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Wow, very nice and usable bass. Thanks guys!
Hey kbaccki, do you think you could share your patches? |
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| ^ | Joined: 01 Apr 2004 Member: #19410 Location: Athens, Greece | ||
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kbaccki wrote: BTW, had a chance to play around a little bit with your patches last night. Thanks so much for spending the time on this! You've done some great work here with this mapping... Much appreciated! Given my time constraints, I played around mostly with the fingered patches. Couple of thoughts:
1.) You really don't need much out of that "machine gun" script, do you? 2.) Humanizer I settled on Volume = 10 from the default of 20 (IIRC)... all others 0 3.) The neck pickup set out of the gate is way louder than the bridge pickup set... I dialed back the neck pickup set to -2. 4.) For the pick1/2 selection I noticed you implemented that as a x-fade. That gives you the ability to do some cool tonal fx (e.g. combine w/ pitch wheel for a lively vibrato), but for basic "position switching" has volume implications. I tweaked mine to map CC1 to groups start instead of actual x-fade... and I also swapped bridge/neck pickups... so CC1 0-8 is the neck pickup, and 9-32 is the bridge pickup... In my mind, you play the "generic bass sound" by default @ CC1=0, then actively switch to the bridge pickup for that specific timbre. Then 32-80 or whatever are mutes, 81+ are slides/fx, etc. Anyway, that's what I've done in the past, rather than trying to remember the keyswitches... 5.) No velocity => volume mapping. Looks like you have envelope => volume, but the volume variance between the low and high velocity zones is really not there, IMO. To affect a "lighter" playing I added velocity => volume mod for each set, at a vlue of ~30%, +/-... so, volume is affected, but not significantly. Just enough to play lightly. Anyway, just some thoughts on the mapping. Again, fantsastic job with this... I'm definately going to be using this bass! Hi, thanks for your comments. I will recomment here: 1) since the bass is not sampled chromatically I believe my values are not exagerated. But, of course, everybody as he/she likes. that's why the controls are there! 2) see no 1 3) I wouldn't say way louder, but yes: louder. Actually, I did not set it up to be louder, just used the imported SFZ files as a base. In fact, it is often the case that the neck pickup is louder in real instruments. So I guess, I'll leave it that way: it adds to realism 4) I also generally prefer the sound of pickup 2, but I did it this way since it is more logical to start with no 1. I would definately not like to have more articulations mapped to the mod wheel. for other articulation switches I would use keyswitches. But I wanted to wait for that until it is complete (i.e. wait if x-notes etc. will come) 5) Oh, you are right. I will fix that. cheers, akj |
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| ^ | Joined: 01 Mar 2004 Member: #14851 | ||
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kontakt patches are updated: missing volume to velocity mapping fixed (set to 50%).
cheers, akj ps: I will think more about fixing the volume inconsitency between pickup 1 and pickup 2. I am quite sure I appeared since pickup 2 is, in fact, lounder than pickup 1. If this is true, I would leave it as it is for the sake of realism. But if Project16 tells that this is not the case and that just the volume was not set right in the sfz files, I will change it. |
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| ^ | Joined: 01 Mar 2004 Member: #14851 | ||
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I come back from the work (my job) and many messages, it is encouraging.
"Ghosts note" will not delay coming and I shall pass in the continuation(suite). Sample it "muted", no problems, I wanted to make him(it) at the beginning but I did not know if this sound bank would be interesting and all your messages prove me the opposite, then we are going to sample a maximum of thing(matter). Three, five levels of swiftness, I hesitated but it is always possible to come down(to fall) at three levels. I shall put the continuation(suite) of my work most tot possible. Still one thank you to you all for these encouragements and to AKJ more particularly who offers a version on Kontakt who will be of very beautiful quality and especially more realistic. I do not know if my message is translated well! |
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| ^ | Joined: 16 May 2012 Member: #280528 Location: France | ||
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AKJ wrote: 1) since the bass is not sampled chromatically I believe my values are not exagerated. But, of course, everybody as he/she likes. that's why the controls are there! 2) see no 1 Agreed. Exposing those controls directly on the front-end at some point would be a nice touch... When the time is right, of course. Quote: 3) I wouldn't say way louder, but yes: louder. Actually, I did not set it up to be louder, just used the imported SFZ files as a base. In fact, it is often the case that the neck pickup is louder in real instruments. So I guess, I'll leave it that way: it adds to realism I know, both sets of groups use the default 0dB. I'm only commenting on the ability to use the pickup variants to impart a realtime tonal variation a la positioning your fingers over the neck pickup vs the bridge... I know that's not the original intent of those samples, but they actually perform that job nicely, I think! In that case, you'd want the volume of each pluck to be roughly the same (minus some tonal "fullness" in the bridge case), regardless of where you're plucking along the string... Or at least the player would be used to compensating for any volume drop. Anyway, minor issue... Quote: 4) I also generally prefer the sound of pickup 2, but I did it this way since it is more logical to start with no 1. I would definately not like to have more articulations mapped to the mod wheel. for other articulation switches I would use keyswitches. But I wanted to wait for that until it is complete (i.e. wait if x-notes etc. will come) I know... that's sort of my "thing"... having the one controller to always go back to... especially useful when you need to do some PW bends together w/ articulation selection, assuming you have the dual wheel setup that most boards do, of course. Keyswitches are perfectly fine, IMO, don't mean to imply otherwise... Indeed, keyswitches are sort of the "standard" mechanism, so to speak... Plus, giving the user the control options at some later point is just a matter of exposing a remapping script, when/if somebody feels so inclined to do so... Quote: 5) Oh, you are right. I will fix that. Exellent! Thanks again... |
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| ^ | Joined: 12 Sep 2004 Member: #40510 | ||
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AKJ wrote: kontakt patches are updated: missing volume to velocity mapping fixed (set to 50%).
cheers, akj ps: I will think more about fixing the volume inconsitency between pickup 1 and pickup 2. I am quite sure I appeared since pickup 2 is, in fact, lounder than pickup 1. If this is true, I would leave it as it is for the sake of realism. But if Project16 tells that this is not the case and that just the volume was not set right in the sfz files, I will change it. "Pickup 2" is probably 2 pickups... P16, correct me if I'm wrong. If that's the case, then there should be a loudness difference. In any case, I was more commenting on using the 2 variants for tonal shaping, not so much accurately reflecting physically selecting between the 2 pickup configs, whatever those are. Both uses are useful, IMO. |
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| ^ | Joined: 12 Sep 2004 Member: #40510 | ||
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kbaccki wrote: "Pickup 2" is probably 2 pickups... P16, correct me if I'm wrong. Effectively! And for me pickups => microphone! |
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| ^ | Joined: 16 May 2012 Member: #280528 Location: France | ||
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geroyannis wrote: Wow, very nice and usable bass. Thanks guys!
Hey kbaccki, do you think you could share your patches? At some point soon, yes, anybody interested can download my "tweaks and mods", but I want to give P16 and AKJ a chance to fill out some missing detail first. OK, I lied, I'm actually strapped at work! |
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| ^ | Joined: 12 Sep 2004 Member: #40510 | ||
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To give a little of work, here is "ghost note" whom(that) I have to sample on a single level of swiftness because very difficult for me with what I utiilise to register(record) the sound (.sfz included).
It is the package which contains only "ghost note" with two pickup. I begin those with a pickup (Fingered1) tomorrow. http://www.mediafire.com/download.php?a1g6glg4y1p1919 |
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| ^ | Joined: 16 May 2012 Member: #280528 Location: France | ||
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kbaccki wrote: AKJ wrote: 1) since the bass is not sampled chromatically I believe my values are not exagerated. But, of course, everybody as he/she likes. that's why the controls are there! 2) see no 1 Agreed. Exposing those controls directly on the front-end at some point would be a nice touch... When the time is right, of course. they are there already, just select the machine gun killer tab |
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| ^ | Joined: 01 Mar 2004 Member: #14851 | ||
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Project16 wrote: kbaccki wrote: "Pickup 2" is probably 2 pickups... P16, correct me if I'm wrong. Effectively! And for me pickups => microphone! so that explains the volume level difference. I will thus just rename the patches accordingly but leave the volume as it is, because the volume gain is "natural". Anybody wanting a different behaviour can download kbaccki's version as soon as it is avauilable. cheers, akj |
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| ^ | Joined: 01 Mar 2004 Member: #14851 | ||
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AKJ wrote: kbaccki wrote: AKJ wrote: 1) since the bass is not sampled chromatically I believe my values are not exagerated. But, of course, everybody as he/she likes. that's why the controls are there! 2) see no 1 Agreed. Exposing those controls directly on the front-end at some point would be a nice touch... When the time is right, of course. they are there already, just select the machine gun killer tab I know, but you gotta click here, then there, etc. Don't NKIs support a "performance view" or some such? Thinking somebody could put some key elements on their, like the velocity mapping %-age, etc. Anyway... something for later... |
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| ^ | Joined: 12 Sep 2004 Member: #40510 | ||
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the performance view is already there. Can't you see it? Which version of Kontakt are you using? (There are three tabs, one for each script. It opens with Humanizer by default)
cheers, akj |
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| ^ | Joined: 01 Mar 2004 Member: #14851 | ||
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Project16 wrote: To give a little of work, here is "ghost note" whom(that) I have to sample on a single level of swiftness because very difficult for me with what I utiilise to register(record) the sound (.sfz included).
It is the package which contains only "ghost note" with two pickup. I begin those with a pickup (Fingered1) tomorrow. http://www.mediafire.com/download.php?a1g6glg4y1p1919 great! I believe Fingered1 and 2 should be more than sufficient (extra ghost notes for pick do not seem necessary to me). as soon as you are done with the second set I will provide an update of the kontakt version. cheers, akj |
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| ^ | Joined: 01 Mar 2004 Member: #14851 | ||
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I began to sampler "muted bass" with always five levels of swiftness, the sound of samples is good.
I shall post the next weekend four patches "muted bass". |
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| ^ | Joined: 16 May 2012 Member: #280528 Location: France |
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