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How much time does it take you to produce a sound library?

Sampler and Sampling discussion (techniques, tips and tricks, etc.)

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SampleScience
KVRAF
 
2428 posts since 31 Oct, 2004, from Mtl, Canada

Postby SampleScience; Wed Apr 03, 2013 8:25 am How much time does it take you to produce a sound library?

This is a question for all the sound loops producers on the forum. I've just finished a 260 sample loop library to be released soon and it took me around three months to produce!! :shock: It shows in the final product though, everything sounds very good! :) So I wonder, how much time does it take you to produce a loop library or a Kontakt instrument? Do you spend 10-12 hours of sampling work a day for several months to make it?
Last edited by SampleScience on Wed Apr 03, 2013 10:29 am, edited 2 times in total.
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vurt
addled muppet weed
 
33535 posts since 25 Jan, 2003, from through the looking glass

Postby vurt; Wed Apr 03, 2013 8:33 am

a piece of string is how long?
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pljones
KVRAF
 
4593 posts since 8 Feb, 2003, from London, UK

Postby pljones; Wed Apr 03, 2013 9:24 am

Single shot drum samples. Four kits, about 6000 samples. I'm remapping them from scratch, multi-velocity layers, trying to decipher the normalised levels based on the noise floor... I've been at it since last October and I'm not half way through yet.
SampleScience
KVRAF
 
2428 posts since 31 Oct, 2004, from Mtl, Canada

Postby SampleScience; Wed Apr 03, 2013 10:28 am

pljones wrote:Single shot drum samples. Four kits, about 6000 samples. I'm remapping them from scratch, multi-velocity layers, trying to decipher the normalised levels based on the noise floor... I've been at it since last October and I'm not half way through yet.


You're courageous!
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thecontrolcentre
KVRAF
 
16386 posts since 27 Jul, 2005, from the wilds of wanny

Postby thecontrolcentre; Wed Apr 03, 2013 10:41 am

I'm working on a drum rack for Live atm. Spent around 5 hours recording 4-5 layers of each drum/cymbal, then another 12 hours editing the recordings. Next step is velocity mapping each sample into a rack full of Simplers. Should be another 6-10 hours work. Then artwork, webpage, uploading samples. Could be a month from start to finish.
penguinfromdeep
KVRAF
 
1633 posts since 18 Nov, 2008

Postby penguinfromdeep; Wed Apr 03, 2013 10:44 am

Hi Samplescience,

I work on doing sample / loop libraries for a well known company.
That sounds about right ... Nowadays I seem to work a bit faster than that, it took me about 2,5 months to produce a library that has over 300 loops and over 200 one shots. It's really hard work (one doesn't realize it before trying to do a loop library) and it's more a labour of love most of the times ;) Of course maintaining high standards still, for this library I worked like a dog and didn't have much social life. Fortunately it seems to be doing well.

And one shouldn't forget that it's creative work too, sometimes things are just not flowing and sometimes you make lots of loops in one afternoon!
Developers! Developers! Your plug-ins should be circuit modeled!!! It's the shizzz! Also don't forget oversampling & 0dfb filters!
SampleScience
KVRAF
 
2428 posts since 31 Oct, 2004, from Mtl, Canada

Postby SampleScience; Wed Apr 03, 2013 1:01 pm

penguinfromdeep wrote:And one shouldn't forget that it's creative work too, sometimes things are just not flowing and sometimes you make lots of loops in one afternoon!


Very true! Sometimes the creative juice is there, other times it's not there! It is harder to make a loop library than it looks!

What is the sample company you are working for? (If you can tell us) :)
zircon
KVRAF
 
3821 posts since 15 Mar, 2004, from Owings Mills, MD

Postby zircon; Wed Apr 03, 2013 1:16 pm

It depends on the scope. Usually it takes me 2-5 months to produce a Kontakt library, but it's not necessarily working every day 8 hours a day, since some tasks require waiting on other people to finish (art, editing, etc) not to mention beta feedback.
Zebra 2 Tetralogy - 188 Dance/Electronic Presets!

Impact Soundworks - Electric + acoustic guitar, big metals, world instruments and more!
Karmacomposer
KVRAF
 
6042 posts since 7 Nov, 2005, from Florida

Postby Karmacomposer; Wed Apr 03, 2013 1:56 pm

I've had some sample libraries take me a month or so and others over 6 months and really technical looped libraries take me more than a year!

PRIZM took me 3 years to create.

Mike
trimph1
KVRAF
 
13545 posts since 23 Jun, 2010, from north of London ON

Postby trimph1; Wed Apr 03, 2013 2:02 pm

I'm still mucking around with voice samples done in one of our older silos here... :x :x
Barry
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thecontrolcentre
KVRAF
 
16386 posts since 27 Jul, 2005, from the wilds of wanny

Postby thecontrolcentre; Mon Apr 08, 2013 4:15 am

thecontrolcentre wrote:I'm working on a drum rack for Live atm. Spent around 5 hours recording 4-5 layers of each drum/cymbal, then another 12 hours editing the recordings. Next step is velocity mapping each sample into a rack full of Simplers. Should be another 6-10 hours work. Then artwork, webpage, uploading samples. Could be a month from start to finish.
Ok. .. I spent another 2 evenings mapping the Resonator samples, as well as 2 snare drums and 3 cymbals, and a set of high hats. That's another 12 hours work. Got to do demos, artwork and web site next. It's all go.
olepro
KVRAF
 
1539 posts since 19 Apr, 2003, from Copenhagen, Denmark

Postby olepro; Mon Apr 08, 2013 4:37 am

All software and sample thief's should read this !

I have made around 50 patches now for Alchemy that follows all the Camel Audio specs. about 8 patch variations and so on...
I don't even want to think about how many ours i have spend on this !
___The Jepptunes___
"Accept All the Good"

Sound design for SQ8L and Alchemy
SampleScience
KVRAF
 
2428 posts since 31 Oct, 2004, from Mtl, Canada

Postby SampleScience; Mon Apr 08, 2013 12:43 pm

olepro wrote:All software and sample thief's should read this !

I have made around 50 patches now for Alchemy that follows all the Camel Audio specs. about 8 patch variations and so on...
I don't even want to think about how many ours i have spend on this !


I understand! :lol:
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thecontrolcentre
KVRAF
 
16386 posts since 27 Jul, 2005, from the wilds of wanny

Postby thecontrolcentre; Tue Apr 09, 2013 4:29 pm

thecontrolcentre wrote:
thecontrolcentre wrote:I'm working on a drum rack for Live atm. Spent around 5 hours recording 4-5 layers of each drum/cymbal, then another 12 hours editing the recordings. Next step is velocity mapping each sample into a rack full of Simplers. Should be another 6-10 hours work. Then artwork, webpage, uploading samples. Could be a month from start to finish.
Ok. .. I spent another 2 evenings mapping the Resonator samples, as well as 2 snare drums and 3 cymbals, and a set of high hats. That's another 12 hours work. Got to do demos, artwork and web site next. It's all go.
I spent around 4 hours last night designing a web page and making a demo for the Resonator pack, then another 2 hours today writing blurb and uploading all the files. After that I added it to the KVR data base and submitted it as a news item, which took another hour or so.

I make that around 36 hours working time to turn out a 46MB Drum Rack which I hope to sell for $5.00 a time. That means to pay myself minimum wage (UK) for the hours I put in, I need to sell 72 copies of this pack, which is highly unlikely tbh.

:help:
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Tricky-Loops
KVRAF
 
8212 posts since 12 Mar, 2012, from South Bavaria - near the alps... :-)

Postby Tricky-Loops; Tue Apr 09, 2013 4:58 pm

If you compare the working effort (time) to purchases (money), how much do you get per hour? :?:
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