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im trying to get used to the various possibilities, ahhh it feels just great ok but here is something i would love to try out and since now i wasnt able to do that. for example i have a short piano/guitar loop with some notes. i want it played that the grains are randomly played without popping up suddenly and disappearing but having a shimmering slow movement like a dreamy and endless drone with all those small dreamy melodies in it. at ALL, i raised the attack on 15 secs, on release around the same so it has a nice fluid fade in and fade out, then i thought i stretch it at around 5% - 20%, have to try out, but to get the random grains played im uncertain, i tried the sequencer but it doesnt sound fluid, the lfo too. im still not known to it, maybe someone can give me some tips for doing this in alchemy? |
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| ^ | Joined: 05 Aug 2009 Member: #212807 | ||
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Caine123 wrote: im trying to get used to the various possibilities, ahhh it feels just great
ok but here is something i would love to try out and since now i wasnt able to do that. for example i have a short piano/guitar loop with some notes. i want it played that the grains are randomly played without popping up suddenly and disappearing but having a shimmering slow movement like a dreamy and endless drone with all those small dreamy melodies in it. at ALL, i raised the attack on 15 secs, on release around the same so it has a nice fluid fade in and fade out, then i thought i stretch it at around 5% - 20%, have to try out, but to get the random grains played im uncertain, i tried the sequencer but it doesnt sound fluid, the lfo too. im still not known to it, maybe someone can give me some tips for doing this in alchemy? Set sample start to 50%, stretch to 0% - assign a LFO in random glide mode to sample start position - set LFO to bipolar and Non-Retrigger - assign LFO speed to taste. Now the LFO will scroll through the sample in both directions from the middle point of the sample. Try different LFO waveforms and rates. Set Grain size, Grain randomization and density to higher values. Now you could even duplicate the source and assign a different LFO with a different waveform and speed to the second source (playing the same sample). Then filter the 2 sources differently e.g. by assigning each one to one of the Master filters or using the filters in the sources themselves (use slow modulation sources to modulate cutoff/resonance/drive, add a tad of LFO-controlled pitchmodulation (with LFO rates assigned e.g. to key position or modulating one rate with another LFO to get some variation) and so it goes on and on and on and on.... |
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| ^ | Joined: 12 Oct 2008 Member: #191286 Location: Here and there | ||
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Sampleconstruct wrote: Caine123 wrote: im trying to get used to the various possibilities, ahhh it feels just great
ok but here is something i would love to try out and since now i wasnt able to do that. for example i have a short piano/guitar loop with some notes. i want it played that the grains are randomly played without popping up suddenly and disappearing but having a shimmering slow movement like a dreamy and endless drone with all those small dreamy melodies in it. at ALL, i raised the attack on 15 secs, on release around the same so it has a nice fluid fade in and fade out, then i thought i stretch it at around 5% - 20%, have to try out, but to get the random grains played im uncertain, i tried the sequencer but it doesnt sound fluid, the lfo too. im still not known to it, maybe someone can give me some tips for doing this in alchemy? Set sample start to 50%, stretch to 0% - assign a LFO in random glide mode to sample start position - set LFO to bipolar and Non-Retrigger - assign LFO speed to taste. Now the LFO will scroll through the sample in both directions from the middle point of the sample. Try different LFO waveforms and rates. Set Grain size, Grain randomization and density to higher values. Now you could even duplicate the source and assign a different LFO with a different waveform and speed to the second source (playing the same sample). Then filter the 2 sources differently e.g. by assigning each one to one of the Master filters or using the filters in the sources themselves (use slow modulation sources to modulate cutoff/resonance/drive, add a tad of LFO-controlled pitchmodulation (with LFO rates assigned e.g. to key position or modulating one rate with another LFO to get some variation) and so it goes on and on and on and on.... thanks a lot, i will test it out asap |
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| ^ | Joined: 05 Aug 2009 Member: #212807 | ||
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RTime and RPan are below the filter button in the granular section.
RTime is typically used for smoother, more natural sounding granular resynthesis. Default RTime is 3%. When RTime is set to 0 it can sound "good" but not "natural". Peace, Andy. |
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| ^ | Joined: 18 Jun 2008 Member: #183136 Location: Melbourne, Australia | ||
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RTime at 0 only sounds "natural" at the root pitch of the sample, once you start transposing it will sound very bizarre and "cold", especially with stretch time set near to 0% and sample playhead not controlled by a LFO - I often love this bizarreness for more otherworldly patches. |
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| ^ | Joined: 12 Oct 2008 Member: #191286 Location: Here and there | ||
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One more tip for scrolling through a sample at very slow speed is to assign the sample playhead (position) to a Controller and then manually scrolling through the sample turning the Controller. In that case set Sample start to 0, stretch to 0% so when you're not touching the controller the sample is actually freezing at one position. |
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| ^ | Joined: 12 Oct 2008 Member: #191286 Location: Here and there | ||
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ok here is a detailed try, it doesnt somehow sound very nice blending so far the original sample: http://www42.zippyshare.com/v/90671879/file.html my source A:
and the sound hold on c5 http://www66.zippyshare.com/v/41980897/file.html you hear the stuttering but i want it to be sounding very smooth blending from one to another |
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| ^ | Joined: 05 Aug 2009 Member: #212807 | ||
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It's probably stuttering because the grain size is set to the maximum size.
When using granular resynthesis you need to pay careful attention to "grain size" and "density" values. It generally depends on the type of sound being reproduced, but using "any random setting" is not going to give the best results. For example, with drum resynthesis a grain size of between 50 and 80 ms generally works will, with 2 or 3 grain density. For a piano note, the settings would be different. After a while you will begin to notice which values work well for the different types of sounds ... Peace, Andy. |
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| ^ | Joined: 18 Jun 2008 Member: #183136 Location: Melbourne, Australia | ||
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ZenPunkHippy wrote: It's probably stuttering because the grain size is set to the maximum size.
When using granular resynthesis you need to pay careful attention to "grain size" and "density" values. It generally depends on the type of sound being reproduced, but using "any random setting" is not going to give the best results. For example, with drum resynthesis a grain size of between 50 and 80 ms generally works will, with 2 or 3 grain density. For a piano note, the settings would be different. After a while you will begin to notice which values work well for the different types of sounds ... Peace, Andy. hmmm when i set it lower it doesnt have this hypnotic endless feel anymore and it didnt fixed the prob |
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| ^ | Joined: 05 Aug 2009 Member: #212807 | ||
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Caine123 wrote: ok here is a detailed try, it doesnt somehow sound very nice blending so far
the original sample: http://www42.zippyshare.com/v/90671879/file.html my source A:
and the sound hold on c5 http://www66.zippyshare.com/v/41980897/file.html you hear the stuttering but i want it to be sounding very smooth blending from one to another Set the modulation percentage of the Sample start assigned to the LFO to less than 50% so it doesn't reach the end and starting point of the sample which is probably causing the stuttering, maybe 48-49%. |
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| ^ | Joined: 12 Oct 2008 Member: #191286 Location: Here and there | ||
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Sampleconstruct wrote: Caine123 wrote: ok here is a detailed try, it doesnt somehow sound very nice blending so far
the original sample: http://www42.zippyshare.com/v/90671879/file.html my source A:
and the sound hold on c5 http://www66.zippyshare.com/v/41980897/file.html you hear the stuttering but i want it to be sounding very smooth blending from one to another Set the modulation percentage of the Sample start assigned to the LFO to less than 50% so it doesn't reach the end and starting point of the sample which is probably causing the stuttering, maybe 48-49%. just tried out, position on 47% and the ldo1 modulation depth to 95%, no change sadly |
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| ^ | Joined: 05 Aug 2009 Member: #212807 | ||
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Caine123 wrote: Sampleconstruct wrote: Caine123 wrote: ok here is a detailed try, it doesnt somehow sound very nice blending so far
the original sample: http://www42.zippyshare.com/v/90671879/file.html my source A:
and the sound hold on c5 http://www66.zippyshare.com/v/41980897/file.html you hear the stuttering but i want it to be sounding very smooth blending from one to another Set the modulation percentage of the Sample start assigned to the LFO to less than 50% so it doesn't reach the end and starting point of the sample which is probably causing the stuttering, maybe 48-49%. just tried out, position on 47% and the ldo1 modulation depth to 95%, no change sadly No set mod depth to less than 50 as 50 and more % will make it modulate outside the sample borders, it's only 50% in either direction when you set the sample start to 50% and the LFO to bipolar. |
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| ^ | Joined: 12 Oct 2008 Member: #191286 Location: Here and there | ||
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A more simple suggestion. I would try to drown your granular patch into a very deep, rich and lush reverb. That way it will sound less shuttering and way more smooth & fluid cause now, it sounds very raw, dry and uninteresting. Remember, in drone music reverbs are essential tools as much as the sounds, don't underestimate them.
I don't think you're very far! Keep experimenting ---- __________________________________________________ http://soundcloud.com/red-fog http://soundcloud.com/sleeping-on-lotus-ashes http://landofthedrones.blogspot.ca/ __________________________________________________ |
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| ^ | Joined: 15 Sep 2010 Member: #239633 |
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