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What is resonance[url] I mean the one metioned about in the link[/url]
www.blareshare.com/music/mixing-tips/music-mixing-tip-settin g-and-using-a-hard-limiter-vs-a-soft-limiter/ |
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| ^ | Joined: 23 May 2012 Member: #280940 | ||
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Working link: click here.
blareshare.com wrote: Having a really fast attack and release means the signal's attack gets squashed hard core, then the limiting (signal attenuation) is quickly released, which means the quieter parts get turned up a lot because of the output gain… the result is a massive increase is the total resonance of your signal.
Look at it this way. If you dysect the sound of a snare drum, it consists of a (pitch-less) noise component and a (pitched) tone component. The noise component has a short duration, while the tone decays for a longer time.
The best example is with a snare drum. Put a hard limiter on it and the thing will ring like there's no tomorrow (the ring is the resonance that was once quiet and more subtle, but due to squashing the attack coupled with the make up gain that boosts the quieter parts, that bring and resonance breaks through). If you smash the hell out of it's dynamics, the relatively soft tone will be boosted compared to the initial short noise burst. That's what they call "resonance" I think. ---- We are the KVR collective. Resistance is futile. You will be assimilated. My MusicCalc is back online!! |
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| ^ | Joined: 08 Mar 2005 Member: #60794 Location: Utrecht, Holland | ||
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It's a convoluted way of presenting a simple idea that you probably already know. The most common and simplest explanation of what a compressor does is make the loud parts quieter, right? But some parts of a sound might suck and should be quieter. Depending on how you set it, a compressor could end up squashing the good parts of the sound and ignoring the bad parts:. Which really means: the bad parts are, for all intents and purposes, amplified, by virtue of becoming more even in level with the rest of the sound. He points to resonances as what could be brought up and pose a problem. This will often be the case, but it could be anything in the tail that shouldn't be raised: clicks from samples being cut off, finger slide on guitar strings, wierd mouth sounds. Even past the tail into the noise floor. Maybe the above was just as convoluted, dunno. |
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| ^ | Joined: 24 May 2012 Member: #280995 |
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