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2CAudio B2: Now with 64-bit OSX Support!
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ariston
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PostPosted: Tue Aug 07, 2012 1:55 am reply with quote
jbraner wrote:

This will certainly keep us busy for awhile. I certainly hear just as much opportunity to make "realistic" spaces as much as "off the wall" ones Wink


As is my wont, I dove into the FX/off the wall part last night... there are amazing textures to be had with this, quite unique. It's like pushing Übermod to extremes, but smoother and richer in detail. If I get something done tonight, I'll maybe post a preliminary mix.
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Echoes in the Attic
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PostPosted: Tue Aug 07, 2012 6:33 am reply with quote
I really like the clarity and smoothness of the 2caudio reverbs. I have Aether already and a few others so I don't think I'm enough of a reverb connoisseur to need anymore, but B2 seems nice.

The one thing I don't like with 2caudio reverbs is that you can't change the controls without either getting harsh crackles or the sound dropping out completely. I like how with the valhalla verbs you can manipulate the controls live for cool effects and it remains smooth.

It's strange to me that people compare this to Aether rather than breeze. It's obviously a continuation of Breeze, what with two similar engines and loading breeze presets. If I were a breeze owner I don't think I'd want to pay another 150 to basically replace the functionality in breeze. But as I'm only an owner of Aether, I think it is quite different enough to warrant a potential purchase. I'll keep demoing even though I'm satisfied with my verbs currently.

By the way, this has some crazy cpu issues on mac. It's reasonable at first, but if you delete the instance and load it again, it starts to go up the more you change things and completely take the whole processor cpu and cause crackles. This is an i7 macbook pro, OSX Lion.
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This is a block of text that can be added to posts you make. There is a 255 character limit. Once I have something clever, I will certainly fill it in.
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Sampleconstruct
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PostPosted: Tue Aug 07, 2012 9:23 am reply with quote
Drums - acoustic (Kontakt Studio Drummer) and electronic (Tremor) treated with B2, automating cascadeness, balance and attitude on the fly - first engine is gated, second one with some predelay, and yes - attidue - yes.
Demo starts dry:
http://soundcloud.com/sampleconstruct/b2-gated-on-drums
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antithesist
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PostPosted: Tue Aug 07, 2012 12:46 pm reply with quote
Echoes in the Attic wrote:
By the way, this has some crazy cpu issues on mac. It's reasonable at first, but if you delete the instance and load it again, it starts to go up the more you change things and completely take the whole processor cpu and cause crackles. This is an i7 macbook pro, OSX Lion.


I've run into similar on my macbook C2D 2.4 with 10.6.8.
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Galbanum
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PostPosted: Tue Aug 07, 2012 1:08 pm reply with quote
antithesist wrote:
Echoes in the Attic wrote:
By the way, this has some crazy cpu issues on mac. It's reasonable at first, but if you delete the instance and load it again, it starts to go up the more you change things and completely take the whole processor cpu and cause crackles. This is an i7 macbook pro, OSX Lion.


I've run into similar on my macbook C2D 2.4 with 10.6.8.



Can you guys give specific reproduce recipes?
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Andrew Souter
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^ Joined: 12 Sep 2008  Member: #189147  
Galbanum
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PostPosted: Tue Aug 07, 2012 1:20 pm reply with quote
Here's a really cool project that features some B2:

http://www.youtube.com/watch?v=g9qySHLWjTY&feature=player_em bedded
http://www.sonicmayhem.com/ep/

I did some "musical sound-design" for Sascha Dikiciyan on this. I used early development versions of B2 for more aggressive treatments, as well as Aether and Breeze (and MetaSynth). Sascha is always amazing to work with and such a talented composer. It's always great to be able to personally put our 2Caudio work to use on such projects. It feels very rewarding to be able to put it all to use and see the creative result after staring at math equations and C code for such a long time. That's what's it's all about and I am grateful to have these kind of creative opportunities to work with such talented people. Thanks Sascha!

Sascha is also now using a ton of B2 on the rest of the material for the upcoming EP...

Just as he has been doing already for a while with Aether and Breeze: http://2caudio.com/network/artists/SaschaDikiciyan
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Andrew Souter
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KBSoundSmith
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PostPosted: Wed Aug 08, 2012 6:09 am reply with quote
That's a pretty sick project, a lot of cool stuff going on there.
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yl
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PostPosted: Wed Aug 08, 2012 8:41 am reply with quote
is there an upgrade path to 'Perfect storm' for 'Aether' owners ?

I see nothing about it in the email I got.
although the offer for B2 is mighty generous...
I figure if I'm gonna get B2 might as well have the single version of 'Breeze' too
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Galbanum
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PostPosted: Wed Aug 08, 2012 12:15 pm reply with quote
yl wrote:
is there an upgrade path to 'Perfect storm' for 'Aether' owners ?


Yes, the upgrade path is to purchase Breeze and the Aether preset expansions from here:

http://www.galbanum.com/shop/product_info.php?products_id=82
http://www.galbanum.com/shop/product_info.php?products_id=77

This will be ~$139.90 with the discounts a the moment.

Then you can upgrade to The Perfect Storm 2.0 for $99.95 which will add B2 and identify you as a Perfect Storm customer.

(We do it this way instead of just making a new store entry for this situation b/c things will get hard to manage in the web store if we make special case items for all the possible upgrade paths...)


yl wrote:

I see nothing about it in the email I got.
although the offer for B2 is mighty generous...
I figure if I'm gonna get B2 might as well have the single version of 'Breeze' too



Yes, it's a good plan. At the risk of sounding like a salesman (which I guess inevitably I am in this context Very Happy ), I think the ideal is for everyone to have The Perfect Storm if it is doable for them...
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Echoes in the Attic
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PostPosted: Wed Aug 08, 2012 12:20 pm reply with quote
yl wrote:

I figure if I'm gonna get B2 might as well have the single version of 'Breeze' too


Just out of curiosity, why? Can't you pretty much cover everything breeze does with a single engine of B2? It seems just as light on cpu when used as a single engine.
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yl
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PostPosted: Wed Aug 08, 2012 12:24 pm reply with quote
so you're saying I can skip Breeze ?
makes sense if it's already a part of B2
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Galbanum
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PostPosted: Wed Aug 08, 2012 12:25 pm reply with quote
Echoes in the Attic wrote:
yl wrote:

I figure if I'm gonna get B2 might as well have the single version of 'Breeze' too


Just out of curiosity, why? Can't you pretty much cover everything breeze does with a single engine of B2? It seems just as light on cpu when used as a single engine.


It is not exactly the same sound. B2 single engine does not equal one instance of Breeze. They are similar structurally, but there are significant differences and they are tuned completely differently... Breeze parameter ranges are furthermore confined to ranges that make it very hard to make a bad-sounding preset. This limits FX orientated presets some, but it also makes it very simple to use, as you can generally throw one on a track and move any control and not worry too much about experiencing any issue.
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Andrew Souter
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Last edited by Galbanum on Wed Aug 08, 2012 12:31 pm; edited 1 time in total
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yl
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PostPosted: Wed Aug 08, 2012 12:27 pm reply with quote
Galbanum wrote:
yl wrote:
is there an upgrade path to 'Perfect storm' for 'Aether' owners ?


Yes, the upgrade path is to purchase Breeze and the Aether preset expansions from here:

http://www.galbanum.com/shop/product_info.php?products_id=82
http://www.galbanum.com/shop/product_info.php?products_id=77

This will be ~$139.90 with the discounts a the moment.

Then you can upgrade to The Perfect Storm 2.0 for $99.95 which will add B2 and identify you as a Perfect Storm customer.

(We do it this way instead of just making a new store entry for this situation b/c things will get hard to manage in the web store if we make special case items for all the possible upgrade paths...)


yl wrote:

I see nothing about it in the email I got.
although the offer for B2 is mighty generous...
I figure if I'm gonna get B2 might as well have the single version of 'Breeze' too



Yes, it's a good plan. At the risk of sounding like a salesman (which I guess inevitably I am in this context Very Happy ), I think the ideal is for everyone to have The Perfect Storm if it is doable for them...

thanks for the reply and info Andrew ..
I'm really a big fan of Aether ...so thanks for that !
I think I might just get B2
I'm not too big on presets and I think Aether + B2 will conjure up some kind of storm.
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Galbanum
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PostPosted: Wed Aug 08, 2012 12:29 pm reply with quote
The corolary to this question is: "if I have Breeze, can't I just make B2 on my own using several plug-ins?"

I answered this on GS:

Quote:


Quote:

Originally Posted by Synthpark View Post
At the risk of sounding like the devils advocate or something like that, I would like to know what makes the new reverb a unique product.

Why I am asking this is for the following reason:

Any experienced mix engineer knows tricks how to combine several engines of different reverb plugins in order to create something "higher". So to take the ERs from one plugin and combine it with let's say a PCM 70 hardware reverb tale, is quite common. I could also just use two Breeze devices in serial mode (on one FX channel) or two FX channels for parallel mode, using panning techniques and so forth.

Same thing applies to additional effects like bit crusher, saturation, compression, exciter etc. I could insert any sort of effect which is part of the DAW or third party, and use it. And some people do that.

I understand that there is a whole bunch of ready-to-use presets and there has been a lot of work / passion done in order to create them. So if somebody likes them, it saves a lot of time.

But on the other hand, it would be nice to understand if there is anything not possible to create just by using the routing and instantiation capability of the standard DAW, what would make this a unique DSP device.

thanks


It's a good question.

Well first of all, B2 single Engine DOES NOT equal Breeze. Structurally it is similar, but it has many changes, enhancements additions, etc. It is a different alg based on similar fundamental ingredients. If you simply load a Breeze Engine preset into B2, and compare to the same preset in Breeze, you will notice they are not the same for example...

So Breeze and B2 are not the same. Neither is Aether.

Secondly for sake of argument, let's say that one B2 engine was exactly equal to one Breeze instance (it's not). To recreate what is possible in B2, you would need at least 6 plug-ins: 2-Breeze, 2-Dynamics, 2 Distortion. And you would need to be able to configure them all in very complex ways involving multiple send busses and groups to achieve semi-serial, semi-parallel structures. And you would prob need at least several different distortion and dynamics processors to cover the full range of what is already built into B2... Our relative mode is rather unique as well AFAIK, as our extreme attack times...

Doing the above would be very hard for me, and generally I am kinda geeky... I am sure there are people out there more skilled than me, but it gets quite complicated to set all this kind of thing up... And what about side chains? What about side-chains in the B-engine that partially, but not fully tied to the A Engine output etc etc... very very hard. And if you are working composer or mix engineer with real deadlines, do you really have time to build this kind of stuff with 6 different plugins?

And what if you want to try a different config? Now you must rebuild the whole thing in some new structure?

So even if it were true the B2 single engine = Breeze, and you could obtain the exact distortion models dynamics models we use, it would be very, very challenging to recreate this stuff for the average user...

Furthermore the ingredients themselves, offer some very unique things...

Also see the post above about the various example configurations for dual engine.

Finally, the ingredients we use for all this stuff, are all A++ and sound stellar in isolation. Check Den's Single Engine presets which generally don't get into really crazy programming territory... Even the simple things just sound great. And ultimately that is what matters, right? The rest are just technical details...
----
Andrew Souter
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yl
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PostPosted: Wed Aug 08, 2012 12:36 pm reply with quote
thanks for the info Andrew I'm really hyped on getting this one..
I admire your passion and quality of your products and how they're forward looking rather than emulations.
good stuff !
expect a paypal transaction soon.
Wink
Last edited by yl on Wed Aug 08, 2012 12:37 pm; edited 1 time in total
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