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wow, bouncing down Diva in 192khz
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ddeez
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PostPosted: Tue May 08, 2012 12:58 am reply with quote
I just did a test and noticed a BIG difference in brightness when bouncing my tracks using diva down when my audio engine is set at 192 khz. The thing already sounds beuatiful but it gets even better at 192!! There's a noticeable difference in brightness.
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digitalboytn
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PostPosted: Tue May 08, 2012 1:30 am reply with quote
LeVzi will be coming over to comment on this very soon Help
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Howard
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PostPosted: Tue May 08, 2012 2:25 am reply with quote
To be moderated by "Monsieur Shrug"? Shrug
Last edited by Howard on Tue May 08, 2012 2:28 am; edited 1 time in total
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thermal
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PostPosted: Tue May 08, 2012 2:27 am reply with quote
i would be very interested to hear from the programmers about using sample rates other than 44.1

is Diva optimised for any particular sample rate, and is it aware of what sample rate it is running at and make any internal changes for that rate?

i would really like to get the absolute maximum sound quality from Diva, even if it means rendering audio at 192 (or greater) and re-sampling down to the project sample rate. is this technically a good idea?
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Urs
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PostPosted: Tue May 08, 2012 2:32 am reply with quote
Diva has been hand-tuned to sample rates 44.1kHz, 48kHz and 96kHz. The inbetween (or outside) samplerates are interpolated from there. At 64/88.2 is no audible difference here, but we haven't given 192kHz much attention.
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ddeez
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PostPosted: Tue May 08, 2012 2:36 am reply with quote
night and day difference over here
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jupiter8
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PostPosted: Tue May 08, 2012 2:41 am reply with quote
ddeez wrote:
night and day difference over here

Compared to what ? 44.1 or 96 kHz ?
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Urs
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PostPosted: Tue May 08, 2012 2:41 am reply with quote
ddeez wrote:
night and day difference over here

Will try it!

(we had an "insane goodness" mode tested here that uses twice or four times the oversampling of Divine, but decided that it's just not feasable)
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3ee
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PostPosted: Tue May 08, 2012 2:50 am reply with quote
The difference is there even for 96k VS 44.1k

Always a good idea to mix @ 44.1k and export @ 96k for example, even if you convert back to 44.1k ... The phase differences between tracks of the greater resolution will be stapled there so the result will be more overall clarity.

+other good stuff with VSTs Smile instant hi-fi "button" for the eqs too.. Very Happy ..not to mention saturation/dist plugins... it depends tho but still.
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Urs
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PostPosted: Tue May 08, 2012 3:00 am reply with quote
Well, of course you get more harmonics from distortion stages. But the filter should still be in tune, no?
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Bronto Scorpio
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PostPosted: Tue May 08, 2012 3:05 am reply with quote
3ee wrote:
The difference is there even for 96k VS 44.1k

Always a good idea to mix @ 44.1k and export @ 96k for example, even if you convert back to 44.1k ... The phase differences between tracks of the greater resolution will be stapled there so the result will be more overall clarity.

+other good stuff with VSTs Smile instant hi-fi "button" for the eqs too.. Very Happy ..not to mention saturation/dist plugins... it depends tho but still.
It isn't always a good idea to render at a higher setting though.
It will for example screw up almost all sample rate reducers since most of them calculate their sample rate using the host sample rate. They'll divide it by 2 for example. It will sound completely differnet at a different sample rate.
Most distortions (Ohmicide and Guitar Rig for example) will also sound completely different.

I always render at 96k but it's a good idea to check which plugins strongly depend on the sample rate first. These will mostly be FX plugins. Most synths will simply sound "better". Zebra is a good example! Sync sounds can sometimes sound much, much better at 96k! Smile

It's also fun to set the sample rate to something really low sometimes HiHi
I often do that in Reaktor. Instant lofi awesomeness HiHi

Cheers
Dennis
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3ee
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PostPosted: Tue May 08, 2012 3:18 am reply with quote
Hmm yeah.. I completely forgot about Ohmicide ...was blinded by the synths! Cool

+NastyDLA also
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ddeez
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PostPosted: Tue May 08, 2012 3:32 am reply with quote
Urs wrote:
ddeez wrote:
night and day difference over here

Will try it!

(we had an "insane goodness" mode tested here that uses twice or four times the oversampling of Divine, but decided that it's just not feasable)



OH MY GOD!!!!!!!! INSANE GOODNESS!!!! Could you possibly have that as just a render setting? Put that in a future update? I need that!!!!!!!!!!!!!!!!
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thermal
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PostPosted: Tue May 08, 2012 4:25 am reply with quote
Urs wrote:
ddeez wrote:
night and day difference over here

Will try it!

(we had an "insane goodness" mode tested here that uses twice or four times the oversampling of Divine, but decided that it's just not feasable)


please put this in asap!! why not feasible?

if this was an option only for rendering, nobody has to choose it if they don't want to. personally i would leave it overnight for the ultimate sound quality... sound quality must always come first!
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djanthonyw
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PostPosted: Tue May 08, 2012 4:59 am reply with quote
It's the same thing as oversampling or the higher quality modes in plugins.. I've been saying it for a while now.

http://www.gearslutz.com/board/gear-shoot-outs-sound-file-co mparisons-audio-tests/582822-running-your-software-synths-hi gher-sample-rates.html
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