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MXXX: Feature Request(Are you board with Feature requests yet? :D ) Granular and...
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abstractcats
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PostPosted: Mon Apr 02, 2012 10:14 pm reply with quote
Two actually, No.1 dedicated Granulizer and No.2 Edit.
Last edited by abstractcats on Tue Apr 10, 2012 5:16 pm; edited 1 time in total
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MeldaProduction
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PostPosted: Tue Apr 03, 2012 12:33 am reply with quote
I understand the granularizer, but how on earth can time stretcher work???
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abstractcats
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PostPosted: Tue Apr 03, 2012 7:47 am reply with quote
MeldaProduction wrote:
but how on earth can time stretcher work???


I was thinking something along the lines of http://hypermammut.sourceforge.net/paulstretch/

or http://www.timefreezer.net/

I guess this would mean adding sample import to MXXX and the might end up making it a sampler of sorts? May be time stretching would be best left to the mentioned, MYYY?
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MeldaProduction
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PostPosted: Tue Apr 03, 2012 7:53 am reply with quote
Exactly! It is impossible realtime and makes no sense here, it will fit MYYY more.
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abstractcats
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PostPosted: Tue Apr 03, 2012 7:56 am reply with quote
MeldaProduction wrote:
Exactly! It is impossible realtime and makes no sense here, it will fit MYYY more.

COol! Hopefully, it will make it into MYYY Very Happy
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farfadetfarfelu
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PostPosted: Wed Apr 04, 2012 9:15 am reply with quote
+1 for a separate granulator or the developpement of the existing granular mode in the harmonizer with more parameters. I think this mode of the harmonizer has a lot of unexplored potential because with some settings it works very well even with polyphonic instruments such as the guitar, it can do organ sounds and stuff like that and still sound decent on chords. It could probably do a lot more with more flexibility and control over the parameters of the granular mode.

Also i have a dream for the delay module, a reverse delay mode, a "diffusion" parameter and more delay time because 500ms is pretty small for a delay in the year 2012. Smile
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MeldaProduction
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PostPosted: Wed Apr 04, 2012 9:22 am reply with quote
Granular mode - what would you add there? It would probably need a dedicated granularizer.

Delay extended to 10 seconds.

Reverse delay would be exactly what?
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Satch1
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PostPosted: Wed Apr 04, 2012 11:31 am reply with quote
Yeah I was gonna suggest a reverse function for the delay myself.

Rob Papen's RP Delay does this, which basically reverses the delayed signal. I would definitely love to see this feature included. Wink
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farfadetfarfelu
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PostPosted: Wed Apr 04, 2012 11:58 am reply with quote
10 seconds, well that should probably cover most things !

Reverse delay :
Usually Reverse delay records the input signal in "segments" with a length equal to the current delay time setting, and then plays these sound segments back in reverse.

The more complex reverse delays have the ability to adapt to the playing and start to record the delay windows at note onsets where possible so that the reverse sounds follow the rythm of the playing.

Also in Reverse, the audio segments are read backwards and must be spliced so they do a crossfade at the splice point to prevent abrupt changes that could result in glitching or clicking. Eventide delays have a knob that sets the rate of the crossfade from 2 ms to 200 ms (i got this from the Timefactor user manual). Small values result in fast crossfades and a more audible rhythm for the reverse effect, larger values more gradual sound.

Granulizer :
I have no idea how the plug-in works so i might say something very stupid, but maybe if you do a separate granulizer, you could still keep the keyboard part of the harmonizer to have the possibility of having several voices of the sound played at the same time ?

Sometimes (in my opinion) the granular mode of the harmonizer is not smooth enough, with larger times you can hear the ping/ping/ping of the different grains following themselves. I don't know for sure but maybe with more grains and more control on the windowing and shape of the grains it would be possible to eliminate this and get more stable harmonies ?
Also i have found that a particular grain size that works decently well with guitar (122 ms) but maybe 122,3 ms would work even better ? Call me crazy but it seems it's all about fine tuning !
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justin3am
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PostPosted: Wed Apr 04, 2012 12:09 pm reply with quote
MeldaProduction wrote:
I understand the granularizer, but how on earth can time stretcher work???

Time-stretching will totally work in real time. You just can't compress time.
If you have audio constantly being recorded into a buffer (like a delay does), you can play back a small loop of that buffer and move the playback position around with an LFO that is running slower than the playback rate. I've created an effect in Reaktor that does exactly this, using the Grain Cloud Delay module.
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MeldaProduction
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PostPosted: Wed Apr 04, 2012 4:45 pm reply with quote
Ok folks, quite frankly I think both algorithms are actually granularizers, so I think it doesn't fit the delay and more like I should think about these things when designing a granularizer, we'll see
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FarleyCZ
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PostPosted: Thu Apr 05, 2012 1:04 am reply with quote
It's actually great idea. I can imagine grannulizing frequency splitted signal could be really cool.
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Michael1985
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PostPosted: Sat Apr 07, 2012 7:23 am reply with quote
Quote:
Exactly! It is impossible realtime and makes no sense here, it will fit MYYY more.


It IS possible, nothing heart about audio buffer??
It is used in some of the traktors 12 effects from native instruments.

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Quote:
Usually Reverse delay records the input signal in "segments" with a length equal to the current delay time setting, and then plays these sound segments back in reverse.


a graindelay would be also very useful! but a reverse delay is not just a simple repeation of quantized Audio cutouts, it has fade outs, different tone characteristics that it dont sound digital, and the possibiltie to ajust the lenght and fade out. and maybe if one is played backward and one forward as example.

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Granular usage would be nice, but it is only cool if you have many parameters and if it is playable with MIDI.

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I really dont understand why you are not looking what other developers are do. this is a real good inspiration and dont hurt to look at...

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If you create another better looking interface, more people would buy it. And a better modulator assignment possibility. look at fabfilter or the surge synthesizer, great and descriptive modulation assignment! And what is the result?
They sell many many vsts, although the vsts have not that many functions like melda products as example.

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I love the finger and how handy it is. mxxx is far away from it, expecially for live usage. Not with its functions, BUT with its fussiness.
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MeldaProduction
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PostPosted: Sun Apr 08, 2012 8:25 am reply with quote
Well, Michael1985, quite honestly, I think you are way too prejudiced.

1) Better looking GUI - personal taste, I really hate when someone like you comes here and says that "the global state is that it doesn't look good". There are many people that like it, including me. There will be some changes to active presets etc., but in general you are just prejudiced.

2) Assignment - it's great that you criticize, but you have to say what is exactly what you don't like...

3) Checking other software - obviously... There's no need to comment on such a riddiculous point...

4) Finger - this is something completely different, and there are obviously things you still don't understand about MXXX, probably because you didn't read the supplied document...
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MeldaProduction
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PostPosted: Sun Apr 08, 2012 3:12 pm reply with quote
Hey folks, btw. which are your favourite granularizers? i have spent some time researching for existing plugins, but not much so far.
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