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Windows 8 and audio
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PostPosted: Mon Jul 02, 2012 6:30 pm reply with quote
audiojunkie wrote:
I just read something that will probably push me over the edge and make me buy the Windows 8 Pro: When introduced, there is going to be a promotional that ends on January (1st or 31st I can't recall), and the price will be $39.99.



Well, that's less than $40.00 !!!!!!!!!!!!!!!!!!!!
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Kees49
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PostPosted: Mon Jul 02, 2012 11:05 pm reply with quote
The first audio tests showed a high DPC latency. Now Cakewalk does a test and Winows 8 performs better than Windows 7. What happened? Rolling Eyes
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penguinfromdeep
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PostPosted: Mon Jul 02, 2012 11:20 pm reply with quote
Maybe they did some optimizations
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Ashe37
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PostPosted: Mon Jul 02, 2012 11:41 pm reply with quote
Maybe they removed debug code...
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UltraJv
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PostPosted: Mon Jul 02, 2012 11:58 pm reply with quote
Kees49 wrote:
The first audio tests showed a high DPC latency. Now Cakewalk does a test and Winows 8 performs better than Windows 7. What happened? Rolling Eyes


I found the DPC latency was much higher in Windows 8. Cakewalk also provided figures saying that 64 bit was 20% faster than 32 bit OS for vsti. Maybe they are cooking the books? Or perhaps giving skewed impression.
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Ashe37
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PostPosted: Tue Jul 03, 2012 12:44 am reply with quote
UltraJv wrote:
Kees49 wrote:
The first audio tests showed a high DPC latency. Now Cakewalk does a test and Winows 8 performs better than Windows 7. What happened? Rolling Eyes


I found the DPC latency was much higher in Windows 8. Cakewalk also provided figures saying that 64 bit was 20% faster than 32 bit OS for vsti. Maybe they are cooking the books? Or perhaps giving skewed impression.


And what exactly would be the advantage in that?
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golemus
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PostPosted: Tue Jul 03, 2012 2:05 am reply with quote
Interesting results. I am interested about one thing though. Have been kind of waiting for all the interesting ipad music applications to come to other platforms but it is still not happened. Android has failed to provide low latency so it is unlikely to become music platform in the near future.

But does this information mean that it is even unlikely for Win8 or WinRT come the other multitouch music application platform...? If IPad apps will be ported they would likely become metro applications (with the 100ms and no MIDI)...?

How likely do you think that MIDI and low latency will come to metro in near future...


sigh... I guess I just need to buy ipad or something...., although I hate that it lacks a keyboard.
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UltraJv
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PostPosted: Tue Jul 03, 2012 3:49 am reply with quote
Ashe37 wrote:
UltraJv wrote:
Kees49 wrote:
The first audio tests showed a high DPC latency. Now Cakewalk does a test and Winows 8 performs better than Windows 7. What happened? Rolling Eyes


I found the DPC latency was much higher in Windows 8. Cakewalk also provided figures saying that 64 bit was 20% faster than 32 bit OS for vsti. Maybe they are cooking the books? Or perhaps giving skewed impression.


And what exactly would be the advantage in that?


Youll have to ask Cakewalk why they wanted to publish the figures attall. What do they gain? The results show they are promoting Windows 8.
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egbert
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PostPosted: Tue Jul 03, 2012 7:49 am reply with quote
Ashe37 wrote:
UltraJv wrote:
Kees49 wrote:
The first audio tests showed a high DPC latency. Now Cakewalk does a test and Winows 8 performs better than Windows 7. What happened? Rolling Eyes


I found the DPC latency was much higher in Windows 8. Cakewalk also provided figures saying that 64 bit was 20% faster than 32 bit OS for vsti. Maybe they are cooking the books? Or perhaps giving skewed impression.


And what exactly would be the advantage in that?

MS and Cakewalk have had a close relationship for many years. Cakewalk supported only DirectX plugins for a long time. To say they are misleading their customers and potential customers with this information is a bit of a reach though. It may simply be that their application is better optimised for Win8 than some others.
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Resplendence
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PostPosted: Fri Jul 06, 2012 5:37 am reply with quote
The Cakewalk article makes it appear as if audio performance is a problem of overall throughput and system load that can be measured in "CPU reduction" or number of system calls per seconds. In reality the audio latency problem is about minimizing the amount of bad case scenarios (buffer underruns) which the article does not seem to address. Also while the SONAR Perf utility remains in-house we will just have to take their word for it. Though it would be interesting to know where the reduction in system calls would come from.

As for "high DPC latencies" on Windows 8, this can be attributed to the way kernel timer events are pushed out due to a new feature called dynamic clock interval which reduces power consumption. The system clock does not interrupt at periodic fixed intervals but aperiodically, then when the OS deems appropriate. The "DPC latency" problem is due to the method of measuring which uses a kernel timer, it does not mean that DPCs are actually executing longer. Audio software and drivers generally do not make use of kernel timers.

In any case, the cards have been reshuffled but I have no information that would indicate that Win8 would be a less suitable OS for handling real-time audio.

//Daniel
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4damind
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PostPosted: Fri Jul 06, 2012 7:39 am reply with quote
Resplendence wrote:
As for "high DPC latencies" on Windows 8, this can be attributed to the way kernel timer events are pushed out due to a new feature called dynamic clock interval which reduces power consumption. The system clock does not interrupt at periodic fixed intervals but aperiodically, then when the OS deems appropriate. The "DPC latency" problem is due to the method of measuring which uses a kernel timer, it does not mean that DPCs are actually executing longer. Audio software and drivers generally do not make use of kernel timers.

In any case, the cards have been reshuffled but I have no information that would indicate that Win8 would be a less suitable OS for handling real-time audio.

//Daniel


Thanks, this are good and deeper informations! I read somewhere about changed stuff in the kernel for reduced power consumption.
In the Microsoft forum the developers are not very happy while people using the DPC latency checker tool. Eventually it's true that the DPC tool is not usable for Win8 because of some changed stuff.
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Kees49
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PostPosted: Sat Jul 21, 2012 1:07 pm reply with quote
Quote:
Eventually it's true that the DPC tool is not usable for Win8 because of some changed stuff.


Can anybody confirm this?
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Kees49
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PostPosted: Fri Aug 17, 2012 2:41 am reply with quote
From their website:

Windows 8 Compatibility: The DPC latency utility runs on Windows 8 but does not show correct values. The output suggests that the Windows 8 kernel performs badly and introduces a constant latency of one millisecond which is not the case in practice. DPCs in the Windows 8 kernel behave identical to Windows 7. The utility produces incorrect results because the implementation of kernel timers has changed in Windows 8 which causes a side effect with the measuring algorithm used by the utility. Thesycon is working on a new version of the DPC latency utility and will make it available on this site as soon as it is finished.
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fateamenabletochange
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PostPosted: Sat Aug 18, 2012 7:46 am reply with quote
If you have it in the Bios, changing HPET might make it read right ?? ... DPC latency utility in 8
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golemus
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PostPosted: Wed Aug 22, 2012 11:52 am reply with quote
If MS goal for acceptable latency for metro applications is 100ms, doesn't it also imply that we will not see audio applications in winRT tablets or winphone8?

I mean they are almost the same metro applications, arent they? Now that all three os (win8, winRT, winphone8) have the same kernel.

If this is really so I think it is very bad news as I have been hoping to see music applications also in some other platforms than iphone/ipad.


Has anybody still measured the actual latency in metro apps?




Then another question, if metro is unusable for audio and you code with normal win8 API, does it also imply that you cannot use multi touch gestures in your music app?
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