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ENGINE 2, opinions?

VST, AU, etc. plug-in Virtual Instruments discussion

Moderator: Moderators (Main)

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SyntheticAurality
KVRAF
 
7370 posts since 2 Apr, 2002, from Austin, Texas, USA

Postby SyntheticAurality; Mon Feb 18, 2013 2:12 pm ENGINE 2, opinions?

I see/hear a couple of real nice instruments using this ENGINE 2 player...

Does anyone have any opinions? Good/bad/performance/usability/copy protection?

All info appreciated! :D
TheoM
KVRAF
 
19204 posts since 4 Sep, 2001, from Melbourne Australia

Postby TheoM; Mon Feb 18, 2013 3:58 pm

Mac or PC? that makes all the difference

If mac, it's unstable at present... cpu spikes (well acknowledged in their forum here) and crashes with multi core enabled, when simply occasionally choosing a preset.

LOVE the interface, and the libraries i have for it are insanely good (forest 1, medeival, k size, titan, synthwerk)

Probably some of the highest quality samples stuff i have in my arsenal.

But engine itself, on MAC, is flakey.. they are aware and i compiled all the crash reports for them etc and they are working on it, they are committed to it

workaround for now.. try not to use elastic and disable engine's own multiprocessor (use your hosts) and it's "usable" in mac

Windows is meant to be MUCH better :)

I am still a huge fan cause the libraries are just amazing :)
"Just call me shitload, cause I own a shitload of plugins!"
Shangsean
KVRist
 
448 posts since 8 May, 2012, from Shanghai

Postby Shangsean; Mon Feb 18, 2013 5:34 pm

Engine 2 runs well on my i7 64bit PC. I do get some spits and crackles every now and then and it's nowhere near as efficient on resources as Kontakt 5, but it wouldn't stop me from buying Engine based libraries. I already own Forest Kingdom, Epic World, Era and Galaxy X. I use Galaxy X a lot and it doesn't cause me problems. The others are great too, but they just don't fit into what I do as often as Galaxy X has lately.

You can download some limited demos to try it out. Though I understand that you only really know how well something's going to work for you once you start using it in projects, it'll still give you an idea if it's a total bust or not.
JPQ
KVRian
 
981 posts since 7 Jan, 2008, from Finland

Postby JPQ; Mon Feb 18, 2013 9:43 pm

Good know these mac problems btw now i hope they solve them becouse i really like Forest Kingdom 2 based audiodemos and product sample...
TheoM
KVRAF
 
19204 posts since 4 Sep, 2001, from Melbourne Australia

Postby TheoM; Tue Feb 19, 2013 12:13 am

Hi JPQ you have the same mac issues?
"Just call me shitload, cause I own a shitload of plugins!"
JPQ
KVRian
 
981 posts since 7 Jan, 2008, from Finland

Postby JPQ; Tue Feb 19, 2013 1:24 am

TheoM wrote:Hi JPQ you have the same mac issues?


I dont have full products and with demos i think i dont get yet any problems but i tested this stuff only very quickly. But now i test for you.I get cpu spikes with Logic 9.1.5 and OS 10.7.5. and processor is i5 2.5ghz and 8gigabytes of memory. Machine is mac mini middle 2011. btw i get cpu spikes with some other plugins sometimes even Logic own.
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Krakatau
KVRAF
 
4572 posts since 24 May, 2002, from Bobo-dioulasso\BF__Geneva/CH

Postby Krakatau; Tue Feb 19, 2013 2:22 am

Shangsean wrote:The others are great too, but they just don't fit into what I do as often as Galaxy X has lately.


Yeah...judging by the free version, it seems that more than just a hi-end ROMpler Galaxy X is also a great sound design tool on an uncharted terriitory, especially for an instrument !

Unlike any other sample libraries AFAIK...

:wink:

BTW good to know the instability issues for the mac version of engine !

:tu:
Ben H
KVRAF
 
1568 posts since 28 Jul, 2003

Postby Ben H; Tue Feb 19, 2013 2:46 am

I use it regularly on Win 7 x64, and have no real problems to speak of.

I have Desert Winds, Epic World, Era: Medieval Legends, and Forest Kingdom II.

Sure it is NOT as slick as Kontakt, but it is not a crashy, bug-fest either.

I'm sure that they will improve it with time, and there have already been several updates issued in the small amount of time since its initial release.

This demonstrates to me that they are commited to improving things and creating a solid platform for their libraries.

I wish that all of Tari's libraries had been released in Kontakt format instead, but for me using the ENGINE player is a small price to pay for some of the most beautiful sample libraries available today.
My main tools: Alchemy, Iris, Kontakt, Omnisphere, Padshop Pro, and SWAM.
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Numanoid
KVRAF
 
8619 posts since 20 Jan, 2008, from Down on the farm

Postby Numanoid; Tue Feb 19, 2013 2:59 am

woolyloach wrote:I see/hear a couple of real nice instruments using this ENGINE 2 player...

Does anyone have any opinions? Good/bad/performance/usability/copy protection?

As it uses scripted GUI I think it is natural to compare it with Kontakt.

Engine has lots going for it, unlike Kontakt Player it doesn't shut down after 15 minutes of usage.

And one can also save and load multipatches, something Kontakt Player doesn't allow for.

Engine can also load the Independence Free library ytif files, so with that plus all the Best Service free libraries, I think I have managed to gather almost 10GB of content for zilch.

As such I think it is one of the best "freeware" romplers out there :tu:
Halb Wesen und halb Ding
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Krakatau
KVRAF
 
4572 posts since 24 May, 2002, from Bobo-dioulasso\BF__Geneva/CH

Postby Krakatau; Tue Feb 19, 2013 3:13 am

Numanoid wrote:As such I think it is one of the best "freeware" romplers out there :tu:


+1
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EvilDragon
KVRAF
 
10012 posts since 6 Jan, 2009, from Croatia

Postby EvilDragon; Tue Feb 19, 2013 3:23 am

Numanoid wrote:
woolyloach wrote:I see/hear a couple of real nice instruments using this ENGINE 2 player...

Does anyone have any opinions? Good/bad/performance/usability/copy protection?

As it uses scripted GUI I think it is natural to compare it with Kontakt.


Actually, Engine does not have scripting built into it per se in the way Kontakt does. It only has a customizable performance page that's done via XML and custom graphics. That's a far cry from scripting. Also, it has built in legato feature so you don't need to script it (but you have to sample things properly for this to work, of course - and this is what Tari is doing).

It's a completely different animal. I must say I very much dislike the tiny hard to read font they're using throughout the interface. And having circular mode on knobs in 2013 is bloody ridiculous (there's also no way to change it, you can only drag the value fields up-down, but this isn't as precise as one might think).
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Numanoid
KVRAF
 
8619 posts since 20 Jan, 2008, from Down on the farm

Postby Numanoid; Tue Feb 19, 2013 5:18 am

EvilDragon wrote:Actually, Engine does not have scripting built into it per se in the way Kontakt does. It only has a customizable performance page that's done via XML and custom graphics. That's a far cry from scripting.

OK, let's call it customizable GUI then :D

UVI player, is that like Engine, or is that more like Kontakt scripted GUI?
Halb Wesen und halb Ding
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cyphersuit
KVRAF
 
2149 posts since 12 Nov, 2009

Postby cyphersuit; Tue Feb 19, 2013 5:27 am

On PC there is also one big bug concerning Elastique mode. Elastique mode is some kind of time stretching algo, to have sounds play at song tempo. Sadly right now it causes cpu spikes, pops n crackles galore. But they said they would fix this with Engine 3.

Honestly, as a new buyer i would wait to see wheter E3 has this fixed.
Finally!
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EvilDragon
KVRAF
 
10012 posts since 6 Jan, 2009, from Croatia

Postby EvilDragon; Tue Feb 19, 2013 6:33 am

Numanoid wrote:UVI player, is that like Engine, or is that more like Kontakt scripted GUI?


UVI Workstation/MachFive 3 is more like Kontakt, it has Lua scripting built in.
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SyntheticAurality
KVRAF
 
7370 posts since 2 Apr, 2002, from Austin, Texas, USA

Postby SyntheticAurality; Tue Feb 19, 2013 8:15 am

Wow, thanks to all for the VERY informative responses!!! :) :) :)

I'm on Windows (Win7 64-bit) and was looking at both Desert Winds and Forest Kingdom, to compliment Alchemy. Minor rare/random glitches in realtime playback will be annoying but as long as a final non-realtime render from my host (Tracktion 4) is clean, I'll deal with it to get the sounds I want.

I didn't know about the free versions, just looked 'em up - going to get them today and try it out tonight - thanks for mentioning it! :D
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