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ENV1 wrote: How nice to see someone finally making something like this.
As to capabilities; if the final product could do everything that Oatmeals waveeditor can do (partial editing, spectral blur, FM, contract/expand, etc.) i would already be satisfied. I've noted your feature requests in the initial post Cyforce wrote: Or "Waveformer"
Another good one ENV1 wrote: How about 'McShape - Food for starving oscillators'.
toitoi wrote: Shruthi1 format
http://ctrlr.org/viewtopic.php?f=61&t=812 I've added the request to the initial post as well Steven |
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We are currently organizing the total feature requests and format support requests received here and through e-mail, and because of the high cost required to research and add some of the more intricate requests, we've decided to run a poll determining the project's public interest. The initial response has been very good, but putting a number to something like may help us determine the most financially viable path for our resources. Your participation is very much appreciated Steven |
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I would reach out to Native Instruments to see if there is an opportunity to export to Massive. I realize it's a long shot since they currently don't allow for importing of costum wavecycles. But then again, if you do succeed to collaborate with them, you'll be able to tap into quite a large installed userbase. Worth a shot IMO (and I'd love to be able to import in Massive |
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BDeep wrote: I would reach out to Native Instruments to see if there is an opportunity to export to Massive. I realize it's a long shot since they currently don't allow for importing of costum wavecycles. But then again, if you do succeed to collaborate with them, you'll be able to tap into quite a large installed userbase. Worth a shot IMO (and I'd love to be able to import in Massive
Well, anything is possible, so I'll mention this and see if we can connect with them somehow Steven |
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DNR Collaborative wrote: BDeep wrote: I would reach out to Native Instruments to see if there is an opportunity to export to Massive. I realize it's a long shot since they currently don't allow for importing of costum wavecycles. But then again, if you do succeed to collaborate with them, you'll be able to tap into quite a large installed userbase. Worth a shot IMO (and I'd love to be able to import in Massive
Well, anything is possible, so I'll mention this and see if we can connect with them somehow Yes, probably worth the long shot, cuz that thing would effing print money. Worst case, the response will contain some clue about the future of this functionality in Massive that you can report back to us! Or, maybe a 'rogue user' on your forums will create a 'hack' to your product that goes 'viral' and is 'out of your control', that... allows users to create their own tables.dat file for Massive... Ching-a-ling! I cannot understand why NI is not making such a thing available. It has apparently already been done by users, with some inconvenient caveats. My advice would be to go halfway; Figure out how to create custom wavetables with your tool, and let the frantic users figure out how to best make them work in your forums.... |
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highkoo wrote: I cannot understand why NI is not making such a thing available.
It has apparently already been done by users, with some inconvenient caveats I would assume that they don't see much of a market in it unless they develop a fully featured tool, such as this, which they may not see as a viable revenue creating project after considering the development costs. We, on the other hand, are not under the financial strain of such a company, and can take our time putting this project together Steven |
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As a side note, we're interested in the opinion of even those who will ultimately get the device for free (subscribers, developer library users) Steven |
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I'll soon start doing presets for Tone2 ElectraX and this would be the perfect tool for both the Resyntheis and the sample import feature of that one.
Same about Synthmaster 2.5 for single cycles, wavetables and vector synthesis. So far i'm using Cableguys Curve for such kind of stuff but that new tool seems to be more flexible and easier to get fast results. Anyway a free draw mode like in Curve would be essential. Ingo |
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DNR Collaborative wrote: highkoo wrote: I cannot understand why NI is not making such a thing available.
It has apparently already been done by users, with some inconvenient caveats I would assume that they don't see much of a market in it unless they develop a fully featured tool, such as this, which they may not see as a viable revenue creating project after considering the development costs. We, on the other hand, are not under the financial strain of such a company, and can take our time putting this project together Steven really honorable, kudos from my side. i would love this pov actually to be taken over by many more developers. |
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Ingonator wrote: So far i'm using Cableguys Curve for such kind of stuff but that new tool seems to be more flexible and easier to get fast results. Anyway a free draw mode like in Curve would be essential.
The freehand mode will more than likely come in shortly after the initial V1 release. It's quite a bit more work to add that most other features, and depending on the feedback and interest received, we'll probably try to introduce the product to our library users first in order to generate the required revenue to continue the development of the advanced features. Once a majority of the feedback has been received over the next few days, we will generate a final feature list and I will present that here once I have it Steven |
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brok landers wrote: really honorable, kudos from my side. i would love this pov actually to be taken over by many more developers.
Unfortunately most developers don't have the luxury of working at a slower pace, due to financial considerations and obligations. I think that because of the financial restraints on most developers with many employees and large marketing requirements, most rely on the projects that are the most popular and commercially friendly, and not the ones which influence advancements in workflow and efficiency. Hopefully this can be a project that we are able to accomplish in a reasonable time, and with user feedback in mind Steven |
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Just a bump for those who have not seen this yet, as we will be making a decision tonight regarding the development cycle and I will update the discussion with official release plans here tomorrow at some point Steven |
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Speaking of the interface, it's over3D'ed and knobs a very blurred in my opinion. |
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