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CPS
by Bonneville
?
KVR Rank: 506 289 493 [30-Day: 496; 7-Day: 512; Yesterday: 428]
19 members are watching CPS for news
Product CPS
Developer Bonneville
Primary Type Development Environment
Price (MSRP) Free
Plug-in Formats
Development Tool SDK
Save As VST
Instrument(s)VST
Effect(s)VST
Can Host
Instruments
VSTAudio Unit
Can Host
Effects
VSTAudio Unit
Operating System Availability
Operating
System
Latest
Version
Download Is it
Available?
Windows 1.51 Free DownloadReleased
Mac OS X 1.45 Free DownloadReleased
Miscellaneous Information
Copy Protection None
Supported Sample Formats include AIFF, MP3, WAV
Average User Rating Average rating - 7.375
Compatibility Unknown
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CPS
CPS is a realtime interactive programming environment for audio, MIDI and other media & I/O. Patches are built by placing objects and making wires between them. Areas of interest are sound design, algorithmic composition, DSP, electronic/computer music and education. CPS can be used in any realtime situation where sound plays a role.

Build-in objects allow you low-level access to audio MIDI and other I/O, and any processing in between. Objects include audio and MIDI (hardware&file) I/O, fourier analyse, filters, noise generators, envelopes, delays, lfo's, effects, and much more objects like tables which you can fill with 'generators' (a feature which derives directly from Csound), several network options, joystick, serialport, video processing units (through Quicktime) for layered playback of video & images, VST hosting of VST plugins/instruments, MP3 decoding, and all MPEG-4 Structured Audio opcodes (which are on their turn based on Csound). The best of as well graphic and text editing comes together inside CPS. There is a list of all objects in the manual.

CPS is not only a realtime toolkit; it is also a friendly graphical user environment. CPS has a subpatch architecture (of unlimited depth), with which you can put parts of you patch within one object. Furthermore, objects in CPS have a dynamic number of in- and outputs at runtime. Of course, it has full Undo/Redo, all objects have tooltips (including subpatches) and online help, working with subpatches does not slow down your patch, etc.

RSS FeedAll KVR Audio news items relating to CPS.

CPS for Windows updated to v1.50 10th April 2007
CPS released for FREE 30th May 2006
Bonneville CPS updated to v1.4.5 5th March 2004
CPS v1.4 released 21st November 2003
Bonneville release CPS v1.3, now with VST support 20th September 2002

User Reviews by KVR Members for CPS.

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By soma
On 12th August 2003
Version: ?

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soma


3 of 7 people found
this review helpful.

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helpful to you?
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  GUI
Sound
Features
Docs
Presets
Support
VFM
Stability
If you like csound or cycling 74 stuff or reaktor or are interested in mpeg4 standard this is worth a look. Seems to have a creative supportive community so I'll put that for customer support although it's way more valuable. I don't really know what to say about the sound because you can theoreticaly write your own modules and then hook them up any which way you like. If only it had a robust sequencer it would be my weapon of choice.
Take a look.
 
Last edited by soma on 12th August 2003    Report
Latest 1 review from a total of 1

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Products by Bonneville

Product: CPS
Developer: Bonneville
Type: Development Environment
Price: Free
OS: WindowsMac OS X
Formats: VSTAudio Unit
CPS is a realtime interactive programming environment for audio, MIDI and other media & I/O. Patches are built by placing objects and making wires between them. Areas of interest are sound design, algorithmic composition, DSP, electronic/computer music and education. CPS can be used in any realtime situation where sound plays a role. Build-in objects allow you low-level access to audio MIDI and other I/O, and any processing in between. Objects include audio and MIDI (hardware&file) I/O, fourier analyse, filters, noise generators, envelopes, delays, lfo's, effects, and much more objects like ta... [more]

 
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