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LawrenceF wrote: braj wrote: I have V6 on my computer (Windows MOVIE Maker, right?) and I don't see anything like that, but I'm on Vista. Hmmm... maybe not, I wasn't sure which is why I added the "(I think)" part. At any rate Media Player does so load a song, run the visualization in media player, capture it with Jing or the Camtasia demo, upload to YT ... it's all free. Sure, I will try that, actually I'm waiting on G-force developer (not the VST guys, but the visualizer) to tell me if it is OK to post video with their visualizer and then I'll probably use it since I like very much, and it has decent controls to change things up and make it more interesting. But still, Freemake is super easy, you just load the audio file, choose one of the visualizers, and select the file type you want to output, and your done. Then upload to Youtube. The simplicity is appealing, and really I just want something dynamically reactive so it isn't TOO boring. |
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| ^ | Joined: 04 Feb 2004 Member: #12262 | ||
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I just tried Jing and I like the way it works, but the result of the capture had no sound and a bad framerate. I'm not sure that will work for me unfortunately. It said it was recording audio but nothing played back. |
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| ^ | Joined: 04 Feb 2004 Member: #12262 | ||
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I'm going to try using Fraps which I used for a work project many years ago, I think it is $30? http://www.fraps.com/download.php It seems like a good capture solution if it works with WMP since it is meant to work with 3D games. |
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| ^ | Joined: 04 Feb 2004 Member: #12262 | ||
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Well Fraps works great, no external service needed but it is $37, not $30. I seem to remember buying it a long long time ago, I don't think my work paid for it but searching my email doesn't come up with anything. Anyhow it grabs the sound fine, gets a good resolution and framerate, can record longer than 5 minutes, and unless I find something else better in a week or two I may 'grab' it. |
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| ^ | Joined: 04 Feb 2004 Member: #12262 | ||
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In your other thread, I said:
A free, open source html5 visualizer: http://gskinner.com/blog/archives/2011/03/music-visualizer-i n-html5-js-with-source-code.html Very cheap, donationware, from VoVoid: http://www.vsxu.com/download/ Another free option is http://www.plane9.com/ And Vusic, not free, but not restricted: http://www.vusic.com/ ---- perception: the stuff reality is made of. |
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| ^ | Joined: 02 Feb 2005 Member: #56758 Location: Raincoast of Grayland | ||
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Visualjockey is a great program but is not being developed anymore.
Harmony seems to have been taken off the market. Winamp+Milkdrop2 + fraps is probably the best solution. That is what I am using now. Reasonable graphics : http://youtu.be/iVRCpsIlHWY |
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| ^ | Joined: 27 May 2008 Member: #181533 | ||
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Yeah, I think any number of visualizers in combo with Fraps will work nicely. It really is easy to use and gives good results, and I can always do a couple of passes of the same song with different visualizer plugins, throw them into Windows Movie Maker and edit them too, adding stills and transitions or titles and whatnot. So Fraps is in my future. |
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| ^ | Joined: 04 Feb 2004 Member: #12262 | ||
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I've thought about doing something similar with just capturing the video from apps like iTunes or hardware that has a visualizer like Xbox. However random patterns that respond to the music is not really that deep.
You'll get more clicks to your YT just by having a spash pic of a half-nekkid gal. |
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| ^ | Joined: 04 Jul 2002 Member: #3233 Location: Sydney | ||
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Yeah that's not really my style. |
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| ^ | Joined: 04 Feb 2004 Member: #12262 | ||
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Only other solution is creating audio-reactive visuals using something like blender or 3d studio max or cinema 4d.
Blender is free the other packages looking between £500 to £3000. Pity pilgrim 3d was discontinued as that seemed to have a good audio-visual creation system in place. blender : http://www.blendernation.com/2011/12/29/audio-visualization/ http://blenderartists.org/forum/showthread.php?251207-SCRIPT -Simple-Sound-Visualizer http://cgcookie.com/blender/2011/06/02/building-an-audio-vis ualizer-in-python/ |
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| ^ | Joined: 27 May 2008 Member: #181533 | ||
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I was searching for something to do this aswell, I didn't really find anything really good for it. VSXu was perhaps the closest, but it kept crashing on the audio import module on my computer.
Quartz Composer on the Mac does it for free. I'm not sure how to render the output to file, and how you do it to have it work on sound that's not streaming. Seems like a really powerful platform. I ended up going to Videohive and buying some material there. There's a bunch of it that's fairly high quality and cheap. I put it into Apple Motion, which is a cheap After Effects-ish package available on the App Store for $49.99. It has the ability to change parameters based on amplitude and frequency and render it out. An example of doing this is here: http://www.youtube.com/watch?v=WDEGb_lngZk It was really simple to do. I know After Effects has a similar feature. It doesn't really answer the question, but it might be a good alternative for some. My endeavor ended up like this: http://www.youtube.com/watch?v=AYDD0FcGRM0 It's basically finished footage "pulsating" to the rhythm, connecting the beat of the music to a lens blur and a prism filter. Next time I will definitely try to export the sound in separate tracks for bass, vocals, etc, and have them control different aspects of the video, but all in all I'm pretty happy with how it turned out. I guess I might look into creating effects like this from scratch too, and see if it can be made in Apple Motion. I cannot justify getting After Effects and Trapcode Suite to make these kinds of effects to back up music I make over the weekend. I'll be following the thread, lots of great advice so far. |
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| ^ | Joined: 11 Dec 2007 Member: #168002 Location: Oslo, Norway | ||
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copcorn that was bloody brilliant.
Now I need to save up for an ipad as those are the kind of visuals I would love to use with my music. May start learning blenders particle system as well. |
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| ^ | Joined: 27 May 2008 Member: #181533 |
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