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cron wrote: Got it - we're talking about reducing the dynamic range of the body alone rather than the dynamic range of the entire kick (i.e. attack + body). Although we're increasing the dynamic difference between the attack transient and start of the body, we're reducing the dynamic difference between the start of the body and the end of the body. Many thanks.
Still, this most definitely isn't a technique for increasing perceived loudness of the sound as a whole as stated in some places. Ah, but it does increase perceived loudness of the sound as a whole, due to the compressed body now being louder, and with more perceived sustain. Also, this is where the post-limiting comes in. You may not want to limit the attack all the way down to the level of the body, as that may allow it to blend into the mix too much. The pumping effect helps here though too, as it makes a more obvious difference between the attack and body. |
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| ^ | Joined: 17 May 2002 Member: #2797 Location: up on Cripple Creek (CO) | ||
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| ^ | Joined: 27 Dec 2002 Member: #5154 Location: London | ||
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Just want to follow up on Bronto's remarks.
Quote: "It doesn't sound right and the "pros" always use compressors." Correct. The pros always use 3-4 compressors per channel. Sometimes up to 6 or 7. And, they never use the ones built in to the DAW. Usually, they buy the entire Waves package and use as many different types as possible to get that extra "pro" sound. Quote: "Since I don't really understand compressors they have to be the secret thing." That's right. Dynamic range reduction is just one of those things that mere mortals like us will never understand. You have to be some rich hip hop producer like Puff Daddy or someone like that to understand this kind of thing. It's top secret and if you ever really did come to understand it, you'd get assassinated like Tupac. Quote: "Popular artist XY uses plugin XYZ." Yeah, I heard Skrillex uses Massive. That means that the only possible way to get a sound like his is to buy Massive. If you don't have massive, you'll be completely inferior. But, there are some more points: Live's summing engine is complete garbage. Yeah, you should always bound all of your tracks out of Live and import them in to Protools because Live just isn't able to "Sum" the tracks properly. You see, what Live does when it mixes two tracks together is it randomly insert hiss and white noise and removes the frequencies that you like from the mix. No "pro" would ever use Live for summing. Wow. Would it be possible to cram more facetiousness in to that post? |
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| ^ | Joined: 09 Aug 2011 Member: #262305 |
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