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Humanoid Sound Systems updates Scanned Synth to v0.9.7

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Humanoid Sound Systems

Humanoid Sound Systems has updated Scanned Synth to v0.9.7. This version contains a lot of changes and bug fixes, most notably:

  • A new skin created by Berend Vervelde. This skin is for those users that do all of their sound design using randomisation, which is quite a lot of people. It is now also possible to switch between skins using the GUI.
  • A whole load of new presets (there are now 75) created by Daniel Maurer and Tomoroh Hidari.
  • There is no longer a time limit.

Full change log:

  • Changed frequency of DC filter from 30Hz to 0.25Hz.
  • Removed oversampling.
  • Re-enabled stereo width param.
  • Added skin selection control.
  • Improved robustness of skin loading (no longer closes host if there is an error).
  • Fixed bug with setting portamento time to zero.
  • Fixed getParameterProperties() so that it sets the kVstParameterUsesIntegerMinMax and kVstParameterUsesIntStep when required (changed 'and' to 'or').
  • Implemented getChunk/setChunk.
  • Moved presets out of source code and into ScannedSynthData/Presets directory.
  • Fixed bug causing parameters to be randomised when selecting items from the right-click menu.
  • Fixed kickbutton (used for randomise button) so that it is initially 'up' rather than 'down'.
  • Added "MIDI Forget" option to clear any MIDI controllers assigned using the "MIDI Learn" function.
  • Added code to sort programs (for my own use).
  • Fixed pitch bend range parameter and gave it a range of 1 semitone to 1 octave.
  • Fixed bug causing sound to fade to silence when filter goes above 13KHz in Notch or Lowpass mode (bandwidth is now Q).
  • Removed time limit.
  • Fixed denormal in filter causing jump in CPU when there is no output.
  • Changed so that the currently selected skin is saved in a file in the program directory. Also changed so that the skinselect control is set to the currently selected skin.
  • Changed ADSR envelopes so that the release phase is entered as soon as the note is released rather than waiting until the attack and decay phases are complete as before.
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