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KVR Forum » DSP and Plug-in Development
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We are hiring.
NickSonic
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PostPosted: Thu Jun 07, 2012 4:14 pm reply with quote
Hello fellow developers,

Tsugi (www.tsugi-studio.com) is hiring a GUI designer and a C# programmer (Winforms, .Net ) to work on audio tools (and more...).

The positions are in Niigata, Japan (2 hours from Tokyo), although for the graphic designer remote work may be possible. It can also be part-time or full-time. For more details about the positions and the company please see our web site, and especially the careers page: http://www.tsugi-studio.com/?page_id=25

For any questions regarding these jobs please contact us through the email or contact form on the web site. If you would like to work for us but don't have the exact profile this time, feel free to send your resume so that we can contact you when something becomes available.

Thank you,
Nicolas
^ Joined: 09 Jan 2003  Member: #5347  Location: Japan
obiwanjacobi
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PostPosted: Thu Jun 07, 2012 10:41 pm reply with quote
From the site:

Quote:
Tsugi is a new technology start-up.


From your text:

Quote:
C# programmer (Winforms, .Net )


Confused

The new technology is not in the software HiHi

Good luck!
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Grtx, Marc Jacobi.
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^ Joined: 18 Jul 2007  Member: #155805  Location: Netherlands
mystran
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PostPosted: Fri Jun 08, 2012 1:05 am reply with quote
obiwanjacobi wrote:

Quote:
C# programmer (Winforms, .Net )

The new technology is not in the software HiHi


This wasn't very fair, considering he specifically stated "audio tools" and C# seems like a perfectly reasonable platform to implement tools. In fact if you consider the very first line of the front-page description ("tsugi provides consultancy, research and development services to the video games industry") then it should be quite obvious that we're probably talking about tools for game audio production.

Besides, C# is a fine language.
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urosh
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PostPosted: Fri Jun 08, 2012 1:25 am reply with quote
obiwanjacobi wrote:

Quote:
Tsugi is a new technology start-up.


The new technology is not in the software HiHi

you've got operator priority mixed up methinks. You should read it like this: "new (technology start-up)". As opposed to "new agricultural start-up".
/* if I would want to go down nitpicking road I would complain that "new start-up" might be pleonasm */

Anyhow, C# is fine, .NET is fine as well and all the best wishes for Tsugi.
^ Joined: 03 Oct 2002  Member: #3997  
obiwanjacobi
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PostPosted: Fri Jun 08, 2012 1:34 am reply with quote
Sorry for the misunderstanding if it is meant as urosh says. My Bad.

Second, there is nothing wrong with .NET or C# (I'm a C# developer myself, see also my VST.NET open source project) but WinForms is not exactly "New Technology" - that is what I meant with my remark.

I read it like juiced up marketing speak for really old stuff...
If they had said WPF (SL5) or XNA, that would be a whole lot more true to my ears.

Hope that clears it up a bit, meant no disrespect, just called out my bullshit bingo! HiHi
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Grtx, Marc Jacobi.
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whyterabbyt
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PostPosted: Fri Jun 08, 2012 1:37 am reply with quote
FWIW, a bit of background on Nick Fournel and Tsugi...

http://designingsound.org/2012/06/procedural-audio-an-interv iew-with-nicolas-fournel/
^ Joined: 03 Sep 2001  Member: #1041  
stratum
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PostPosted: Fri Jun 08, 2012 2:37 am reply with quote
Quote:
The new technology is not in the software HiHi


Long gone are the days you could consider a new programming language or framework "new technology". People still do cutting edge research in fortran, and boring CRUD applications in Java.
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~stratum~
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DaveHoskins
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PostPosted: Fri Jun 08, 2012 4:44 am reply with quote
It does seem quite an interesting job though. Consider synthesising a sampled footstep so it doesn't sound repetitive, but still sounds like a sample, or the sound of something scraping along a wall, copying the physics of a system and reproducing the correct sound.
I hope they sell it for far less than FMOD when it's done though:.
: http://www.fmod.org/fmod-sales.html

.
^ Joined: 07 Jan 2009  Member: #197745  Location: Gloucestershire
mkdr
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PostPosted: Sun Jun 10, 2012 9:38 pm reply with quote
DaveHoskins wrote:
It does seem quite an interesting job though. Consider synthesising a sampled footstep so it doesn't sound repetitive, but still sounds like a sample, or the sound of something scraping along a wall, copying the physics of a system and reproducing the correct sound.


Yeah. That would really spice up the current gaming experience. The next step in its evolution. I heard Mass Effect 3 already uses something similar.


Btw. Tsugi QuickAudio looks fantastic! Just what i would've needed in my last gamesounddesign project. Which unfortunately ended yesterday Smile
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MophoEd - the BEST DSI Mopho Editor VSTi
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