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koalaboy wrote: It would be nice to hear a solo with more legato - whilst I can hear it sometimes, often there seems a lot of attack/pluck on each note.
I don't doubt it can do effective hammer-on/pullof legato playing, I just haven't really heard much in the demos. Hi, yes, hammer-ons/pull-offs are settable via Performance Key F#1 and from Finger Sliding 'Range' parameter (IronAxe Sect.A), activable by velocity CC#. Sorry, but at now I really don't have energy enough to make other audio/video demos... :) By the way the Product Demo version will be available in 2 days. |
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| ^ | Joined: 17 Feb 2010 Member: #226108 | ||
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Just released IronAxe and launched the Special Introductory Offer.
IronAxe development had been a long and hard work for me, I hope you will appreciate it and I hope it will be useful/helpful in your next productions. About the Special Offer : IronAxe has a MSRP of 149 EURO/€, but from May 7th to May 20th 2012, it can be purchased for a Special Introductory Price of 129 euro from our Online Shop. Thank you for your attention, bruno |
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| ^ | Joined: 17 Feb 2010 Member: #226108 | ||
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lol i cant believe how damn awesome this thing sounds. this thing sounds better then some of the big name gear. how sad |
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| ^ | Joined: 19 Sep 2011 Member: #265049 | ||
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Just tried it, much much better than Slayer 1/2 Cpu usage is very high though... Great stuff, hope to see that cpu usage improved. Cheers |
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| ^ | Joined: 14 Mar 2002 Member: #2129 | ||
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Hi AstralExistence, geoslake, thank you for your nice comments,
yes, at least a Dual-Core CPU is recommended for multi instances of IronAxe. It requires about the same CPU resources as the latest Analog Modeling synths at their best rendering option. |
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| ^ | Joined: 17 Feb 2010 Member: #226108 | ||
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It sounds really nice, but I can't work out how I'm meant to get legato playing going. I'm obviously missing something.
Also, the (obviously necessary) beep is maybe a bit too frequent - it's verging on water torture I'll have another go later on, and see if it becomes more obvious. |
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| ^ | Joined: 18 Mar 2006 Member: #102023 Location: Plymouth, UK | ||
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koalaboy wrote: It sounds really nice, but I can't work out how I'm meant to get legato playing going. I'm obviously missing something.
Also, the (obviously necessary) beep is maybe a bit too frequent - it's verging on water torture :wink: I'll have another go later on, and see if it becomes more obvious. Using a MIDI Keyboard, for legato technique (single string fingering) simply hold 'F1' note and play the guitar notes. You can add tapping (C#1), muting (C1) or MW, hammer-ons/offs (velocity and F#1) to your performance in real time. I hope I had been helpful... |
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| ^ | Joined: 17 Feb 2010 Member: #226108 | ||
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Yes, demos sound amazing and I was ready to cough up immediately - until I saw that logo in the top right corner - apparently only for Windows.
What a letdown. Developing such an advanced instrument without a sideways look to all the people switching over to Mac - well… Bye. Joachim ---- If it were easy, anybody would do it! |
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| ^ | Joined: 18 May 2003 Member: #7226 Location: Sweden | ||
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the website says that a native OSX version is in development
looking forward to that-demos sound awesome! |
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| ^ | Joined: 23 Dec 2003 Member: #11229 | ||
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xhunaudio wrote: I hope I had been helpful...
I think I have it now, but I can't use legato (F1) for more than 3 semi-tones about the current note ? |
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| ^ | Joined: 18 Mar 2006 Member: #102023 Location: Plymouth, UK | ||
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koalaboy wrote: xhunaudio wrote: I hope I had been helpful...
I think I have it now, but I can't use legato (F1) for more than 3 semi-tones about the current note ? Yes, it is because in MIDI Keyboard mode there's an automatic string-switching. In a real guitar real legato is possible only for each string. If you play the high-range notes you can perform legato in a 2 octave range. If you use MIDI Guitar mode, legato is like in the real world, without simulating it through MIDI scripting engines. YRG is a fantastic tool for controlling it (but it works the same way with other MIDI Guitars/controllers). |
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| ^ | Joined: 17 Feb 2010 Member: #226108 | ||
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Spitfire31 wrote: Yes, demos sound amazing and I was ready to cough up immediately - until I saw that logo in the top right corner - apparently only for Windows.
What a letdown. Developing such an advanced instrument without a sideways look to all the people switching over to Mac - well… Bye. Joachim Hi, OSX / Cross-Platform versions will follow and will be free updates/download for all registered customers. If you don't want to wait and you want to try IronAxe demo on OSX today, follow this tutorial: http://www.xhun-audio.com/site/xhun.php?page=osx_support |
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| ^ | Joined: 17 Feb 2010 Member: #226108 | ||
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xhunaudio wrote: Hi, OSX / Cross-Platform versions will follow and will be free updates/download for all registered customers.
If you don't want to wait and you want to try IronAxe demo on OSX today, follow this tutorial: http://www.xhun-audio.com/site/xhun.php?page=osx_support Thank you for the good and unexpected news! I think I'll wait for the native Mac version… /Joachim ---- If it were easy, anybody would do it! |
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| ^ | Joined: 18 May 2003 Member: #7226 Location: Sweden | ||
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Hi,
to reply to a common asked question, future IronAxe updates/packages will include an additional VST effect plugin : the spinned-off FX/AmpCabinet Section as an independent VST effect plugin. |
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| ^ | Joined: 17 Feb 2010 Member: #226108 | ||
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Interested in picking up this package right away.
Is it possible to get a copy of the midi file for "sum is greater.." for review and evaluation only of course? I just really need to see it to believe it. Sounds very impressive... Thanks. |
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| ^ | Joined: 13 Mar 2011 Member: #252408 |
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