How to start learning sound design
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ImpossibleMachines ImpossibleMachines https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=392846
- KVRer
- Topic Starter
- 20 posts since 29 Jan, 2017 from NZ
what was the best way you learnt sound design, can someone please provide some tips on the best way to learn, iv got a demo version of sylenth, i kinda understand the attack, decay, sustain release,filter section, and LFO section, i managed to create a saw lead with the phase rooted to an LFO and create that wavy type lead, not sure what the other sections do though.
thank you
thank you
- KVRAF
- 4590 posts since 7 Jun, 2012 from Warsaw
Sounds like you're not yet finished with the manual.
Blog ------------- YouTube channel
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
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ImpossibleMachines ImpossibleMachines https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=392846
- KVRer
- Topic Starter
- 20 posts since 29 Jan, 2017 from NZ
the manual it is.DJ Warmonger wrote:Sounds like you're not yet finished with the manual.
thank you
- KVRAF
- 1675 posts since 3 May, 2014
After the manual read try & remake some factory patches that you like in sylenth,open 2 instances of sylenth and copy the settings over starting from from an init patch with oscillators,amp envelopes,filter,filter envelopes,FX & modulation
- KVRAF
- 3055 posts since 10 Nov, 2013 from Germany
http://www.syntorial.com/ is very good.
- Banned
- 6129 posts since 9 Oct, 2007 from an inharmonious society
Just aimlessly turn knobs and set modulation destinations in whatever mod matrix is there.
Don't think about this and that, but only listen to how the sounds change as you turn something.
Remember the effect of that change and what caused it.
Don't think about this and that, but only listen to how the sounds change as you turn something.
Remember the effect of that change and what caused it.
- KVRAF
- 2110 posts since 5 Oct, 2015 from Swedish / Living in Hong Kong
Sound design is a bit like cooking. You just have to do it over and over until you know all the flavors by heart. Eventually you will know when you hear a sound if it is based on a saw, pulse, sine or other basic wave forms, and you will also know how to setup filters, modulation, etc, in order to get close to that sound. Trying to recreate sound is a good way to practise, as ere2learn said.
Win 10 -64bit, CPU i7-7700K, 32Gb, Focusrite 2i2, FL-studio 20, Studio One 4, Reason 10
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- KVRian
- 1158 posts since 6 Jan, 2015 from London, England
There are plenty of tutorials on YouTube with 'subtractive synthesis' in the title.