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Firelight Technologies has updated FMOD to v4.30. This new update of the FMOD Ex API and FMOD Designer brings new features and updates. Also in this update, you'll get a preview of the upcoming FMOD Designer 2010 release.

Changes in FMOD v4.30:

  • MP3 License now free on PS3. MP3 support now runs through Sony decoder. No more separate license required for MP3 with FMOD PS3. Also means performance boost and lower overhead.
  • Profiler now lets you see runtime volume levels for each DSP node, per speaker. Display is visualized through vertical volume bars in each node.
  • Added CELT codec support. Celt is supported via FMOD's FSB format as a new encoding format. This format is better than mp3 and uses far less overhead at runtime than Ogg Vorbis.
  • iPhone and PSP speed improvements. Assembler optimized 3GS and PSP mixers.
  • Streams now seek/reflush in FMOD_NONBLOCKING thread instead of the stream decode thread. This has the advantage of not stalling other streams that are playing while the seeking stream flushes. Basically it improves sound stability = less stuttering while seeking.
  • Reduce overall memory usage and DSP effect optimizations (i.e. Delay effect).
  • '3D Speaker spread' feature now supports mono sounds. A mono sound can be spread around the speakers rather than pinpointing a certain speaker location.
  • Wii - greater WiiMote speaker control with new FMOD_Channel_SetControllerSpeakerSubchannel function.
  • Added parameter ramping for DSP Lowpass and DSP Highpass filters to avoid clicking when parameters are suddenly changed.
  • Added DLS cache for MIDI files to reduce memory and increase loading speed.
  • Unicode support for driver names on Windows. See new getDriverInfoW and getRecordDriverInfoW functions added.
  • Many FMOD Designer fixes and GUI improvements.

Coming Designer 2010 update and Unreal 3 Engine integration:

  • The upcoming FMOD Designer 2010 contains new features such as: Improved workflow with event editor now prominently displayed in event hierarchy screen. No more switching between the two.
  • Bulk edit - now multi-selecting events will bring up a fader panel to control many events at once in a familiar mixer layout.
  • Bird's eye view - see all event properties laid out in front of you relatively in a graphical interface. Great for over-viewing hundreds or even thousands of events at once.
  • Unlimited undo/redo support.
  • Deep Unreal 3 integration, Access your Designer generated content in Unreal World Editor/Browser/Script/Kismet/Matinee. See this article for more detailed information.
  • Priority based deferred file I/O support. Programmers can now defer/delay file reads from fmod file callbacks to a later time and continue with game logic. This is a huge win for streaming game engines when the data 'might not be ready yet'.
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