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20ms Low Latency Audio coming to Android (by Sonoma)

For iOS (iPhone, iPad & iPod), Android, Windows Phone, etc. App and Hardware talk

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mindnoise
KVRist
 
102 posts since 2 Feb, 2007, from German Guy in Tokyo

Postby mindnoise; Thu Jan 24, 2013 8:24 am 20ms Low Latency Audio coming to Android (by Sonoma)

at least this is the claim of Sonoma Wireworks
read it all here:
http://www.sonomawireworks.com/pr/andro ... lution.php
- http://www.soundcloud.com/n2s1/ In Noise We Trust
UltraJv
KVRAF
 
6009 posts since 30 Dec, 2004, from London uk

Postby UltraJv; Thu Jan 24, 2013 9:14 am

Sounds good but licensing will probably kill it, IK and others are working on it as well so they wont want to buy in a solution.
shaulhadar
KVRer
 
23 posts since 18 Sep, 2011

Postby shaulhadar; Fri Jan 25, 2013 2:30 am

This is great news! i can't wait to check it out, if it will be true, than we can expect at last quality music software for android!!! :)
Professional composer -
http://www.shaulhadar.com/
lion2
KVRer
 
13 posts since 13 Jan, 2012

Postby lion2; Fri Jan 25, 2013 10:15 am

Would've been nice if they actually showed some video samples of their technology. They could've even released a tech demo on the Play store.
TristezaOrange
angelboy
 
4607 posts since 20 Aug, 2001, from Larnaca, Cyprus

Postby TristezaOrange; Fri Jan 25, 2013 10:17 am

At last!! About freaking time!
rockstar_not
KVRAF
 
4824 posts since 10 Aug, 2004, from Colorado Springs

Postby rockstar_not; Fri Jan 25, 2013 10:26 am

Is 20mS considered low latency?

As an experiment, if you are using ASIO on a PC, set your audio interface's ASIO control panel to a buffer size that results in 20 mS latency, then try playing something through that type of latency. Use your axe of choice; midi controller, audio in from a guitar into an amp simulation, etc. See if you like it.

I don't like even 1/2 of that, 10 mS feels weird - I like to run down under 10 mS. About 15 mS is definitely noticeable. 20 mS = no thank you.

Meanwhile, core midi on my iPhone 4s seems to provide latencies that are non-noticeable; I would guess in the 10mS or under range. I don't know how to actually measure it. I should be able to try audio in soon (BLUE Mikey Digital on it's way to my house!)

I'd love to see actual non-noticeable latency for Android - so many inexpensive android tablets are out there with USB ports.

But I don't think 20mS is going to cut it for live use.
TristezaOrange
angelboy
 
4607 posts since 20 Aug, 2001, from Larnaca, Cyprus

Postby TristezaOrange; Fri Jan 25, 2013 10:52 am

rockstar_not wrote:Is 20mS considered low latency?

As an experiment, if you are using ASIO on a PC, set your audio interface's ASIO control panel to a buffer size that results in 20 mS latency, then try playing something through that type of latency. Use your axe of choice; midi controller, audio in from a guitar into an amp simulation, etc. See if you like it.

I don't like even 1/2 of that, 10 mS feels weird - I like to run down under 10 mS. About 15 mS is definitely noticeable. 20 mS = no thank you.

Meanwhile, core midi on my iPhone 4s seems to provide latencies that are non-noticeable; I would guess in the 10mS or under range. I don't know how to actually measure it. I should be able to try audio in soon (BLUE Mikey Digital on it's way to my house!)

I'd love to see actual non-noticeable latency for Android - so many inexpensive android tablets are out there with USB ports.

But I don't think 20mS is going to cut it for live use.


Well, compared to what we had before it certainly is low-latency! :lol:

TBH I work with about 13ms latency on my DAW and it's working out pretty OK for me but I'm not a super-virtuoso player or something so I tend not to notice it.

But again, compared to the 80ms we have right now, I'll take 20ms any day. It also shows that finally someone saw the need to do something about it, which is pretty encouraging itself. :D
wasi
KVRian
 
565 posts since 27 Jun, 2011

Postby wasi; Fri Jan 25, 2013 2:30 pm

20ms latency is like standing 6 meters from your amp. No big deal really.
polaris20
KVRian
 
1088 posts since 12 Mar, 2005

Postby polaris20; Fri Jan 25, 2013 2:42 pm

UltraJv wrote:Sounds good but licensing will probably kill it, IK and others are working on it as well so they wont want to buy in a solution.


Sonoma Wire Works' LLA solution for Android is available for license to device manufacturers.


Doesn't sound like it has anything to do with other app developers.
shaulhadar
KVRer
 
23 posts since 18 Sep, 2011

Postby shaulhadar; Mon Jan 28, 2013 3:55 am

At last, here is the demo, what do you think???


http://www.youtube.com/watch?feature=pl ... XeHwErQsE#!


:D
Professional composer -
http://www.shaulhadar.com/
polaris20
KVRian
 
1088 posts since 12 Mar, 2005

Postby polaris20; Mon Jan 28, 2013 5:36 am

shaulhadar wrote:At last, here is the demo, what do you think???


http://www.youtube.com/watch?feature=pl ... XeHwErQsE#!


:D


Very impressive, glad to see how they're making it work. Not to be glass half empty though, but I wonder how worthwhile it is for OEMs to worry enough about such a small niche as music production enough to want to license the SDK. Think of Samsung, who sells millions of phones to people who aren't musicians. Why would they want to spend money on that?

This really needs to be something coming from Google.
UltraJv
KVRAF
 
6009 posts since 30 Dec, 2004, from London uk

Postby UltraJv; Mon Jan 28, 2013 6:21 am

Google are already working on this although its not priority, it got better in 4.1 and improved in 4.2 for certain devices :

http://createdigitalmusic.com/2012/07/a ... ess-today/
rockstar_not
KVRAF
 
4824 posts since 10 Aug, 2004, from Colorado Springs

Postby rockstar_not; Tue Jan 29, 2013 6:30 am

I really hope Google can do their own version of 'core audio/midi', because I would unchain my wagon from my iPhone then and buy a few of the cheap Android tablets just for different controllers to use simultaneously. As it is, it's kind of crazy how many truly musical apps there are for iOS. The choices are almost too many!
BERFAB
KVRAF
 
5408 posts since 25 Mar, 2004

Postby BERFAB; Tue Jan 29, 2013 6:55 am

Perhaps now that they've conquered this, Sonoma can move on to getting a x64 version of DrumCore out the door. :smack:
Berfab
So many plugins, so little time...
dcodella
KVRer
 
1 post since 30 Jan, 2012

Postby dcodella; Tue Jan 29, 2013 12:55 pm

AUTO-ADMIN: Non-MP3, WAV, OGG, SoundCloud, YouTube, Vimeo, Twitter and Facebook links in this post have been protected automatically. Once the member reaches 5 posts the links will function as normal.

Hi all this is Daniel with Sonoma Wire Works. Thought I'd chime in with some more info:

@BERFAB Am dying to see that happen. It's in progress, we had alot of old code to sort through and update, but it's running, I've seen it, it exists!

@rockstar_not Mobile music making is one area where iOS users seem to be having all the fun, we're just trying to open it up to more people :) About latency, iOS in-out latency is around 20ms, so we've just got Android down to the equivalent. Current Android latency is anywhere between 150 - 350 ms, so it's a dramatic improvement.

@UltraJv If Google does end up doing it, it typically takes device manufacturers 6 months to a year to implement it to the OS. No matter who gets it out, we just want to see mobile music making on Android, it's good for everyone.

If you guys would like any more info, please check out this forum post:

http://www.sonomawireworks.com/forums/v ... p?id=11468 (http://www.sonomawireworks.com/forums/viewtopic.php?id=11468)

Thanks for the support and interest!
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