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Hi, i m looking for (good working) Stepsequencer-modules or prefabs
for Synthedit. Wishlist: 1-16 steps, potis for tune, mute-buttons and up/down/randome direction i have tested David Haupt modules and have seen CK-modules, but there is not what i search for Any suggestions ? Thanks in advantage |
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| ^ | Joined: 22 Nov 2009 Member: #220155 | ||
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i've got some, with a video on youtube, but for the featureset you want it's still gonig to be an involved build.
suggestion: try the instructions on my sem page for using the sdk to compile your own? a lot of logic is easier to handle in code than as pulses.. eg. you can detect a clock pulse with something like this: if (clockin >= 0.f && clockbuf <= 0.f) { // do pulse stuff } clockbuf = clockin; |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid | ||
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Do you mean something like WOK CLOCKWorK?
It's made in SynthEdit so I guess the developer might have some useful info for you about what kind of modules to use |
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| ^ | Joined: 28 May 2005 Member: #69942 Location: Netherlands | ||
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| ^ | Joined: 21 Nov 2003 Member: #10518 Location: Mars, Solar System | ||
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Nielzie wrote: Do you mean something like WOK CLOCKWorK?
It's made in SynthEdit so I guess the developer might have some useful info for you about what kind of modules to use Yes !! Thanks that is the right one. But i looking only for a lose wight one, that clockwork is a masterpiece i was building a little synth and i try to put a little stepsequencer in it thanks for your tips ! the xoxos modules seem to me something to elaborately any ideas furthermore ? |
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| ^ | Joined: 22 Nov 2009 Member: #220155 | ||
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Here's 17 different step-sequencer prefabs for SE. You might need some extra 3rd party(Non-Stock)modules for some of them though? But anyway here they are. http://www.savefile.com/dl/85RJGUFV Here's 12 more step-sequencer prefabs. http://www.savefile.com/dl/5842JXUG ---- ![]() |
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| ^ | Joined: 30 Oct 2006 Member: #126365 Location: The City that Started House Music | ||
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Well a CK clock to a CK counter index to a many to one is a sequencer, put the clock before a trigger to midi in mono and you have an arp midi effect.
I don't use seqs that play by themself, except for drum machines, which is also made of the above plus one more ck note seq thing. |
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| ^ | Joined: 02 Aug 2005 Member: #76855 Location: Katie Couric blasters | ||
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dan worrall did a module called 'seq control2' that runs in both directions,
with two back+forth modes. not random, though. thanks for the prefab packs BFunku. woo-eee, lets see if anything useful in there. still having problems with correct bpm clocking.. |
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| ^ | Joined: 12 Jun 2004 Member: #29330 | ||
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this is my basic 8step seq it was ages ago,so i hope it's a working version.maybe it'll make some sense.though you'll need ck's manual clock module + some other 3rd party modules.. you could change it to have the se clock instead i guess. |
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| ^ | Joined: 25 Apr 2002 Member: #2606 Location: the bottom of the barrel | ||
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BFunKu wrote: Here's 17 different step-sequencer prefabs for SE. You might need some extra 3rd party(Non-Stock)modules for some of them though? But anyway here they are.
http://www.savefile.com/dl/85RJGUFV Here's 12 more step-sequencer prefabs. http://www.savefile.com/dl/5842JXUG BFunku: are these rar files? no suffix, and couldn't open here. dl'ing again>>>edit:my bad, didn't have 7zip installed> all ok>thanks. my current quest is to get a reliable clock with bpmclock2; so far, it is always 'late', and you can believe i've tried a few things. my basic prefab is sound, with resets and starts happening reliably, using 16 pins for a 16step seq, for example. but it is late, and if i want to do pattern changes with a pattern sequencer, these get messed up too, missing the first clock/step pattern change(but not always! so it must be quite close.) i'm told i need a (3rd party) clock that reads at sample level, rather than block(as with bpmclock2); but i'd like to know if anyone has succeeded with the native module, and how. i've seen various suggestions, but none successful for me,-and i don't want to have to wait for a full count before playback, since my seq can be key-triggered. i'm kinda stubborn and would really like to get it to work with bpmclock2, if only on principle. lol, maybe xoxos can tell us how to write our own sample-read clock module... Last edited by mztk on Thu Dec 15, 2011 1:00 pm; edited 1 time in total |
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| ^ | Joined: 12 Jun 2004 Member: #29330 | ||
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| ^ | Joined: 25 Apr 2002 Member: #2606 Location: the bottom of the barrel | ||
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aaah..CK clock...don't have. shall try by substituting for
bpmclock2, but i think CK is a sample-level clock. (i could even start using v1.1, since i did buy a key for it..=bpmclock3) |
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| ^ | Joined: 12 Jun 2004 Member: #29330 | ||
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spacedad wrote: if you have a look at mine,you'll see that the second step is the first,there's a note explaining too.
then it's tight. think i get it: the gate+clock AND is there to push the seq to step2, etc. the main container is misleading, bcs the top trig>midi should be placed at the bottom, right? so this runs at midi note-on and holds while note is on. that AND is nice. subtle. |
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| ^ | Joined: 12 Jun 2004 Member: #29330 | ||
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The ck clock pack is great, there's host synced or fine tuned manual modes.
Bpm clock 2's modes are like really far apart. There's 1,2,4,6 but no 2.45. I like host synced drum machines as I play sometimes with a metronome, and I just then have to set the time signature(usually 4/4 or 4/6). |
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| ^ | Joined: 02 Aug 2005 Member: #76855 Location: Katie Couric blasters | ||
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Hi I am trying to do a simple four steps sequencer in SynthEdit, this is my code:
Test 1 if (clock >= 0.2f){ if (step == 1) result1 = input1; if (step == 2) result1 = input2; if (step == 3) result1 = input3; if (step == 4){result1 = input4;step = stepReset;} step++; } Test 1 seems to be near the solution, but seems to output the 'result1' too fast to hear something. Test 2 if (clock >= 0.2f){ if (step == 1){ for (int n = 0; n == noteLength; n++) result1 = input1; } if (step == 2){ for (int n = 0; n == noteLength; n++) result1 = input2; } if (step == 3){ for (int n = 0; n == noteLength; n++) result1 = input3; } if (step == 4){ for (int n = 0; n == noteLength; n++){ result1 = input4;step = stepReset; } } step++; } And here in test 2 I am using a for to slow down the loop. But I have analyzed the output with a VU meter and it is always in 0 volts. All that I need is to make to work this simple sequencer. Regards |
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| ^ | Joined: 03 Feb 2013 Member: #297999 Location: San Pedro del Pinatar |
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