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hi,
im workin on a little game for kids these days. almost everything is done except of a few sound FX. can somebody give me hints how to create the sound of a butterfly. i once heard something recording paper and pitching it - but im not very satisfied with the results. so can anyone help? meanwhile i try to give a rhino, an antilope and a hippo a sound ---- Signature blocked until 5 posts made |
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| ^ | Joined: 21 Feb 2013 Member: #299334 Location: germany | ||
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| ^ | Joined: 12 May 2005 Member: #68269 | ||
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thx! unfortunatelly not there.
but i wanted to create it myself anyway. so what id like to know is how to create the sound of the wings ---- Signature blocked until 5 posts made |
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| ^ | Joined: 21 Feb 2013 Member: #299334 Location: germany | ||
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simsung wrote: thx! unfortunatelly not there.
but i wanted to create it myself anyway. so what id like to know is how to create the sound of the wings Well, flapping something like a wing, recording it, eq, compressing etc. Or, you can use some of the commercial sound libraries, e.g. I've used Soundsnap, there are some wings flappings which may suit for you, if you edit and eq them a bit, (listen e.g. wings flapping #2). http://www.soundsnap.com/search/audio/wings+flapping/score harry |
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| ^ | Joined: 04 Aug 2006 Member: #115284 Location: Helsinki | ||
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For a synthesis solution, start with white noise, and select an LFO set to modulate amplitude (volume). A sine wave will probably give you the smoothest wing sound, but try square, triangle and saw waves too. Set it at nearly 100%, so the noise fades in and out in time with the rate control.
Then turn the rate control up until it matches the speed of the animation in the game. Add a slight attack time, and a fairly short release time, and you should be able to "play" the take offs and landings. If you can assign the rate of the LFO to your mod wheel or other controller, you can change wings speeds to picture in real time. For a lighter sound, try using a high pass filter. For a more cartoony wing flap, try the technique above with a filter cutoff in tandem with the amp LFO. Turn up the resonance and tune the filter to taste. Good Luck! KVR/eSoundz: Xenobt |
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| ^ | Joined: 13 May 2010 Member: #231796 Location: Atlanta, GA | ||
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VERY Cool!!! thanks for your quick help!! ---- Signature blocked until 5 posts made |
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| ^ | Joined: 21 Feb 2013 Member: #299334 Location: germany | ||
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Xenobt wrote: For a synthesis solution, start with white noise, and select an LFO set to modulate amplitude (volume). A sine wave will probably give you the smoothest wing sound, but try square, triangle and saw waves too. Set it at nearly 100%, so the noise fades in and out in time with the rate control.
Then turn the rate control up until it matches the speed of the animation in the game. Add a slight attack time, and a fairly short release time, and you should be able to "play" the take offs and landings. If you can assign the rate of the LFO to your mod wheel or other controller, you can change wings speeds to picture in real time. For a lighter sound, try using a high pass filter. For a more cartoony wing flap, try the technique above with a filter cutoff in tandem with the amp LFO. Turn up the resonance and tune the filter to taste. Good Luck! KVR/eSoundz: Xenobt Wow! You know your stuff. |
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| ^ | Joined: 09 Mar 2008 Member: #175658 Location: netherlands | ||
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noise > bandpass filters with graphic envelopes |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid | ||
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kelvyn wrote: Xenobt wrote: For a synthesis solution, start with white noise, and select an LFO set to modulate amplitude (volume). A sine wave will probably give you the smoothest wing sound, but try square, triangle and saw waves too. Set it at nearly 100%, so the noise fades in and out in time with the rate control.
Then turn the rate control up until it matches the speed of the animation in the game. Add a slight attack time, and a fairly short release time, and you should be able to "play" the take offs and landings. If you can assign the rate of the LFO to your mod wheel or other controller, you can change wings speeds to picture in real time. For a lighter sound, try using a high pass filter. For a more cartoony wing flap, try the technique above with a filter cutoff in tandem with the amp LFO. Turn up the resonance and tune the filter to taste. Good Luck! KVR/eSoundz: Xenobt Wow! You know your stuff. Thank you, friend! I've been programming synths since the mid 70's, when you made everything from scratch, every time, so that helped a lot. And I've done my share of sound design for computer animation and games, where real isn't what's really needed. Audible butterfly wings fit that category perfectly! Plus, I love a good sound design challenge! KVR/eSoundz: Xenobt |
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| ^ | Joined: 13 May 2010 Member: #231796 Location: Atlanta, GA |
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