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Question about sfz and stereo sounds
mabian
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PostPosted: Tue Mar 13, 2012 2:49 pm reply with quote
Hello,

I have an sfz including these lines:

<region> sample=Samples\Seduce_strings\064_rsmus7 - C2-L.wav
lokey=15
hikey=41
pitch_keycenter=48
pan=-100

<region> sample=Samples\Seduce_strings\064_rsmus7 - C2-R.wav
lokey=15
hikey=41
pitch_keycenter=48
pan=100

<region> sample=Samples\Seduce_strings\065_rsmus7 - C3-L.wav
lokey=48
hikey=53
pitch_keycenter=60
pan=-100

<region> sample=Samples\Seduce_strings\065_rsmus7 - C3-R.wav
lokey=48
hikey=53
pitch_keycenter=60
pan=100

When I load the SFZ as "import audio" in granular engine, sampler mode, only the left channel is played; does it mean Alchemy doesn't support layering sounds on same region with different panning?

Thanks,
Mario
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DarkStar
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PostPosted: Wed Mar 14, 2012 1:00 am reply with quote
Pan should be supported; have a look on this page:
http://www.camelaudio.com/SFZ-Player-Editor-Definition-Sampl es.php

What happens if you load only the "left" samples or only the "right" samples?
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Interesting, if true ...

Last edited by DarkStar on Wed Mar 14, 2012 1:15 am; edited 2 times in total
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mabian
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PostPosted: Wed Mar 14, 2012 1:04 am reply with quote
Hi Darkstar,
yes I think pan is supported, but I'm not sure that layering samples on same key/note is supported...

- Mario
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DarkStar
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PostPosted: Wed Mar 14, 2012 1:40 am reply with quote
Just tried layering here in a rough experiment - I think that you could be right. it sounds like it uses the first mapped sound only.

Velocity splits (no overlap) worked OK.
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DarkStar
Interesting, if true ...
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MWSOS
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PostPosted: Wed Mar 14, 2012 1:45 am reply with quote
Hi mabian!

I think your problem may occur because you're using the 'Import Audio' option - SFZ files should be just loaded in exactly the same way as WAV files, using the 'Load Audio' option:

'Load Audio' can be used load a single WAV, AIFF, or SFZ file rapidly into the Granular element for playback in Granular or Sampler mode. You can also load files by clicking the Source content field's forward and back arrows.

'Import Audio' is for when you want Alchemy to analyze and resynthesize a sound file, to quickly import multiple files to a single source, or when you want to preview sounds before loading them.

Hope this helps! Smile


Martin
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mabian
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PostPosted: Wed Mar 14, 2012 1:51 am reply with quote
Hello Martin, thanks a lot, I'll try when I'm back home.

Cheers,
Mario
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DarkStar
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PostPosted: Wed Mar 14, 2012 2:45 am reply with quote
Just for info (or to confuse things) I used the [File] menu button >> "Load" to load the sfz file into the Player.
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DarkStar
Interesting, if true ...
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mabian
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PostPosted: Wed Mar 14, 2012 2:47 am reply with quote
No good... I used "Import audio" so I guess something else's wrong Sad
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ZenPunkHippy
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PostPosted: Wed Mar 14, 2012 4:40 am reply with quote
Hi,

The Import Audio browser certainly can import SFZ files for additive / spectral analysis so that's not the problem.

As far as I know yes it should be possible to pan each region in the SFZ independently, although this is not represented on the GUI because the pan setting is global to the source. The problem may be due to a bug - I will check your SFZ settings later and report back with some info. If it is a bug, I'll create a case for v1.30.

Peace,
Andy.
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mabian
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PostPosted: Wed Mar 14, 2012 4:48 am reply with quote
Hi Andy,

as I said I'm not sure the problem is in the panning settings, but rather with the fact that two or more regions have overlapping note range and velocity, and it seems only one is played when triggering a note in that range...

- Mario
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ZenPunkHippy
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PostPosted: Wed Mar 14, 2012 4:57 am reply with quote
OK, I see what you mean now ... I think the second region (with the same settings, but a different sample) would simply overwrite the previous matching region. You would need to split the regions across 2 SFZ files and import to separate sources to achieve this effect.

Peace,
Andy.
^ Joined: 18 Jun 2008  Member: #183136  Location: Melbourne, Australia
mabian
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PostPosted: Wed Mar 14, 2012 5:04 am reply with quote
Ok, I understand; this is not currently feasible for me because I'm using some sfz files as I got them, I'd like to avoid tweaking them because I'm into making music more than tweaking soundbanks...

Please consider an FR for adding layering sample support to Alchemy SFZ support Smile

Thank you very much,
Mario
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ZenPunkHippy
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PostPosted: Wed Mar 14, 2012 5:12 am reply with quote
I've asked if it's possible in the current version as I'm not 100% sure, but think it's unlikely. For Alchemy v2, yes this is something that we will consider.

Peace,
Andy.
^ Joined: 18 Jun 2008  Member: #183136  Location: Melbourne, Australia
biomechanoid
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PostPosted: Wed Mar 14, 2012 8:25 am reply with quote
mabian wrote:


Please consider an FR for adding layering sample support to Alchemy SFZ support Smile



while this might be feasible in regular sample mode, if i recall correctly from conversations with ben, allowing this in any of the analysis modes would be problematic.
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