Latest News: u-he updates all their plug-ins
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OK, thanks for the reply! It's interesting that this doesn't happen with Unempty Dark Horse skin.
I guess I'll remain on Normal GUI size for the time being... (Hopefully Z2 will soon remember the last GUI size and skin used when instatiating it |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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EvilDragon wrote: OK, thanks for the reply! It's interesting that this doesn't happen with Unempty Dark Horse skin.
I guess I'll remain on Normal GUI size for the time being... (Hopefully Z2 will soon remember the last GUI size and skin used when instatiating it The "make default" option should work for the skin, no? Skin/Theme should also be saved with project. Just size isn't stored, for reasons of precaution (hosts may be troubled, but we can test that now) |
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| ^ | Joined: 07 Aug 2002 Member: #3542 Location: Berlin | ||
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So... are you going to share your orange skin? (That sounded kinkier than I meant it to.)
Lookin' good! |
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| ^ | Joined: 22 Dec 2010 Member: #246111 | ||
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Sure, here you go:
http://www.mediafire.com/?ezp8dzqdbbq3aa8 Just drop this folder in /Support/Themes/ and off you go. Last edited by EvilDragon on Sun Aug 12, 2012 4:53 am; edited 1 time in total |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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And in case you want a slightly different Orange version:
https://sites.google.com/site/teksonik/screenshots/Tek%20Ora nge%20Default.zip?attredirects=0&d=1 Evil Dragon, I was thinking of maybe Red and Blue versions as well.......you in? Not right away but maybe on my next days off....... ---- None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe |
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| ^ | Joined: 15 Sep 2001 Member: #1111 Location: Las Vegas,USA | ||
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I'm fine with orange... But blue might be nice in fact. |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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hehe, sorry to bother you, but Zebra 2.5.3 will have 2 more ModMappers and one more XMF. Keep in mind what you did and maybe just swap the colour section once 2.5.3 is available... (Monday, I suppose) |
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| ^ | Joined: 07 Aug 2002 Member: #3542 Location: Berlin | ||
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Awesome, will have that in mind and update the skin appropriately.
Unfortunately it's not just the color section in the .txt that is swapped (as you can see in the download) - I also changed some colors directly in control properties. I also edited a good amount of images - that's an easy copy-paste, though! I wish your built-in GUI editor were a bit easier to use (or better documented Thankfully, Notepad++ has some very good file comparison features, which will make cross-referencing and re-editing the new 2.5.3 .txt easier. Hopefully! (BTW - why not 2 more XMFs? It seems weird to have 4 of everything, but 3 XMFs! |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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Hehe, 3rd XMF sits in fx section. Ultimately useful as distortion device.
Re. gui editor - I stumbled across it while Sascha was building his compressor. The Windows version is hardly usable because all key commands are off and stuff is missing. I'll be brooding over this shortly and make it usable in Windows. |
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| ^ | Joined: 07 Aug 2002 Member: #3542 Location: Berlin | ||
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Woo, thank you. Also notice that it opens with wrong window dimensions over here in Reaper (when I set !EDITOR=YES in default.h2p). Like this:
Once again, what are the controls and shortcuts? And what do different "labs" do? Having XMF in the FX section makes sense, yes! |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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Urs wrote: hehe, sorry to bother you, but Zebra 2.5.3 will have 2 more ModMappers and one more XMF. Keep in mind what you did and maybe just swap the colour section once 2.5.3 is available... (Monday, I suppose)
Now I remember why I stopped editing the default skin after every update........ Shouldn't be that hard to update the new txt file and copy the edited graphic files now that everything is still fresh in the mind....... By the way what are the available options for colors in the control sections? PROPERTY control='VoiceGRID' name='colours' id='4' value='orange' We know green and orange work and I imagine red and blue as well. What about amber, black,grey etc. Would those work as well? ---- None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe |
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| ^ | Joined: 15 Sep 2001 Member: #1111 Location: Las Vegas,USA | ||
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EvilDragon wrote: (when I set !EDITOR=YES in default.h2p). Like this:
I tried using the editor once.........never again. ---- None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe |
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| ^ | Joined: 15 Sep 2001 Member: #1111 Location: Las Vegas,USA | ||
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Default colors with names: black, white, grey, red, green, blue orange, yellow, trans white, trans black, trans red, trans green, trans blue, trans grey, then all those defined in the .txt COLOURS section.
You can of course define your own color, or just type hex code directly. |
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| ^ | Joined: 06 Jan 2009 Member: #197719 Location: Croatia | ||
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Urs wrote: hehe, sorry to bother you, but Zebra 2.5.3 will have 2 more ModMappers and one more XMF. Keep in mind what you did and maybe just swap the colour section once 2.5.3 is available... (Monday, I suppose)
to be clear. 2.5.3 isn't Zebra HZ.... so there will be in a sense two Zebra's released on monday? am I reading this correctly?> rsp |
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| ^ | Joined: 16 Feb 2005 Member: #58134 Location: Kingston, Jamaica | ||
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standardColour = new AM_Colour( this, "black", 0x000000FF ); addColour( standardColour );
standardColour = new AM_Colour( this, "white", 0xFFFFFFFF ); addColour( standardColour ); standardColour = new AM_Colour( this, "grey", 0x7F7F7FFF ); addColour( standardColour ); standardColour = new AM_Colour( this, "red", 0xFF0000FF ); addColour( standardColour ); standardColour = new AM_Colour( this, "green", 0x00FF00FF ); addColour( standardColour ); standardColour = new AM_Colour( this, "blue", 0x0000FFFF ); addColour( standardColour ); standardColour = new AM_Colour( this, "yellow", 0xFFFF00FF ); addColour( standardColour ); standardColour = new AM_Colour( this, "orange", 0xFF8800FF ); addColour( standardColour ); standardColour = new AM_Colour( this, "trans white", 0xffffff80 ); addColour( standardColour ); standardColour = new AM_Colour( this, "trans black", 0x80 ); addColour( standardColour ); standardColour = new AM_Colour( this, "trans red", 0xff000080 ); addColour( standardColour ); standardColour = new AM_Colour( this, "trans green", 0xff0080 ); addColour( standardColour ); standardColour = new AM_Colour( this, "trans blue", 0xff80 ); addColour( standardColour ); standardColour = new AM_Colour( this, "trans grey", 0x7F7F7F80 ); addColour( standardColour ); standardColour = new AM_Colour( this, "invisible", 0x000000 ); addColour( standardColour ); Those are the ones I built in... Btw. the editor GUI size is 1200 x 800 I think. It needs to be bigger because I sometimes prepare things on the side and then move them into its actual place later. From the labs one actually only needs the Colour lab (press 'c'). Newer versions of EditorSetup.txt include the Inspector ('i'), Transform ('x'), Colours ('C') and soon the Composite Layer attibutes ('L'), the Layer manager ('l') and probably half a dozen windows I forgot. Future revisions should be able to detach floating panes into separate windows. That'll open up a can of worms or two |
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| ^ | Joined: 07 Aug 2002 Member: #3542 Location: Berlin |
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