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New Drone + Percussionplay
Caine123
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PostPosted: Sat Jun 02, 2012 10:58 am reply with quote
well im demoing it atm again, and i added some phaser, reverb, bitcrusher etc.

what do you think?

original sample:
http://www40.zippyshare.com/v/51750824/file.html

a note only hold down:
http://www6.zippyshare.com/v/43566283/file.html
Last edited by Caine123 on Sat Jun 09, 2012 8:24 am; edited 3 times in total
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PietW.
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PostPosted: Sun Jun 03, 2012 9:48 am reply with quote
The sample will not play. Shrug
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ZenPunkHippy
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PostPosted: Mon Jun 04, 2012 1:13 am reply with quote
It's working now via the embedded SoundCloud widget on zippyshare.

Anyway - this sounds like an excellent drone. The original sample cannot be recognised at all.

I take it the instructions from the drone thread worked out well? Smile

Peace,
Andy.
^ Joined: 18 Jun 2008  Member: #183136  Location: Melbourne, Australia
Caine123
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PostPosted: Mon Jun 04, 2012 11:30 am reply with quote
PietW. wrote:
The sample will not play. Shrug


it should work, hmmm maybe there is a beter uploadsite?

ZenPunkHippy wrote:
It's working now via the embedded SoundCloud widget on zippyshare.

Anyway - this sounds like an excellent drone. The original sample cannot be recognised at all.

I take it the instructions from the drone thread worked out well? Smile

Peace,
Andy.


thanks Andy Smile.

no i didnt check the tutorial now, but will do later today as i wanted to just plain test simple granular options by just turning the knobs of attack (high) release (high) and the stretching to nearly zero, -12 cents and reverb + bit of distortion and 3rd party plugins with slow flanger another reverb and slight bitcrusher Smile.
i didnt do much but got this final product and it sounds fluid without artifacts, WOW!

i hope to understand your tutorial you posted some time ago and will give feedback Wink. thanks a lot for that!
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Caine123
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PostPosted: Wed Jun 06, 2012 6:03 pm reply with quote
now im trying to learn modulating with lfos and used 1 sample and copied and varied it in source B and C.
and i automated some external effects like chorus, slow flanger, reverb and eq bands.

http://www65.zippyshare.com/v/86172748/file.html

what you think? a good start? Smile
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ZenPunkHippy
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PostPosted: Wed Jun 06, 2012 10:36 pm reply with quote
Yes, that's sounding good, it evolves nicely all the way through.

(IMHO) there are some frequencies that need to be tamed in the mid-range - it's a bit "resonant" if that makes sense (too many frequencies building up). Since it's not my patch or samples, and I don't know the FX chain I am not sure how you would fix this but an EQ cut or notch filter on the output would be a good place to start.

Peace,
Andy.
^ Joined: 18 Jun 2008  Member: #183136  Location: Melbourne, Australia
Caine123
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PostPosted: Thu Jun 07, 2012 1:26 pm reply with quote
ZenPunkHippy wrote:
Yes, that's sounding good, it evolves nicely all the way through.

(IMHO) there are some frequencies that need to be tamed in the mid-range - it's a bit "resonant" if that makes sense (too many frequencies building up). Since it's not my patch or samples, and I don't know the FX chain I am not sure how you would fix this but an EQ cut or notch filter on the output would be a good place to start.

Peace,
Andy.


thanks a lot for the constructive feedback, made it before i went to bed Wink. yes i can clearly understand you, when i opened up the higher frequencies for more clarity there was a too simultaneous sound so i didnt want it and i need to try your tip cause i can hear the noisy part which isnt fluid Sad

my alchemy rack is like that (one question, can each source like A,B C & D have a different effectchannel? this would be great cause i didnt want to use distortion for all sources in one instance Smile):

delay1
acoustic reerb

3rd party in another mixer channel:

EQ
Chorus
Phaser
EQ
Delay
EQ
Limiter (to make the sound louder without changing it)

i used many eqs so i can fine tune more after effects hehe, maybe it's not good.
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ZenPunkHippy
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PostPosted: Thu Jun 07, 2012 1:38 pm reply with quote
There is only 1 effects rack, but there is no shortage of distortion if you need it.

The filter section in each source has 3 filters per source, with the basic LP / HP / BP filters + ring modulation, mech and tube distortion filters. This makes it possible to drive the sound in to the main filters quite hard. Using one of the analogue modelled HQ main filters, you should be able to get a pretty phat sound before hitting the FX rack.

Peace,
Andy.
^ Joined: 18 Jun 2008  Member: #183136  Location: Melbourne, Australia
Caine123
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PostPosted: Thu Jun 07, 2012 1:42 pm reply with quote
ZenPunkHippy wrote:
There is only 1 effects rack, but there is no shortage of distortion if you need it.

The filter section in each source has 3 filters per source, with the basic LP / HP / BP filters + ring modulation, mech and tube distortion filters. This makes it possible to drive the sound in to the main filters quite hard. Using one of the analogue modelled HQ main filters, you should be able to get a pretty phat sound before hitting the FX rack.

Peace,
Andy.


again thanks, i try to learn the filters, how they affect, need to check some tutorials with pics to know what a specific LP does when i turn the cutoff and res and what another LP does, i vaguely know, but dunno the difference of the 20 different LPS hehe.
and i am checking out the modulation types to get a movement in a drone, pad, sound. mostly with a LFO and a second one, but atm sounds not well together, need to practice more.
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Caine123
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PostPosted: Thu Jun 07, 2012 4:06 pm reply with quote
ok one for the night again, a 3rd drone, i dunno why it pops at a few points though Sad

hope you still enjoy, again only one small sample in 3 sources varied.
work time around 10 - 15 mins.

http://www38.zippyshare.com/v/1924532/file.html
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ZenPunkHippy
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PostPosted: Thu Jun 07, 2012 11:42 pm reply with quote
This new drone sounds great - all of the resonance problems from the 2nd one are now gone. It's a nice journey through sound.

I don't know why there would be a popping sound, you need to check the modulation sources and also the sample loop points (I will answer your other thread now).

Peace,
Andy.
^ Joined: 18 Jun 2008  Member: #183136  Location: Melbourne, Australia
Caine123
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PostPosted: Fri Jun 08, 2012 3:07 am reply with quote
ZenPunkHippy wrote:
This new drone sounds great - all of the resonance problems from the 2nd one are now gone. It's a nice journey through sound.

I don't know why there would be a popping sound, you need to check the modulation sources and also the sample loop points (I will answer your other thread now).

Peace,
Andy.


thanks a lot for the feedback Smile, this is awesome, this shows me im on teh right track Wink. i will have to check how you can sync all like when i set my sources on different stretchoptions so they harmony each other instead of sounds randomly and not well together.

no i just set the position differently in alchemy, specific loop points not set Sad so it's very vague what i set and replied in the other thread, that it would help a lot.
^ Joined: 05 Aug 2009  Member: #212807  
Caine123
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PostPosted: Sat Jun 09, 2012 8:30 am reply with quote
played around with a metal percussion and created some drone with it + used the percussion for some rhythm.

what you think? i love alchemy already even if there are a few things i hope will be better (my list is worked on Smile), but the sound quality is great so far for an old plugin like this.

http://www6.zippyshare.com/v/66018771/file.html
^ Joined: 05 Aug 2009  Member: #212807  
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