 4 years

Although it could be Eponymous, which would be somewhat amusing.
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Nielzie
KVRAF
 
6970 posts since 28 May, 2005, from Netherlands

Postby Nielzie; Sun Jan 10, 2016 10:15 am Re: !Epoch, for the next 4 years

Or perhaps "Epos"? :)
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szalonykp
KVRian
 
568 posts since 3 Nov, 2006, from Poland

Postby szalonykp; Sun Jan 10, 2016 10:20 am Re: !Epoch, for the next 4 years

We're doing THAT again?! :)
jensa
KVRAF
 
1654 posts since 11 Dec, 2005, from Malmö, Sweden

Postby jensa; Sun Jan 10, 2016 11:10 am Re: !Epoch, for the next 4 years

Epocurus. See what I did there. :wink:
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Nielzie
KVRAF
 
6970 posts since 28 May, 2005, from Netherlands

Postby Nielzie; Sun Jan 10, 2016 11:29 am Re: !Epoch, for the next 4 years

szalonykp wrote:We're doing THAT again?! :)

Yep, it's been that long. Let's do IT! :hyper:
colin@loomer
KVRian
 
982 posts since 25 Aug, 2003, from Bournemouth, UK

Postby colin@loomer; Fri Jan 22, 2016 5:21 am Re: !Epoch, for the next 4 years

I've been doing some profiling tests, just to ensure that everything still ticks along nicely. On my test machine, a five year-old MacBook, and using the most heavyweight macro I've built - an ADSR envelope sourced from about 150 individual modules - I'm pleased that total CPU usage of this macro is only about 0.4%: pretty trivial in the grand scheme of things.

The most heavyweight built-in modules, the sequencers, tend to take a similar amount. Instances of both the poly and mono step sequencers, for example, have been seen to use about 0.2% each.

The other weighty module, the lua script, which is in itself fairly lightweight, depends largely on what the script is actually doing. There are plenty of lua optimisation tips around, using locals instead of globals, etc, and you can tweak the performance a little more by setting the required size of the memory pool available to each script. As a precaution, if the script appears to take too long - perhaps an accidental infinite loop - it will be forcibly stopped, to ensure that the graph keeps flowing. In this case, the forcible termination will appear in the console, informing you to fix your script! Lua scripts will also be forcibly terminated if they fail twice consecutively.

So, all looking good CPU-usage wise, and I've still several performance tweaks to implement post release.
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